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hunter207

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 Hello! This will be my first submission, and its a map that I have really poured my heart into! It represents some of my best work, and some friends have suggested that I submit it to 343i for War Games, but I want some real advice from the experts so I can polish it and try to get it in War Games. The map is a medium sized, 2 floored, outdoor, dynamic mashup of fast paced vehicle and infantry combat. The map features a bottom level that is perfect for drifting in a warthog, mongoose or speeding in a ghost, while the top level is composed of medium walkways that filter infantry into key choke points that give a frantic mix of short, long and medium range combat complete with several areas that offer great height advantages, but leave you with limited retreating room. The map works well with Infinity Slayer, but also supports KOTH, with lobby sizes of 4-16 players supported and 4-12 recommended for optimal game-play. The map also comes with that "Wow" look that you would expect from built in maps that come on the disc. The map has been tested with 4 players split-screen and no frame-rate drops have been encountered. The map comes with 2 bases, one on each end of the map, both colored to match their respective teams. Balanced ordinance provides a perfect amount of power weapons and grenades to players over the course of the match when used with the Infinity Slayer Game-type. Each team is given 1 ghost, 1 warthog, 1 mongoose and 2 machine gun turrets. The map even includes 2 very well placed fusion coils that players have actually used to get kills during several of the play-tests I have done. This map is definitely worth giving a go and I hope you enjoy playing on it! -hunter207

 

File-share Map Link: http://www.halowaypoint.com/en-us/players/hunter207/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=3b98bd60-0c09-45de-8161-9d7527d3dfa9

 

 

 

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From the screenshots, I see some long sightlines. I'd also suggest having better cover on the ground. Don't just use trees. They're not the most effective cover. Try to come up with a structure that'll be better cover than the trees.

 

Not saying that you should remove all the trees. Just remove some of them (frankly, I think this map has too many) and put some better cover on the ground so that it's not just trees and crates.

 

I also suggest flipping those bridges so that players can drop down easier if they wish.

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Thanks for the tips! Will try and add some more cover in the lower areas. Will most likely keep the bridges as is though as it allows players to duck and take cover from enemies attacking from bellow. Is there anything else that is evident that needs fixing?

 

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Thanks for the tips! Will try and add some more cover in the lower areas. Will most likely keep the bridges as is though as it allows players to duck and take cover from enemies attacking from bellow. Is there anything else that is evident that needs fixing?

 

Yes. Color the center of the map and any other key points of the map that don't have a unique structure or anything else to differentiate them.

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