loserspearl Posted June 12, 2013 Report Share Posted June 12, 2013 According to this Halo teaser seen at E3. It seems during Halo 5, John 117 will be searching for a way to retrieve Cortana from the index... or whatever they call the computing space that is the purgatory for their AI's. From the looks of it, he ahs been searching a long time. Which is cool and all; but, what the new generation of consoles is really promising is new experiences and greater immersion. Here are two of the best ways to use motion controls with in a FPS: head movement tracking and finger-precise hand gestures that your character on screen mimics, let me explain. The head gestures would really come into play with peeking around corners or dodging sniper headshots. In multiplayer FPS games (where dying actually matters) there is a great tension on focusing to take care, and not rush into death. While peering around the corner of a window through your sniper scope you are cautiously checking for enemy snipers. As you pan across you see him in the corner of your scope and you know he sees you... you have 3 options: swipe fast enough to kill him, pray he misses, or jerk your controller. With this you can lean you head back from window faster than you character could move away. This creates a whole new level of realistic tension, one I'd love to see in a WWII shooter. The head tracking can simply be based on head position compared to shoulders to track remove exploitation methods. The second scenario is hand gestures tracking, while talking with teammates in a game, enemies and hear your voice based on proximity (if you know Halo, you know this). So with your hands you can make sign language/hand gestures as used in military operations to give commands or alerts to friendlies without enemies hearing you. If you use one hand to gesture with your character holds his gun with the same hand you hold your controller with. If you use two hands to gestures (meaning you set down your controller) the character releases the gun (either setting it down or releasing it's weight on a sling/strap). This is also another level of added realism and tension. These two could be used in combination of one another to blind fire over the top of cover while peeking out the side, all with motion controls. I know this can be used to make obscene gestures, which is all the more fun. Online interaction already cannot be rated by the ESRB, this is just another level of interaction, which is what this new generation is supposed to be about... new experiences. There could be a setting to turn of all hand gestures as a form of parental control. Though that is not to say some family friendly game does not have the same problem. Talk about immersion! This is what the next generation of shooter's really needs. 1 Quote Link to comment Share on other sites More sharing options...
-Legendary- Posted June 14, 2013 Report Share Posted June 14, 2013 Yeah the only problem with motion sensor is that it is flawed, what if you make the spartan olly olly oxen free gesture and end up say move up instead because the movements aren't precise and, whoops Kelly just got eated. It's a great innovative design, don't get me wrong, but many players do not have the space required for motion controls and tbh would you really want to be seen wailing your hands in the air just to get your virtual team mates to move up? Also the index where did you hear of this I am quite interested Quote Link to comment Share on other sites More sharing options...
I_Make_Big_Boom Posted June 14, 2013 Report Share Posted June 14, 2013 The hand gesture thing is a good idea, but I can already tell how this can be used by Trolls against you're teammates. In good situations with good teammates it would help out ALLOT, but in those scenarios with less then "Friendly" teammates this can go horribly wrong; well unless you actually decide to follow hand gesture orders. And that also makes me think. I think that when you make a specific hand gesture an Icon or something flags up above you're player for all you're teammates to see; like pointing out if you're in deep **** and need help without having to talk over people who are already talking. With how advanced the Kinect is it's hard for me to imagine what it could be used for. I've read somewhere that on the new game Dead Rising 3, you're Kinect keeps watch over what you're doing so if you make too much noise like screaming it'll alert nearby Zombies. That sounds like an extremely good amount of game immersion for sure, and with Halo (5) the sky's the limit. Quote Link to comment Share on other sites More sharing options...
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