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Rapid Decline In Playtime For Halo 4 Steeper Than Halo Reach


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In its first day of sales, Halo 4 amassed $220 million worldwide.  But in the past 6 months most of the original players have jumped ship, leaving Halo 4 with fewer players now than Halo Reach had half a year into its own life cycle according to a recent case study by Raptr.

In an effort to boost the amount of players, 343 Industries developed a series of 10 weekly episodes collectively known as Spartan Ops.  While the content was meant to add more story beyond the main campaign to entice players to keep playing, the series has not aided the developer as much as it had hoped. But unlike Halo 4’s solid review scores, the extra content was not received as well.

Part of the problem is the inconsistency in the quality and breadth of the Spartan Ops episodes. Not enough original content was created in the making of the maps and missions are too repetitive to garner replay.
 

While the sales of Halo 4 were impressive, keeping players entertained enough to continue playing the multiplayer and purchasing DLC long after beating the game is crucial to keeping a title in the public’s interest. Particularly with the used game debates on full blast, keeping a title from getting traded in or sold or put aside means that it is up to the developer to give gamers a solid reason to come back for more.

It has not been announced if a second season of Spartan Ops will be made. Perhaps if the studio follows our recommendations, 343 Industries could bring in more players.

 


 

post-23694-0-93836700-1370314305.jpg

Edited by Smokin Shadowz
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Crap.

 

I support Halo 4 and I'm not afraid to say it so this is very disappointing to see. I was not happy with Reach when it came out, I knew I wouldn't like the multiplayer as soon as I played the beta. Halo 4 has downs but to me, 343 has brought back some key features from Halo 3 that make me enjoy playing again. They needed to evolve using what was given to them and I think they did a good job

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Actually, less than a month after release Halo 4's peak online had dropped to what Reach had maintained as an average for a long time. Now the peak hoovers around 10,000 to 12,000. (The red line represents the 50,000 player mark.)




 

HaloChartscomHalo4StatsandCharts_zps1363

 

By comparison, Reach was released  mid September 2010 and here are the unique gamer tags per a 24 hour period in the 4th to 7th months of that game.

 

REACHJanuaryApril201124hrUU.png

 

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Crap.

 

I support Halo 4 and I'm not afraid to say it so this is very disappointing to see. I was not happy with Reach when it came out, I knew I wouldn't like the multiplayer as soon as I played the beta. Halo 4 has downs but to me, 343 has brought back some key features from Halo 3 that make me enjoy playing again. They needed to evolve using what was given to them and I think they did a good job

 

Well how does it feel being in the wrong? People should accept that given the context of the FPS that 343 sought out to create, they failed.

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