spartan123 Posted May 26, 2013 Report Share Posted May 26, 2013 Human Weapons Covenant Weapons Promethean Weapons Assault Rifle Battle Rifle SMG DMR Magnum Shotgun Sniper Rifle Rocket Launcher Spartan Laser Railgun Grenade Launcher Missile Pod Machine Gun Turret Sticky Detonator Combat Knife SAW Katana Plasma Rifle Covenant Carbine Storm Rifle Needle Rifle Plasma Pistol Mauler Beam Rifle Fuel Rod Focus Rifle Concussion Rifle Brute Shot Plasma Launcher Plasma Cannon Needler Energy Sword Storm Rifle Gravity Hammer Lance Beam Promethean Carbine Suppressor Light Rifle Boltshot Scattershot Binary Rifle Incineration Cannon Sentinel Beam Heavyshot Dark Rifle Dark Launcher Guardian Turret Sentinel Mine Promethean Blade Particle Cannon Light Spear *Lance Beam – directed energy weapon that fires a concentrated burst of energy in a thin horizontal spread *Promethean Carbine – semiautomatic scoped rifle that fires hard light projectiles, which can penetrate walls *Sentinel Beam – directed energy weapon that fires a steady stream of hard light for ten seconds before overheating, found on certain Sentinel automatons *Heavyshot – directed energy weapon mounted on the shoulder that fires a single beam of hard light, which explodes upon impact *Dark Rifle – semiautomatic scoped rifle powered by dark energy, capable of evaporating targets within seconds *Dark Launcher – handheld antiaircraft weapon powered by dark energy, designed to vaporize the alloys on human airborne vehicles *Guardian Turret – stationary automatic weapon found on certain Promethean automatons *Sentinel Mine – single shot grenade launcher that envelopes targets in self-immolating nanites, melting armor and flesh upon impact, found on certain Sentinel automatons and only disabled by the electromagnetic pulse of the Sonic Grenade *Promethean Blade – melee weapon found on certain Promethean automatons *Particle Cannon – fully automatic directed energy weapon designed to neutralize large groups of enemies *Light Spear – melee weapon employed by the personal guard of the Didact Human Grenades Covenant Grenades Promethean Grenades Fragmentation Grenade Napalm Grenade Sonic Grenade Plasma Grenade Firebomb Grenade Spike Grenade Pulse Grenade Incineration Grenade Binary Grenade *Sonic Grenade – electromagnetic pulse grenade designed to disable vehicles and shields *Binary Grenade – creates a temporary slipspace warp, pulling nearby objects towards their imminent doom *Incineration Grenade – this explosive launches nanites similar to those employed in the Sentinel Beam at targets, consuming alloys and flesh for an extended period of time, only disabled by the electromagnetic pulse of the Sonic Grenade Human Equipment Covenant Equipment Promethean Equipment Drop Shield Trip Mine Regenerator Radar Jammer Deployable Cover Power Drain Overshield Gravity Lift Hardlight Shield Autosentry Watcher Flare Human Armor Abilities Covenant Armor Abilities Promethean Armor Abilities Thruster Pack Sprint Jet Pack Climb Evade Berserk Active Camouflage Hologram Jump Charge Active Teleporter Promethean Vision *Climb – Spartans can climb steep obstacles while still exposed to fire *Berserk – Sangheili will scream in anger once shields are down and gain a reduction in damage *Jump – Spartans and Sangheili can execute a jump frequently employed by Promethean Knights *Charge – Spartans and Sangheili will be able to use teleportation to evade fire whilst advancing towards enemies Active Teleporter – Spartans and Sangheili can use teleportation to move up to ten feet away from previous location 2 Quote Link to comment Share on other sites More sharing options...
haloman 2 Posted May 29, 2013 Report Share Posted May 29, 2013 i only read the weapons part because I'm lazy and i read so many long threads like this but i like most of the weapon ideas. i never really liked the focus rifle much i want the needle rifle back and the covenant sniper from halo 2 and 3 (i forgot the name) and i like most ideas but i don't think the particle cannon is a good idea. i like it and all but the problem is that too many people would use it too much to be nooby. i like the guardian turret, that sounds interesting. there are a few other weapons i don't like the idea of but those are what i really wanted to say. also i do like all of the ideas but a few seem to OP for noobs Quote Link to comment Share on other sites More sharing options...
spartan123 Posted June 4, 2013 Author Report Share Posted June 4, 2013 i only read the weapons part because I'm lazy and i read so many long threads like this but i like most of the weapon ideas. i never really liked the focus rifle much i want the needle rifle back and the covenant sniper from halo 2 and 3 (i forgot the name) and i like most ideas but i don't think the particle cannon is a good idea. i like it and all but the problem is that too many people would use it too much to be nooby. i like the guardian turret, that sounds interesting. there are a few other weapons i don't like the idea of but those are what i really wanted to say. also i do like all of the ideas but a few seem to OP for noobs I agree on some of these being OP, like the Particle Cannon and Dark Launcher, but I just thought that with all of the human and covenant power weapons (spartan laser, rocket launcher, fuel rod, plasma launcher) the Prometheans should have at least two heavy weapons to balance everything out. You should also read the entire thread, because it talks about new grenades and new armor abilities that I think you would find cool. Quote Link to comment Share on other sites More sharing options...
Ben Daugherty Posted July 21, 2013 Report Share Posted July 21, 2013 I think I would be cool to have an EMP launcher or a graphics hook to for a short time make enemy's stay in a small area and pull flying aircraft down lower if hit making the Easier to skyjack them and the EMP launcher would have a short lock on range and will have a longer EMP time than the plasma pistol I think I would be cool to have an EMP launcher or a grappling hook to for a short time make enemy's stay in a small area and pull flying aircraft down lower if hit making the Easier to skyjack them and the EMP launcher would have a short lock on range and will have a longer EMP time than the plasma pistol Also a blow back grenade would be neat so you would be cornered and you could thro one and the would be launched back and it would detonate on impact and you can also launch yourself up or in any direction Great armor ability would be a drop shield like thing that will launch enemy bullets or vehicle back away to provide a cover and Plus I would be an advantage to have a bunch of teammates making a mini have base for safety and it would will last a short time like 5 seconds Quote Link to comment Share on other sites More sharing options...
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