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Hello everyone! New member here who's been quietly forging away on his lonesome for the past couple of months. Just found this site and I figured I should get to know the rest of the Forging Community! so to start off my time here, I thought I'd share my most recent creation for you all to look over and pass judgement on, called Outpost 17:

 

 

Map Name: Outpost 17
File Share: Outpost 17
File Share Gamertag: RECEPTOR 17
Canvas Map: Forge Island
Last Updated: 05-18-2013
Tags: Forge Island, Slayer, FFA, CTF, KOTH, Regicide, Flood, Oddball, Outpost 17, BTB, RECEPTOR 17
Supported Gametypes: Team Slayer, BTB, Slayer FFA, Oddball, Capture the Flag, Flood, Regicide, King of the Hill
Best Gametypes: Team Slayer, Capture the Flag, King of the Hill, Regicide
Intended Team Sizes: 5v5, 6v6 + 8v8
 
Initial Ordnance:
 
1x Scattershot (180 Respawn)
1x Beam Rifle (210 Respawn)
1x Rocket Launcher (210 Respawn)
4x Pulse Grenade (90 Respawn)
2x SAW (150 Respawn)
1x Sticky Detonator (180 Respawn)
1x Concussion Rifle (180 Respawn)
2x Frag Grenade (90 Repsawn)
2x Plasma Grenade (90 Respawn)
1x Energy Sword (200 Respawn)
1x Railgun (180 Respawn)
 
Random Ordnance:
 
N/A
 
Armor Abilities/Powerups on the Map:
 
N/A
 
Supported Vehicles:
 
4x Mongoose: 2 per team (120 Respawn)
2x Warthogs, Chaingun: 1 per team (160 Respawn)
1x Ghost: Middle of map (160 Respawn)
 
Budget: 9680/10000
 
Screenshots:
 
Outpost17High_zps5fcf062b.jpg
 
Outpost17Blue_zps92f4a747.jpg
 
Outpost17Red_zpsa500c7b6.jpg
 
Map Flythrough/Overview Link: Outpost 17 Runthrough
 
Map Description:
 
The 17th creation made by Infinity’s Wargames simulations team, with added input from S-IV Fireteams “Trident” and “Crossbow”.
 
This is a medium to large inversely symmetrical map on Forge Island's largest "Great Anvil, designed primarily for Team Slayer and Capture the Flag, however Flood, King of the Hill (with multiple Hills), Oddball, Infinity Rumble and Regicide are also supported.
 
It can play anything from 2-8 players per team, but works best in a 5v5 - 8v8 range, due to the size and scope of the map. You have the chance to play some close quarters combat in the centre and inside Red and Blue Teams' starting bases, or you can enjoy some long range battles utilising the verticality of the map and some of the more open areas, where Vehicles roam free to cause mayhem.
 

*+*+*+*

 

So, there you have it folks, please do provide any constructive criticism/comments on Outpost 17, all are welcomed! I have 2 other Maps ready to submit another time, so I'm not spamming you with my creations, one is a small close combat oriented map designed for 4v4 Slayer, Rumble, Regicide and Oddball, whilst the other is designed for CTF, BTB and KOTH once again. I also have one arena style map in the works too which I hope to complete soon!

 

Thanks for reading!

 

17 Out.

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