BaconShelf Posted July 9, 2013 Report Share Posted July 9, 2013 (edited) Wekks of hard work completed, it's finally here! Conquest is a turn based strategy game, similar to Halo Wars. At the moment, only UNSC units are available to use but Forerunner, Flood and Covenant will all be playable in the full version. Rules Rules One turn is defined as one players post. Once the post is submitted, it may not be edited, and any posts made by that player before their next turn are NOT counted. After every turn, I, BaconShelf, (Gamemaster) will update the scenario. (Resources owned by each person etc) Anyone requesting a recap of their stats can ask me. I will calaculate at the end of a turn what dmage is dealt, etc. I ONLY Skipping a turn is allowed. 100 resources to do this. All buildings take 3 turns to build. When it is your turn, you MUST post within 24 hours of last post or 100 resource will be subtracted from your bAank The conquest is a turn based game, featuring many unique units, abailities etc. The grid method goes up to tiles like E6, A1 etc. In test, the board will consist of a 100x100 grid, no obstacles etc. Bases can only be built if I say say so In test mode, buildings do not matter. I am testing the combat system right now. However, the buildings on a base will determine what you can build, supply and reactor count doesn't matter Infantry Unsc- Infantry Defense is HP, essentially Infantry run 1 tile/ turn, can see one tile ahead of them Marines take 1 turn to train, do 10 damage/ squad member and 5 defense/squad member(Grenade does 15 damage, takes one turn for a recharge) 100 resource Upgrades- New blood- 3 turns, adds 10 damage and 5 defense. 200 resource RPG- adds RPG ability, does 25 damage each rocket fired, takes 2 turns to recharge. 400 resource Medic- adds 10 damage, 5 defense. Heals one squad member every turn if combat has not been initiated. 700 resource. ODST- Each member 15 damage, 10 defense, Dropped anywhere on the battlefield. 1800 resource. Flamethrower- 1 turn to train, do 5 damage to vehicles, 15 to infantry. Defense 10/unit (20 max). 100 resource. Upgrades Flashbang, stuns infantry(Renders them unusable for one turn) takes two turns to recharge. 200 resource Napalm adherent- upgrade allows five HP to be removed from any unit hit for one turn after. 400 resource Oxide tank- better fuel doubles damage done. 700 resource Spartan 2 turns to train, do 15 damage/turn, 10 defense/turn, can hijack vehicles(takes one tur, three turn recharge)300 resource Chaingun- increases damage to 25. 300 resource Neural implant- hijacks vehicles faster (Recharge two turns, vehicle can be controlled in the turn it is hijacked)600 resource Spartan laser- 30 damage/turn. 1000 resource Marksmen- 2 turns to train, equipped with DMR’s, can see two tiles ahead. 150 resource Longest ranged infantry, does 15 damage to infantry, 10 to vehicles. Has 10 defense/squad member(2 members at start). Upgrades- AP ammo- upgrades ammunition, + 5 damage dealt. 300 resource Spotter- adds a squad member, adds ability to see where a tagged unit is anywhere on the map for three turns after. Four turns to recharge AFTER tag runs out. 700 resource Sniper Rifles- Increases damage by another five, inreases range by 1 tile(Three tiles ahead) 1000 resource IGNORE RESOURCE COUNTS Light/Scout vehicles Light Vehicle depot Mongoose- 10 Defense, 0 damage, Moves 4 tiles/ turn. Can see 3 tiles ahead. 50 resource Upgrade Splatter- Can splatter infantry or vehicles. Does 10 damage(one turn recharge) 150 resource Rockets- Adds a marine riding shotgun with a launcher, giving 10 damage and another 5 defense 400 resource (Note- all ‘Hogs start as chainguns apart from TT) Warthog- 10 attack, 10 defense, moves 4 tiles/turn. Can see 2 tiles ahead. 150 resource. Splatter- does an extra 10 attack, but removes 5 defense (Two turn recharge) 250 resource Upgrade- Shotgun marine adds +5 damage and +5 defense to stats with a grenade launcher500 resource Upgraded motor- barrels spin faster, doing double chaingun damage (20 attack) 700 resource Heavy weapons hog- Moves 3 tiles/turn, 10 attack, 10 defense. Can see 2 tiles ahead. 250 resource Guass turret- Adds a guass turret to the vehicle, increasing attack to 15. 