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http://www.halowaypoint.com/en-us/players/desson1a/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=592eca7b-841c-45cf-a0f8-e30a370b7fd7

 

 

Facts:
Locked comes from the fact that the whole places takes place in the mountains, but inside a house. You always get the feeling that all ways out are "locked". The map itself is very high placed, where the lighting works better. Outside there are alot of mountains and trees which is a good aesthetic feature.
The map itself is a remake of Chill out/ Cold Storage, but with some twists, which make for better gameplay and movement on the map.

 

Weapons:
Sniper at redbase (180sec)
Shotgun at bluebase (180sec)

Overshield in the middle of the map (random)

2 stormrifles

1 br

1 suppressor

2 puls grenades

(The rocked launcher is removed, since it's overpowered)

 

The gameplay does work as the classic map, but the movement is better, and the teleporters are removed since they were confusing.

Actually, I have playtestet this alot and tried to make it as good as possible.

 

Gametypes:
Slayer

CTF
KotH

Oddball

FFA
Regicide
2v2

1v1

 

This map works extremely well in FFA and Slayer variants (and Oddball)

This map was forged by Desson1A (me)

Feedback is always appreciated from anyone. The more opinions, the better, right?

 

 

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blue base

 

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shotgun in blue base

 

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lower hallway from blue to the main room

 

post-73634-0-35706400-1373847437_thumb.jpg

upper hallway from blue base to the main room (cover added)

 

post-73634-0-72215000-1373847414_thumb.jpg

red base

 

post-73634-0-79102300-1373847480_thumb.jpg

sniper spawns in red base

 

post-73634-0-57995600-1373847474_thumb.jpg

orange located below red base

 

post-73634-0-80072300-1373847429_thumb.jpg

hallway which is below the red base and connects orange and the main room

 

post-73634-0-59327300-1373847467_thumb.jpg

this is the main room with the brigde (the brigde is now bigger for better movement)

 

post-73634-0-48389000-1373847500_thumb.jpg

the overshield spawns randomly to prevent it from beeing overpowered. It spawns on a platform which is new to this map

 

post-73634-0-73042500-1373847452_thumb.jpg

this room connects orange and the blue base. The rocket launcher is replaced with a suppressor and 2 puls grenades. The two platforms where the rocket launcher used to spawn are connected and multiple ways up to it are now available.

Also the movement between this room and the mainroom is now better.

 

post-73634-0-20733800-1373847459_thumb.jpg

 

(excuse me for the bad english)

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The map looks very...dark and bland. Even with the colors.

 

Could you post an overview of the map? One with the weapons and spawns marked. You can use THIS to help in making the overview.

I'm working on it now. the map looks much better when you play it, but i can remake it on another map to get better lightning. any idea which one?

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I would strongly recommend redoing this map on either Ravine or Impact. The lighting on Forge Island is quite awful and doesn't allow this map to shine the way it should do.

Ravine or Impact? Which one do you prefer?

 

Try it on Ravine or Impact

Ok, thanks for your feedback. I hope it will look better then

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