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TitanFall Mech Drops + Scoring


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In an interview with MK Gaming, Respawn Entertainment's community manager Abbie Heppe explained Mech drops and scoring.

 

 

“Titans are available throughout the match and are set to a timer,” she stated. “You can decrease the amount of time it takes to call in a Titan by completing objectives and getting kills. Once you lose your Titan the countdown starts again. It is possible that everyone in the match could have a Titan on the battlefield at the same time.”

 

This does suggest that maps could become swarmed with mechs, but Heppe suggested that environments have areas for both Titans and human soldiers to do combat in. “We have to have maps that support not only the Titans which are over 20 feet tall but also human-sized Pilots,” she explained, “so even our “smaller” maps are pretty large comparatively.

 

“What’s cool is each map has areas for Titans and areas for Pilots, so you get these smaller maps built into the larger ones and all these cool pathways through them.”

 

Finally, when asked if there would be an offline mode, Heppe said that Titanfall is purely a multiplayer experience, and replying to a question about differences between the game’s PC, Xbox 360 and Xbox One builds she added, “There will be differences because the platforms are different but the game isn’t finished yet so I can’t go into detail about what they might be.”

 

Article by VG24/7's Dave Cook

 

Ok, who else is getting more and more excited about this game?

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It'll be availible for Xbox 360, Xbox One, and PC. Basically anything but Sony and Nintendo. :hrhr:

 

Good, good. Another semi-exclusive for Xbox.

 

It reminds me a bit of Lost Planet 2 if anyone has ever played that multiplayer before. The combination of mech suits and infantry combat is a lot of fun if things are balanced

 

Yup, LP 2 always pleased me while playing multiplayer. Balanced, various, and especially FUNNY. Campaign was excellent. We mustn't forget this is Capcom.

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