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Warehouse 13


TeamInfinityOne

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http://youtu.be/E8p1ybyt-3w

Made By - Infinity Studios. Some UNSC storage facility set on a secert island.

 

Download Here - http://www.halowaypo...le&startIndex=0

 

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Follow us at these links for more halo 4 maps and future projects.

 

Twitter - https://twitter.com/TeamInfinityOne

Youtube - http://www.youtube.c...x360livevids101

Website - http://teaminfinity1.wix.com/infinity

 

 

 

 

 

 

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From the screenies, I don't see much that's wrong about the map. Although I do think you should remove/replace those catwalk lips at the side in the last screenshot.

 

They just end up making that area cluttered when something else that could be used by players in the map could have been placed.

 

I'll download this when I can and give it a closer look.

 

___________________

 

Are you aware that the link that you provided is a link to your File Share? In the future, please provide viewers a direct link to the file.

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Found some time to give this map a look.

 

To start off, you need to fix your spawns. Both initial and respawn.

 

When placing spawns, they shouldn't be pointed directly at a railing. There should be nothing in the way of players when they spawn. Honestly, I'd remove the railings. The map would play a whole lot better without them.

 

You also have a bunch of clutter in the map. These would be the barricades and the catwalk lips.

 

Then there's the dead space in the map. These would be the initial spawn area for 2 of the red and blue spawns. Players will not be going there in an actual game. They'll be there once. Which would be at the start because they'll be spawning there. From there, it's just dead space.

 

Another issue is the Sword location. You placed it behind two of the initial spawns. When placing a power weapon in the map it should be somewhat in front of the players. Not behind them.

 

I also think you should seal up the area with the killzones. Something that easy to access by Jetpack should not have a killzone. If you don't want players being there, seal it.

 

All in all, in it's current state, I don't see this map flowing/playing well at all.

 

That's all I got for now.
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