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Halo Wars - Your strategies?


Is not JL

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What are your strategies for multiplayer? Do you start out with a quick rush, or stock up, attacking rebels and building bases to expand your strength? Focus on upgrades, or on building defenses? What are your best ones that you've used and succeeded with time and again in matchmaking?

Personally, I like to invest in long games. I build supply pads then I build more. I hate the wait between building things and so the first few minutes of the game are the hardest for me.

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2 reactors, everything else supply pads (Anders). Upgrade base and build one vehicle depot+ 1 supply pad

 

Build Cobras and wolverines, take bases, build barracks (Spartans) air pad(4 hawks) and a field armoury.

 

 

8 cobras

4hawks

Everything else Wolverines.

 

 

Half price/time upgrades are godly

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I have found that Halo Wars isn't exactly a great RTS, even on consoles. But the same rules for most RTS's still apply.

 

  • build a larger economy/supply than your opponent and guard it. If you can out produce, especially in the late game, you will most likely win. 
  • Research/upgrade your stuff! Up grade your economy, defenses, and the main troops.
  • Explore early, explore often. Know where your enemy is and what they are doing. You can typically get an extra minute or so to prep for an assault.
  • Control chokepoints, and if you can't, patrol them
  • If you control choke points and knows where and what your enemy is doing, you can mount early raids.
  • Have a small number of counter units in addition to your main host. The counter units have one goal, flank and crush the opposing host, or raid enemy's economy or supply during a major battle elsewhere
  • Don't be afraid to send a small division to its death if it pulls away the enemy host from a strong point
  • Help your teammates, even if it means launching a crappy counterattack on an enemy base. It may be enough to scare them to pull back.
  • Ambush!
Edited by Sikslik7
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Cutter

 

Build Marine squads ASAP, and cap at least 2 bases.

 

Build up 4 reactors.

 

build all possible upgrades to ODSTs

 

Stack Warthogs.

 

Max MACs.

 

DEFENSE DEFENSE DEFENSE.

 

Vultures to wipe out forces, ODST drops to keep the pressure on, MACs on hard targets, while you keep them busy with ODSTs, build more Vultures.

 

 

 

VULTURES.

 

I believe BaconShelf can confirm this, and knows it has about.... a 40% success rate. <_<

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Sergeant Forge

 

build one reactor, everything else supply pad

 

upgrade base

 

Build barracks train 3 Spartans

 

Build a vehicle depot 

 

Upgrade reactor

 

Upgrade Spartan Chaingun 

 

Occupy Other bases with Spartans alone

 

Build a field armory, air pad, reactors and supply pads on other bases

 

Lock base

 

Build 10 Scorpions and upgrade to grizzlies

 

Disengage lock mode

 

Put Spartans on 3 Grizzlies

 

Upgrade to super Carpet Bomb

 

Build Vultures 

 

Distract enemy with vultures while attacking their bases with Grizzlies 

 

By now Spartan Grizzlies should have a lot of stars

 

Let your vultures retreat 

 

Heal all units

 

Destroy your enemies

 

Note: This is only for 3 v 3 mode I

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My Anders Flamethrower Rush Strategy (Does work better when there's a reactor on the map)

 

Make your base into a Fortress. Send your Scout out to get as much supply on the map as you can.

 

Train 8 Flamethrowers (just as quick to train as Marines).

 

Take Reactor on map, because 8 Flamethrowers will do away with almost any Rebel or Flood force.

 

In that time your supply will build, wait until you can upgrade your reactor. Train more Flamethrowers if you want but 8 is a good number.

 

Get all upgrades. You can have fully upgraded Flamethrowers in about 5 minutes if everything goes as planned. 6 and a half if you don't have a Reactor on the map or don't claim it. 7 and a half at the absolute latest.

 

Build more Flamethrowers.

 

Flamethrowers with Oxide Tanks = anything that walks is dead. You are screwed if it turns out your enemy is not making Infantry units.

