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Production


VideoDragoon

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Gamertag: VideoDragoon

 

Map: Production http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/d54b4b32-307f-4d41-a769-963d94afe598

 

Gametypes: Slayer(1v1-2v2), CTF

 

Description: Production is a movie set made up of different scenes. It is an asymmetrical map that was based off of the map Avalanche which was one of my favorite maps in Halo 3.

 

post-70975-0-19764300-1370738281_thumb.jpg

 

Overhead

post-70975-0-26575500-1370738306_thumb.jpg

 

Bases/ Post-apocalypse holdouts

post-70975-0-07115900-1370738282_thumb.jpg

post-70975-0-05062700-1370738298_thumb.jpg

 

Cliff

post-70975-0-03236000-1370738299_thumb.jpg

 

Graveyard

post-70975-0-95535300-1370738299_thumb.jpg

 

Forest

post-70975-0-06339800-1370738302_thumb.jpg

 

Cave

post-70975-0-06596700-1370738301_thumb.jpg

 

Small raised rock platform

post-70975-0-08138900-1370738303_thumb.jpg

 

Small UNSC base

post-70975-0-57331000-1370738305_thumb.jpg

 

Extended Platform

post-70975-0-87851400-1370738304_thumb.jpg

 

Control/Editing room

post-70975-0-96827500-1370738303_thumb.jpg

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seriously man avoid using the green screen pieces in any playable maps because it just looks wrong. I can see the sidewinder resemblance and you have the basic layout downpat however there are so many things that detract from the map. Mostly because it is far too open at the bottom of the second image. Also gameplay will get stagnant as there is no small cave or shortcut to the other side as most maps inspired by sidewinder do so it will take players far too long to get into combat after dying.

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