I<3Grunts Posted July 29, 2013 Report Share Posted July 29, 2013 How about some assasinations that work and some that fail. Spartans/ODSTS: Grabs Chest plate and stabs neck Trips enemy and jumps on them and stabs kidneys Grabs helmet and stabs visor Grabs arms and trys to stab heart but fails Elites/Jackal Grabs Mouth and stabs chest Jumps on back and stomps head into ground Takes energy dagger and stabs them in the eye Grabs neck and almost stabs elite but fails Grunt Grabs backpack and snaps neck Turns grunt around and rips from head to waist Drone Grasps wings and cuts drone across the back Takes drone at takeoff and smashes him down to ground Grabs foot and looses grip (fail) Hunter from side plants grenade in worms. Brute Stabs back and rips up to the back of head. takes blade from weapon and cut from eye to eye. Trys to stab head but is stabed by brute. Quote Link to comment Share on other sites More sharing options...
TyranicSlayer Posted July 30, 2013 Report Share Posted July 30, 2013 That would be awesome! Also there should be assassinations based on their location. You could kick an enemy off a cliff, smash them into a wall or if you're sprinting at an enemy you can plow into them. Assassinations should be more fluid as the game should know if you're looking at an enemy's back and change the animation accordingly. So you will move directly into the action of the assassination without punching the guy in the back as it changes so that you are stabbing them. There should be more weapon specific assassinations. For example, you could rip a needle out of your needler and stab them in the head, throw you hammer at their back, or take a brute shot and slice up their back. There could be different assassinations for Duel weilding like hitting them on either side of the head with both guns. Finally there could be double assassinations like hitting enemies heads together or swinging ones dead body into the other. Thanks and feel free to argue with my ideas:) Quote Link to comment Share on other sites More sharing options...
I_Make_Big_Boom Posted July 30, 2013 Report Share Posted July 30, 2013 I like you're idea @I<3Grunts on the Assassination failings. Sounds like a good idea. I was thinking about how we could have "extended" Assassinations if we choose. Like at the beginning of an Assassination, the Assassin could quickly choose to op for the quick kill, or the slower more articulated kill. Similar to Gears of War 3, for example, where there's an Execution where you pull the enemy guy on the ground, and button mash punching the guy until the sequence ends aka. the guy is dead. You could just quit and cut the end of the Execution waay earlier when the Execution starts, but you could continue to punch the grounded guy for the entire sequence. I was also thinking about how we could have "hand to hand" CQC fights. Similar to Chainsaw duels from Gears of War, but without weapons. Like if you can have the option to use you're fists instead of weapons, and punch people as a primary weapon. Like Meleeing but having you're fists raised up the whole time. Like double pressing Y would pull up you're fists. Like if an enemy Player runs in and tries to melee you, you could raise up you're arms and block the punch, and then continue to beat the sh1t out of the enemy Player. I was thinking that if another Player has the - I'll just call the option "Fisticuffs" - activated, they could op to have a Fisticuff duel: Like all those Fist fights you see in War movies and such. I'm not sure how someone would win the duel, but I just thought it would be a good idea. Quote Link to comment Share on other sites More sharing options...
Victory Element Posted July 30, 2013 Report Share Posted July 30, 2013 I don't think that assassinations should fail, because that is completely unfair to the attacker. If they were able to successfully flank their enemy, they should be rewarded for their move. This also gave me a new idea though. What if there was a support or tactical package that allows the user a chance to escape an assassination. At the beginning of the assassination, the player will have to press a certain button at lightening speed to escape it. Their player animation will then "block" or evade the assassination and turn the player to face their attacker. Then the gameplay would return to its normal dynamics 1 Quote Link to comment Share on other sites More sharing options...
Spartan-G056 Posted July 31, 2013 Report Share Posted July 31, 2013 When it comes to hunters I don't feel that you should be able to assassinate them. Just for the sole fact they are a big unit that is supposed to be a challenge. However something I think could work is they could be treated like vehicles. Meaning you could board the back of the hunter. For balancing purposes though I think you should have to melee and bust off their armor. Which then you could tag them with a grenade, stab them with your combat knife, or if you are carrying one, plunge an energy sword into them, but in the process of doing this you would be exposed to enemy fire, so as to presuade you not to do this the first chance you get, as it could result in getting shot. Having it to where the Hunter can try to, or succeed in knocking you off could be added. It could add a new level of fighting Hunter, but still make them a challenge. 1 Quote Link to comment Share on other sites More sharing options...
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