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Same here, I take it easy. No, real rush. I mean if you want a crappy base then that's all on y'all. Usually I start with,

 

  • Build a base, guard it till further instructions.
  • Upgrade your guns, economy it would also be a smart idea to upgrade your main troops so when the enemies come they can kill them more faster/easier.
  • Find where your enemies are at, watch their every move. Make sure you know their exact location.
  • Control the chokepoints if that seems to hard then just patrol/watch them.
  • If you control your chokepoints you can easily tell what your enemies are planning/doing. 
  • Don't be scared to just send in a division. 
  • Always help your teamates it will help you win. 
  • When all of this is complete start ambushing your enemies to pieces. Don't be afraid!

At least that's what I do xD.

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My Anders Flamethrower Rush Strategy (Does work better when there's a reactor on the map)

 

Make your base into a Fortress. Send your Scout out to get as much supply on the map as you can.

 

Train 8 Flamethrowers (just as quick to train as Marines).

 

Take Reactor on map, because 8 Flamethrowers will do away with almost any Rebel or Flood force.

 

In that time your supply will build, wait until you can upgrade your reactor. Train more Flamethrowers if you want but 8 is a good number.

 

Get all upgrades. You can have fully upgraded Flamethrowers in about 5 minutes if everything goes as planned. 6 and a half if you don't have a Reactor on the map or don't claim it. 7 and a half at the absolute latest.

 

Build more Flamethrowers.

 

Flamethrowers with Oxide Tanks = anything that walks is dead. You are screwed if it turns out your enemy is not making Infantry units.

The last time I saw someone use a lot of flamethrowers 3 of my grizzlies took them down but overall that is not a bad strategy especially when you fight covenant

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In 3v3 I plays as Arbiter my team, two Cutters.

 

Basic Fort Deen play through.

 

Quick notes: Switch up bases! I don't see why people don't do this they take the bases right next to them. why not switch up with your teammates and take the base across the map?

 

Cutter #1 builds a barracks makes 4 marines to go to walls right off the bat! goes for ODST first to keep up the walls (the walls can kill anything as long as you trap the target in the wall)

 

Cutter #2 makes supply pads and one reactor then builds a barracks last on his base then pumps out spartans (no need to upgrade right away)

 

Arbiter makes warehouses and one shield gen to save for a scarab and goes to take Cutter #2's base quick time!

 

Cutter #2 is first to get a extra base by this time Cutter #2 has 3 spartans and goes to take Cutter #1's base

 

Arbiter upgrades once and goes to take both front bases but doesn't buy them til scarab is purchased.(around 8:00) once scarab is paid for 1 - 2 shield gens are added to base#1 so atleast 2 shield gens on the main while the scarab is building.

 

Cutter #2 should have built 2 factorys on base#2 and have 3 anti-vehicle with sparatans and set them down in the center after that Cutter #2 makes anti-air until 30/40 units

 

Cutter #1 by atleast (10:00) should have ODST, 2 bases and is ready to keep the walls up at all costs. Cutter #1 makes anti-vehicle with spartans and sets with behind Cutter #2's

 

Arbiter puts scarab in the middle by atleast (11:00) [scarabs builds in 2 minutes] Arbiter takes both front bases. If enemy makes air then Arbiter goes for healers if not second scarab

 

Cutter #1 makes 4 anti-vehicle putting 2 on either sides placing them behind the wall far enough so that only the very front enemy units at the wall can hit them or not at all then 6 anti-air

 

Arbiter after he has two scarabs build healers and upgrade Arbiter (should have enough money from 3 bases to upgrade fast) once invis, Arbiter goes on enemy's side to scout

 

Cutter #1 and Cutter #2 should not go over 30/40 units so that they can drop ODST at any time to stop or trap the enemy by making lines or circles good teamwork is required!

 

 

 

After that upgrades upgrades and upgrades. Macs should be upgraded before turrets Arbiter should put off upgrading until he has scarabs (Arbiter dies thats what hes for)

 

Re-cap of units:

 

Arbiter 2 scarabs and 10 healers

Cutter #1 7 anti-vehicle with spartans and 6 anti-air

Cutter #2 3 anti-vehicle with spartans and 12 anti-air

and 20 ODST ready to go at anytime!

