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Celerity v1


Im Colin

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Gamertag: Im Colin

 

 

Map Name: Celerity v1
 
Gametypes: v4 Team Slayer, v4 CTF 5-Captures, King of the Hill, Oddball
 
Number of Players: 2-8
 
Description: Competitive asymmetrical map with many satisfying trick jumps. I've spent a few months perfecting this map and I'm excited to see what you guys think about it!

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Sexy looking map. :) Loving all the height variations 

 

Could you post an overview picture? It'll help me and any others who would look at your map know the map's layout a little better.

 

You could use THIS to help for an informative overview picture.

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Sexy looking map. :) Loving all the height variations 

 

Could you post an overview picture? It'll help me and any others who would look at your map know the map's layout a little better.

 

You could use THIS to help for an informative overview picture.

Heres an overview for you

 

Red: BR, DMR, Carbine, Light Rifle

Blue: BR, DMR, Carbine, Light Rifle

Purple: Sniper

Green: Overshield

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Well, hello there sexy layout. :)

 

The map looks amazing dude. LOOKS, mind you. I don't know how it plays.

 

Once I can, I'll give it a DL so I can run a game on it.

Thanks! Means a lot! When you get the chance to play it let me know how it was! Constructive criticism helps :thumbsup:

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  • 2 weeks later...
Alright I finally got the chance to get a closer look at the map. Note that the map I downloaded is Celerity V2. Not V1.

 

Also note that this feedback is based on walking around the map in Forge mode. I wasn't able to get a game on it because most of my friends were offline and those that were online were playing something else.

 

_____________________________________________

 

- In the sea foam colored area of the map, there's an area where you used 5x5 blocks as ramps. I suggest doing something about the fact that players can see, through a hole, that the map is floating. This doesn't really affect gameplay. This is something for the look of the map.

 

If you can, try to put railings there to make it harder for players to fall off the map.

 

- There's Z fighting near the area where sea foam and red meet.

 

- There are holes in the map that players can see through.

 

__________________________________________________

 

You may have noticed that I don't have much gameplay feedback. That's cause I didn't see much issues that the map would have on gameplay. I like the map's verticality and the sightlines seem fair and good. I also love the jump from bottom blue to top purple.

 

Perhaps if I got a game on the map, I'd have things to say about gameplay but for now, this is what I got.

 

Send me an invite if you're ever testing.
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