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Zandril

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Hey guys. I'm proud to present to you a competitive map that I made.
 
This map is named Xenos.
 
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This map is designed primarily for 2v2 and 1v1 and has a forerunner theme that I think I pulled off pretty well.
 
Xenos is compatible with multiple gametypes. These being Slayer, Extraction, KoTH, and Oddball.
 
Overall, I'm very proud with this map. It has a simple layout and look and it plays very well for 1v1 and 2v2 games.
 
Weapons
 
- Railgun (x1)
- Sniper Rifle (x1)
- Assault Rifle (x1)
- Light Rifle (x1)
- DMR (x1)
- Pulse Grenade (x2)
 
*Only the Railgun and Pulse Grenades spawn at the start of a match. The rest of the weapons spawn later on.
 

 

 
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SCREENSHOTS
 

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Map Updated

 

- The map is now for 1v1 and 2v2. But 3v3 also plays pretty well.

- Because of those changes, the weapons have been changed. The Rockets and Sword have been removed and replaced by the Railgun and Boltshot.

- Weapons are no longer initial drops. They are now classic weapon spawns.

- Pulse grenades have been added to top Gold.

- Other minor changes such as filling in gaps and smoothening some ramps.

 

 

Hope you guys check out the update. Play a 1v1 or a 2v2 on this map. There's a big chance that you won't regret it because this is truly a good map.

 

And I'm not just saying that. :)
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Idk why no one has liked this or commented here. This map looks awesome Zan. Cant wait to load this up and play with a friend. I can't forge a 1v1 for crap but I love playing on them so when I come across one that looks this good I get it immediately!

 

Thanks man. Hope to hear back from you. This map does make for a good 1v1 match. :)

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Thanks. Hope to hear back from you.

So I couldn't playtest the map as I wanted too but I went in forge to check it out and feel like it will do well in 1v1 and 2v2 gametypes. 3v3 seems good as well but hectic. I also have a problem with the rock ramps in the middle if you enter at a certain angle you can't just walk up into it? I've never used Forge Islands(The background displeases me) so I don't know how the rocks work and if there is nothing you can do to fix that. Also on red side the crate jump seems to only work if you crouch jump(Again due to the rock) Other then that it seems like a fun map to play and hopefully I can get some playtime into it. It even seems fun for Gun Game.

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Map Update

 

- New gametypes added. These would be Extraction, KotH, and Oddball.

- One initial spawn was removed from each base. This leaves each team with three initial spawns.

- Removed the rock ramps at Green side from bottom mid.

- The rock ramps mentioned were removed because there is now a ramp that replaced the crates. The crate jumps weren't working all the time and they became quite detriment to the flow of the map. Thus, ramps were placed.

- The rock ramps from bottom mid to top mid at Gold side were improved. From Rock 2 to Rock 3. This allows for a smoother path.

- The brace doors at top Gold were extended to provide small cover to those crouched behind it.

- The forerunner diamond was raised by three units so players can't jump on them and hit the invisible ceiling unnecessarily.

- Other aesthetic changes.
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As of now, I think the only issue I'm having with the map is the diamond structure. Everything else is great if you ask me.

 

I've gotten feedback that told me to keep the diamond and I've gotten some that told me to remove it.

 

Personally, I'd like for it to stay because it looks so ******* pretty, it sells the theme of the map, and it creates some interesting fights between top Blue and top Red.

 

But if they really are detriment to the gameplay of the map, I'll have no choice but to remove them.

 

What do you guys think?
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  • 2 weeks later...
  • 2 weeks later...
MAP UPDATED

 

- Boltshot has been removed and replaced with the Assault Rifle.

- Railgun now has 0 spare clips.

- BRs removed.

- All the weapons except for the Railgun and Pulse Grenades spawn later on in the game.

- Soft kill roof added.
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  • 2 weeks later...

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