250 resource Shotgun Marine- Adds a Rocket launcher marine, increasing to 20 damage. 500 resource Rocket turret- Replaces guass with rockets, increasing dmage by 5 and doing an extra 10 damage to aircraft (20 to ground, 30 to aircraft) 900 resource Troop transport- moves 3 tiles/turn, 0 attack, 15 defense, can see 3 tiles ahead. 200 resource Roll cage, adds a roll cage which allows one infantry unit to sit in the back and use their attack and defense with the hog. 400 resource Shotgun- Adds a marine with a grenade launcher- adds 10 attack and 5 defense. 700 resource Pistol- When in combat, the driver can fire their pistol, adds 5 attack and 5 defense. 900 resource Units- Mechs Mech factory Cyclops- Moves 1 tile/turn, sees 1 tile ahead, has 15 attack and 10 defense (Can only use melee)125 resource. Two turns to make. Repair kit- Adds the function to heal friendly vehicles. If used, cannot do anything for that turn Cannon- adds a cannon for a ranged attack- adds 5 attack and 5 defense, can see two tiles ahead now and attack aircraft Torque joints- moves two tiles/turn Mantis Moves 2 tiles a turn, sees 3 ahead. Has 10 attack and 15 defense. 3 turns to make Rocket pods- Adds a rocket pod to supplement the cannon. Adds 10 attack, 5 defense and plus 5 attack to aircraft Rocket charge- Can fire all five rockets at once, doing 20 damage. Takes three turns to recharge Shielding- adds an energy shield to double defense to a total of 40. (Shield has 20 defense, can recharge.) Titan Moves 4 tiles/turn, sees 5 ahead. Has 50 attack and 200 defense. 15 turns to make It is essentially the uber-mantis on Adrift, therefore has no upgrades MBT Depot MBT Depot Scorpion- MBT. Moves 3 tiles/ turn and sees 3 ahead. Has 20 attack and 30 defense. Passenger machine gun- adds a marine on the secondary machine gun. Adds five attack and 10 defense Canister shot- Adds a secondary attck that does 30 attack. Three turns recharge Ceramic armour- Doubles defense to a total of 80 defense Grizzly- Doubles attack to a total 50 attack. Adds 10 defense to a 90 total Cobra. Moves 3 tiles/turn and sees 2 ahead. Sees 6 ahead when locked down. Does 10 attack but 30 attack when locked down.Has 15 defense. Defensive plating- Adds 15 defense when locked down (30 lockdown defense) Machine gun- adds an extra 5 attack to both modes (15 and 35 attack) and 10 attack to aircraft Piercing shot- upgraded shot punches through targets(Damages ALL units on that tile and any on the one behind it) and does 10 more damage (45 attack lockdown) Wolverine- Moves 3 tiles/turn and sees 4 ahead. Does 10 attack to ground units, and 20 attack to aircraft. Barrage- Uleashes a payload of missiles on aground target, damaging everything on the tile and in the 3x3 surrounding it. (Does 30 damage, recharges in two turns) Concussive rounds- Grenade launcher does an EMP and stuns ground units for a turn Dual batteries- Two missile batteries doubles damage to aircraft. (40 damage) Special vehicles. These vehicles are not direct offensive but support. Special vehicles depot Elephant- Moves two tiles/turn, sees 3 tiles, has attack of 20, defense of 75 and can carry 10 infantry squads who add to the stats of the vehicle. It can carry two vehicles which don’t add to the stats. (TT Hogs can’t be carried). This can be done while locked down only, but still add while moving. Infantry can be trained while locked down. Upgrades- Dual engine- boosts speed (3 tiles/second) Defense turret- Adds + 10 defense and 15 attack while locked down. Ceramic armour- Adds more HP totalling 100 defense. Gremlin Moves 3 tiles/turn, does 5 damage to infantry and 15 damage to vehicles EMP- Stuns vehicles for that turn. Adds 5 damage (10 and 20) Chain amplifier- Stuns more vehicles in the tiles next to it, for a chain of three away from the one targeted. Incinerates infantry (Does 45 damage, -5 every one in the chain, Takes two turns to recharge) Aircraft targeting- EMP can target aircraft, knocking them out of the sky and doing damage to them. (15 damage) Air pad Air Pad Falcon Moves 5 tiles/turn, can see 4 ahead, Has 15 attack and 15 defense. Can carry a squad of infantry Gunners- Adds two machine gunners on the sides of the falcon(+10 attack, +5 defense) Grenade Launchers- Upgrades side turrets to grenade launchers(+20 Attack,+10 defense) Pelican Moves 4 tiles/turn. Sees 5 ahead, Has 20 atack and 10 defense. Troop bay- allows squads (Up to 5) and vehicles (2) to be carried by the transport CO-Gunner- Adds scorpion turret on top, +15 attack. +10 defense Side gunners- Add +15 attack, +20 defense Hornet Moves 5 tiles/turn, sees 4 ahead. 