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Temper.


Blaze.

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Temper is 2v2 slayer and 3v3 objectives map based significantly on risk versus rewards and though there is lots of height variation between the different levels, not giving up your power position may result in the enemy recovering an extra clip of rockets. 
 
Recommended Gametypes:
 
Slayer_zps99bb5fb0.png Extraction_zps0a24e034.png
 
Power weapons:
 
RocketLauncher_zpsf8fabe5f.png x2
 
Needler_zps3eb30749.png x2
 
EnergySword_zps101317fa.png
 
Pictures:
 
130705-0748-06_zps33d92f1e.jpg
 
130705-0748-52_zps127a2aa5.jpg
 
130705-0746-43_zps1239ff5c.jpg
 
130705-0748-41_zps766ec97a.jpg
 
130705-0745-53_zps5158ee27.jpg
 
130705-0745-35_zps257cdbb2.jpg
 
Temper_zps984e198d.png

 

 
Special thanks to the loads of tester who played this repeatedly after every little change that made the map what it is now.
 
Feel free to ask about the map for any addition information such as design concepts, gameplay philosophies or anything. :) Thanks for taking a look.

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love the layout Blaze. really interesting concept you use. a forging style that results in forcing players to make tough decisions quickly. Defiantly gave this a DL. :) will have more feedback laterz. but looking at these pictures i feel the large flat areas at both blue and red sides are a little plain. maybe try to create some structures that ties together a common theme with the rest of the map.cant wait to see more :)

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  • 2 weeks later...

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