Jump to content

Lunar Outpost


Wraith2098

Recommended Posts

lp8_zps63af22d2.jpg

 

 

lptitle_zps017e1b33.png

DOWNLOAD

 

Lunar Outpost is a big team battle 12-16 player map designed around warthog and infantry combat. Infantry has multiple routes to take including a large central structure overseeing each teams base, as well as teleporters crossing green and gold side. Vehicles have multiple set paths designed for high speed hog runs, big air jumps, and escape routes. The Mantis will not spawn on objective games to help avoid base camping. Instead a second Rocket Hog will spawn in its place. Lunar Outpost has been in testing phases for over three months now and I feel it is ready for release. 

I would like to thank everyone who's been in testing lobbies as well as forge lobbies with me. I've received a lot of helpful feedback from several forgers and players.
Alzarahn
Blaq Cloud
Vertlg0
AbleSir Thomas
Darkling Ninja
Flying Shoe ILR
Mexican Torta 7
MockKnizzle008
MrGreenWithAGun
MythicFritz
OTT2OWN
Robius5991
SaityKoalaBear
The Psycho Duck

Sorry to anyone I forgot to mention.

 

Gamertag: Wraith2098

Player Count: 12-16

Gametypes: Slayer, CTF, Extraction, KOTH, Oddball, Regicide

Weapons:
(1)Rocket Launcher - 180s
(2)Sniper Rifle - 180s
(2)Sticky Det
(1)Concussion Rifle - 180s
(1)Shotgun - 180s
Random:
Railgun - Green side of central structure
SAW - Gold side of central structure
Spartan Laser - Red/Blue bridges
Sticky Det - Crane
SAW/Railgun/Scattershot - Red/Blue base
Energy Sword - Bottom Gold
Needler - Red/Blue base

Vehicles:
Slayer
(2)Chain Hogs 60s
(1)Rocket Hog 90s
(1)Mantis 180s
(1)Ghost 60s
(2)Mongoose 60s
Objective
(2)Chain Hogs 60s
(1)Rocket Hogs 120s
(2)Ghost 60s
(2)Mongoose 60s

Budget used: 7070
Performance: 12-14 players does well, 16 players may experience frame rate

Pictures:

lun01_zpse5438864.jpg

lun1_zpse0595d29.jpg

lun2_zps44bb271d.jpg

lun3_zpsbe5562f7.jpg

lun4_zpse3c223af.jpg

lun6_zpscc7cd242.jpg

lun8_zps0bca6ebb.jpg

 

 

 

lp6_zps7236dfff.jpg

 

lp8_zps63af22d2.jpg

 

 

 

 

 

 

 

 

 

 

Special thanks to OnlineKnights for doing a feature of their own,

 

 

UPDATE

 

I redid a large amount of the map since posting it. 

-Framerate has been reduced from original version. 

-New central structure. Less objects used and covers cross map lines of sight. Added a lower level as well.

-Gold side restructured as well. New Rocket Hog platform, more cover from red base, new Ghost spawn.

-Teleporters removed from green/gold side. 

-More cover added to green/natural side.

-Replaced Rocket hog by crane with Ghost in objective games (mantis still spawn in slayer)

-Cleaned up hog routes as well as jumps.

-Spawn times on vehicles increased.

-Less power weapons spawns.

 

The new updates are in my fileshare and link to map has been updated. 

  • Like 1
Link to comment
Share on other sites

Guest Psychoduck

We got quite a few framerate drops on here when we tested it today.  Other than that, things felt pretty good for the most part.  The use of prefab buildings isn't great. but isn't a huge issue.  The roads curving behind the silos by the bases were so steep that hogs got air when driving up them at high speed.  I like the overall design and layout of the map, as well as the vehicle set.  Some of the forging comes off as a bit sloppy in some areas (again, the prefab structures don't help this), with some areas being a bit awkward to drive on.  Overall, I like the map quite a bit, and think it's a big improvement from Plateau, which I know was essentially the map's predecessor as i understand it.  However, I don't think it's quite feature-worthy just yet.  Do you think that you could at least fix the framerate?

Link to comment
Share on other sites

Thanks for the feedback, Psychoduck. I've been reworking the map the last few days trying to break up some of the lines of sight in hopes of reducing some frame rate issues. I scrapped the original central structure and created a more closed off building. I've also tried to clean up some of the structures, like the Rocket Hog spawn for example. Driving is still a bit awkward in some areas, but I personally like that it takes a good driver to maneuver the map. Frame rate appears to have been reduced, but I can only get rid of so much with such a large and open map design. If you're on tonight I would like to get a lobby going and see what you think of the updates. 

Link to comment
Share on other sites

  • 2 weeks later...

Thread updated with new pictures/link to fileshare 

 

I redid a large amount of the map since posting it. 

-Framerate has been reduced from original version. 

-New central structure. Less objects used and covers cross map lines of sight. Added a lower level as well.

-Gold side restructured as well. New Rocket Hog platform, more cover from red base, new Ghost spawn.

-Teleporters removed from green/gold side. 

-More cover added to green/natural side.

-Replaced Rocket hog by crane with Ghost in objective games (mantis still spawn in slayer)

-Cleaned up hog routes as well as jumps.

-Spawn times on vehicles increased.

-Less power weapons spawns.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...