15 attack, 15 defense Wingman- adds marines with rockets (+10 attack, + 15 defense) Chaff pods- Dodges rockets(-1/2 attack from missiles) and +10 defense overall Hawk- Hawk gunship, +15 attack, +15 defense Vulture Moves 2 tiles/turn, 35 atack, 45 defense. Barrage ability does 30 attack, recharge 4 turns Dual salvo- Doubles amount of rockets. (Rockets do 60 attack) Buildings Air pad- 150 defense Vehicle depot- 150 defense Barracks- 150 defense Launch Pad- 150 defense BAse/Command Centre- 500 defense Mech Factory- 150 defense Light Vheicle Depot- 150 Defense Support Vehicle Depot- 150 Defense If you need anything, do not be afraid to PM me! If a certain stat(Train time, etc) ask me for it! I need THREE additional players for the test mode. I will update stats for anyone via PM, and can give locations of units etc. Fourty units are allowed. This can be 40 ODST's or 40 Vultures. ODST's can be hot-dropped indefintiyly to make up for this. Once the round begins, I will create a new thread though stats can and will be updated here. Player list- BaconShelf Eisenhower _______ _______ To add in more tests- Launch pad; space combat, bombing runs and larger fighters are made here Silo- Nukes, Cryo bombs, distruption bombs, healer missiles and MAC Strikes coordinated from here. Siege Bike (For UNSC Forces) Forerunner, Flood, Covenant forces. A map we can look at. For now, I just have an Excel document with a 100x100 grid on it. Any specific units or ideas to add? Suggest them below! I'm open to comments! Edited July 13, 2013 by BaconShelf Quote Link to comment Share on other sites More sharing options...
Eisenhower Posted July 9, 2013 Report Share Posted July 9, 2013 Um... Maybe if you could pick the weapon your spartan spawns with. like Anti-Infantry = Chaingun. AA = Splaser and Anti-Vehicle = Rockets? Quote Link to comment Share on other sites More sharing options...
BaconShelf Posted July 9, 2013 Author Report Share Posted July 9, 2013 Your units are designed to have strengths and weaknesses. Choosign weapons may make it OP- THese are chosen for the fact it will be difficult nough for me to do the calculations and keep track of this. This may end up as a test version, but I doubt it. Quote Link to comment Share on other sites More sharing options...
Eisenhower Posted July 10, 2013 Report Share Posted July 10, 2013 Sounds cool. How do I join up? Quote Link to comment Share on other sites More sharing options...
BaconShelf Posted July 13, 2013 Author Report Share Posted July 13, 2013 I'll edit you into the list. Also, buildings added in. Quote Link to comment Share on other sites More sharing options...
Jam Posted July 20, 2013 Report Share Posted July 20, 2013 I'll join I guess if you'll let me. Quote Link to comment Share on other sites More sharing options...
BaconShelf Posted July 20, 2013 Author Report Share Posted July 20, 2013 It doesn't matter. Judging from comments (including one particularly hurtful one considering the effort I have put in to this) I am calling it off. Quote Link to comment Share on other sites More sharing options...
Eisenhower Posted July 20, 2013 Report Share Posted July 20, 2013 Awww.... BaconShelf.... Y Yoo Doo diss? I fan! I fan! ): Don't tell me I was the hurtful commenter... I feel sad now if I was... Quote Link to comment Share on other sites More sharing options...
BaconShelf Posted July 20, 2013 Author Report Share Posted July 20, 2013 It as not you. Why would it be you? Quote Link to comment Share on other sites More sharing options...
Trae Houston Posted July 29, 2013 Report Share Posted July 29, 2013 I will be wiling to do this for you and you have given me an Idea, not as a game but an info thread. Deciding on which Topic to post it on. Its between these fourTopics Off Beats General Discussion Vehicles/Weapons Halo Books-Music-and Member Created Works Quote Link to comment Share on other sites More sharing options...
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