Matt 117 Posted June 25, 2013 Report Share Posted June 25, 2013 I was thinking the other day about what guns I want in the upcoming halo game. I will star the new ones and describe them. Human guns: Assault rifle- load out Spartan Rifle*- shoots red lasers like automatically. Load out. DMR- load out Battle Rifle- loadout DVR (Devastator)*- two round burst, low rate of fire, high damage. Load out Bolt action sniper*- ordinance. Gauss sniper*- a gauss sniper, ordinance Sniper- ordinance Magnum- load out Revolver*- a modern day revolver, but future looking Spartan laser- ordinance Grenade launcher- returning from reach and is ordinance Rocket launcher- ordinance Rail gun- ordinance Frag grenades Sonic grenade*- don't know how to explain Napalm grenade*- napalm grenade Shotgun- ordinance SAW- ordinance DAR*- designated assault rifle. Automatic with an optic sight SMG and of SSMG- load outs Covenant Covenant carbine- load out Storm rifle- load out Energy sword- ordinance Plasma rifle- load out Plasma pistol- load out Plasma repeater- load out Plasma launcher- ordinance Fuel rod gun- ordinance Spiker- load out Spiker sniper*- ordinance Spike AR*- load out, automatic Gravity hammer- ordinance Beam rifle- ordinance Particle sniper- ordinance Focus rifle- ordinance Concussion rifle- ordinance Needler- ordinance Mauler- load out Needle rifle- load out Needle launcher*- a rocket launcher needle launcher. The needle is huge, ordinance Needle sniper*- self explainatory Plasma grenade Spike grenade Firebomb grenade Forerunner Promethean sniper*- three shot sniper, but the shots are fast ordinance Promethean sword*- ordinance and for melee Incineration grenade*- bursts into four little grenades Binary grenade*- has two explosions Dark rifle*- shoots dark light and is single shot. Load out Slip space grenade*- like the nuke in reach but smaller and forerunnery Black hole grenade*- a black hole in a grenade Pulse grenade Sentinal beam- ordinance Incineration cannon- ordinance Suppressor- load out Light rifle- load out Bolt shot- load out Binary rifle- ordinance Flood Flood tentacle*- for melee and can turn the dead enemy body into a flood. Quote Link to comment Share on other sites More sharing options...
Is not JL Posted June 25, 2013 Report Share Posted June 25, 2013 Gauss sniper sounds soooooo OP. I think I want a grenade launcher styled weapon and a plasma launcher weapon from Reach back. Also keep the saw but add an SMG, which will give you a speed boost when walking. Also change the ugly BR design. Quote Link to comment Share on other sites More sharing options...
Matt 117 Posted June 25, 2013 Author Report Share Posted June 25, 2013 The gauss sniper would not be too overpowered. It would be a 2 shot kill. One if it is a headshot. Other weapons I forgot were the scattershot, honor guard spear, and the sticky detonator I did put the SMG in. It is at the bottom of the human list Quote Link to comment Share on other sites More sharing options...
Forge4dayz Posted June 29, 2013 Report Share Posted June 29, 2013 I think the revolver should be like a 2x zoom semi-auto weapon with sniper rifle damage and a fire rate between the DMR and sniper with only 3 rounds per reload. Quote Link to comment Share on other sites More sharing options...
GlobalHawk722 Posted June 29, 2013 Report Share Posted June 29, 2013 UNSC weapons: -Magnum (DW) •No scope •five shot kill •high recoil •High ROF -Auto mag (DW) •scoped •6 shot kill •high recoil •slower ROF -SMG (DW) •can be used as a sidearm •40 round magazine -Battle Rifle -DMR -Assault rifle -SSMG •the silenced SMG from ODST •60 round magazine, scoped -Frag grenade -SAW •buffed, heavier H4 version -EMP Launcher •grenade launcher from halo reach -Grenade Launcher •fires projectiles similar to the sticky detonator that will explode on contact or await detonation depending on firing mode(Utilizes a 3 round magazine) -Spartan Laser •similar to the reach version -Sniper Rifle -Rocket Launcher •Fires two types of rockets, Anti-personnel rockets (which appear green on your HUD) are unguided and deal high splash damage, while anti-vehicle rockets (blue on your HUD) track ALL vehicles and have high penetrative power, dealing twice the damage against vehicles. -Railgun •Halo 4 version -Heavy Railgun •One hit kill on ANYTHING, including pelicans(comes with 1 extra round and takes 5 seconds to charge and fire) -Hyper Rifle • 3 shot kill, low ROF • battery operated, batter holds energy for 36 shots • emits high intensity atom laser Detachable Turrets: -Machine gun -Flamethrower -Missile pod Emplacements: -Rocket Turret •Fires volleys of 4 rockets, rockets become guided when the operator enters first person mode and looks through the emplacements holographic optics. Range 1000m -Gauss Turret • Identical to the turret mounted on the back of a warthog -Mortar Turret •Starts with a target locator, the player who acquires the locator can use it to call in mortar fire anywhere on the map. • locator creates a red circle around its target and sticks to objects, including vehicles and personnel. •Mortar fires 3 round volleys, each round yielding the power of 2 antipersonnel rockets. •shot recharge time can be changed in forge Covenant Weapons: -Plasma Pistol (DW) -Plasma Rifle (DW) -Storm Rifle -Needler (DW) -Needle Rifle -Covenant Carbine -Assault Carbine • 5 shot kill, fires particle beam with extreme accuracy at extreme range • low rate of fire •Only comes with 20 extra rounds (2 mags) -Beam Rifle -Concussion rifle -Fuel Rod Cannon -Plasma Launcher • identical to the one in reach but with a longer range -Incendiary rocket launcher •fires 3 miniature unguided plasma shells from a 3 barreled launcher which explode upon impact, igniting everything within the primary blast radius •holds up to 5 extra shots •each plasma shell does about as much direct damage as a plasma grenade. -Energy Sword (DW) -Plasma Grenade Detachable Turrets: -Plasma turret Emplacements: -Plasma cannon shade •Identical to the one in reach but with higher projectile speeds and higher damage -Fuel rod shade • like the ones in the reaches campaign • Fires homing fuel rod rounds that tracks land and air vehicles Brute Weapons: -Spiker (DW) -Brute shot -Mauler (DW) -Spike Rifle •fires long metal spikes at high velocity •Same ROF as carbine •6 shot kill •very inaccurate (large reticle high spread) •16 round magazine -Brute plasma rifle (DW) -Gravity hammer -Napalm grenades -Spike grenades Many of OP's ideas are very bad. A 2 shot burst weapon? Really? A revolver? You know that the beam rifle uses a particle beam right? We don't need a "particle sniper" A bolt action sniper is just childish. This is the future kid. Needle launcher, seriously? Spiker sniper? At least come up with some better names kid. Quote Link to comment Share on other sites More sharing options...
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