 

 

Placement for Fort Deen:

 

6 spartan Cobras in the middle of the map behind the double wall placed together with 10 healers over them at all times (to make sure they can't kill it by mac or carpetbomb)

2 scarabs next to the Cobras (unless playing against professor Anders then spread them so they can only freeze one scarab or the cobras) keep scarabs very close to wall so they hit scarabs first

18 anti-air 12 in the middle and 3 (or 5) on either side to join the 4 Cobras on the sides (2 on each side)

 

Tips:

If the enemy rushes double macs take out any leader you just need timing and teamwork. and Cutter #1 has a barracks built to pump out anti-infantry.

stay in control of the walls.

USE YOUR MACS! and OSDT do not let ODST sit on the ground send them into die if idling. you need 10 free units to drop at anytime (both Cutters should follow this rule)

It takes 1600$ to mac and drop 10 ODST.. keep that in mind in the beginning of the match.

if the enemy does a big air attack to the back bases move healers first and foremost!

Keep that damn Arbiter scouting and on the enemy's side (do not let him attack place him where there is no one around if your attention is else where) and use rage when close to your team (rage gives your teammates 10% extra damage!)

Arbiter's front bases should have atleast 3 shield gens. build one shield on the front bases first then two last by the time the arbiter has full units he should upgrade to 5 shields on both front and 4 on main leaving him with with 4-5 warehouses (which should be fine if the enemy isn't too aggressive)

 

 

Well those are our secrets. we've been doing this for years now. Though we do have this little thing we do to take out a base in 5 seconds but I'll let you figure that one out :awesome:

Edited by Bob
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Things only possible when playing with 2 good friends dur

 

 

 

I pity a fool who plays random... You only need half a brain to pull this off anyway.

 

In RTS games strategys like this need to be developed and perfected.

 

I play with 5 different people and we all do this strategy.

Edited by Bob
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Give maximum funding to research until you can increase the numbers of your men. Then use all of your units on fully upgraded Scout Vehicles. Works flawlessly.

 

 

Hog rush? are you serious? well, if it works.. good luck with that against generals :ouch:

 

 

I never knew why everyone started rushing in Halowars, RTS games are not meant to end in the first 10 minutes lol

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Hog rush? are you serious? well, if it works.. good luck with that against generals :ouch:

 

 

I never knew why everyone started rushing in Halowars, RTS games are not meant to end in the first 10 minutes lol

Good games never end in the first ten minutes.

They only end when one side is woefully inept and unable to deal with rushes.

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What are your strategies for multiplayer? Do you start out with a quick rush, or stock up, attacking rebels and building bases to expand your strength? Focus on upgrades, or on building defenses? What are your best ones that you've used and succeeded with time and again in matchmaking?

 

Personally, I like to invest in long games. I build supply pads then I build more. I hate the wait between building things and so the first few minutes of the game are the hardest for me.

I'm really not the rushing kind of guy, so mainly what I do is I first make 4 supply pads, 2 reactors and one (Vehicle Depot, Air pad or Barracks). I like to upgrade my supply pads then start upgrading and training my units to attack rebel bases.

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Well for starts I'm a 2v2 Player and have a general strategy similar the Nazi German Blitzkrieg:

 

Get infantry first. Get 2 supply pads, followed by 1 Reactor and a Barracks, in that order.

 

Now get a 3rd supply pad while getting 3 Spartans. As the spartans seize bases research New Blood and scout the enemies with your hog.

 

Now create Marines, build a Field Armory and research Adrenaline as they train.

 

Then expand your main. Unless you're Cutter. And get a 4th Supply pad and upgrade your Reactor.

 

 Now build 3 to 5 Tanks and garrison spartans in them.

 

The rest is up to choice. I like to rush ahead but you can capture extra bases or upgrade the units.

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Yeah, that was Germany doing hit-and-run ops by bombing the crap out of London every night. Like sendi g a grizzly or vulture every once in a while to do damage to early armies

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