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Jousting

by Rabid MidgetMan

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Map link

Gametype link

player count: 4, 8, 12, 16

 

Introduction

"What's that you say Rabid? A jousting map without any swords?! Have you gone absolutely mad?!"

 

No good sir, you see they don't use swords in real life jousting either, do they? They use a thing called a lance (aka big stick), hence the name 'Sir Lancelot'. I happen to know Sir Lancelot and he approves of my jousting map. Why listen to him? Because he's good at jousting. How do I know? because if he wasn't he wouldn't 'Lance a lot'. Why? because being bad at jousting hurts. A LOT.

 

Overview

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In this jousting map, you will find a much more realistic experience, wielding a shotgun rather than a sword gives a more natural range for the 'lance' . There are two teams, many mongooses and a long, straight track. The track is split by a divide (fence) down the middle, red team drives north and on the right whilst the blue team drives south on the left . As the 'horsemen' pass each other, the rider must take a shot at the opposing mongoose across the barrier.

 

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A teleporter at the end of the track leads back to the start, ensuring a smooth transition from one 'pass' to the next. A map wide teleporter stops players leaving the spawn area on foot or dismounting while in play.

 

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Gameplay

The gametype is unlimited lives slayer with increased damage and other small differences. This is a very fun map to play with 3 of your friends (or rivals), but it also works well with 8,12, or 16 players. Plug in your mic and discuss attack plans with your team, just don't forget to cheer when you successfully strike down a challenger  :yahoo: ​ 

 

Rider: The pump action of your shotgun makes it critical that you time your shot correctly as a miss will leave you vulnerable to attack. It creates a similar feel to grifball, where you must make a compromise between hitting your opponent as soon as they enter your lethal range, but leaving it late enough that you don't waste your shot with a glancing blow. As such, this game takes a lot of precision, skill and practice to master.

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Driver: The map flows very well if you simply drive forward and stick close to the divide, shooting enemies as they pass. This playstyle is fairly easy, the only challenge being getting as close to the barrier without touching it (grazing the wall causes you to bounce away from it). But you are free to be creative, try different maneuvers like: swooping towards the barrier as an opponent passes, stopping, reversing, changing speeds, accelerating backwards, reversing forwards... Maybe even some dressage?! As the horse you are also responsible for staying as close to or far from friendly horsemen as you see fit.

 

Summary

1) Being bad at jousting hurts-elot

2) Being good at jousting can get you a knighthood

3) Mechanical horses are much softer on the crotch

4) Please download the map + gametype and enjoy playing it!

 

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I love competitive minigames so this looks right up my alley. Brilliant idea using shotguns which I'm sure works a lot better than swords. I feel like that really would make it more similar to real jousting as you said.

 

Overall it's smart, simple, and seems like a lot of fun. My favorite type of game :)

 

I really look forward to giving it a try. Great work!

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