Jump to content

Triumph


Squeak

Recommended Posts

Triumph

By DBD Squeak and Chronmeister

BETA :Slayer -- KoTH -- Extraction (WIP) -- Oddball (WIP) -- 1 Flag (WIP)

 

Download Link : HERE

 

usGTCI2.jpg

 

 

________________________________________________________________________________________________________________________________________________________

 

 

 

Triumph is something a little different from what most people see me forge, an asymmetrical map. It is inspired by Damnation from CE. The best player count for this map right now is 4v4 with a 3v3 minimum and probably a 5v5 maximum. The map might seem big at first but that is mostly due to the elevation on it. Testing KoTH, I learned that it was made for this map, there is so much awesome dancefloor and it can lead to some fun firefights.

 

Screenshots: 

jeqhRpz.jpg

 

WN8w7oi.jpg

 

16SIQ50.jpg

 

uBj6GxP.jpg

 

1dwBqRD.jpg

 

5i3lKWk.jpg

 

kN8bwuD.jpg

 

 

RvwrkGw.jpg

 

bXZ8Rcr.jpg

 

 

 

Weapons & Locations

 

Primary weapons

BR x 4 -- two in each base

Carbine x 1 -- In red cubby

LR x 1 -- On purple walkway

DMR x 2 -- one near each initial spawn

AR x 1 -- In purple dishes

 

Secondary weapons

Plasma pistol x 1 -- Near purple windows

Needler x 1 -- Near lower teleporter

 

Grenades

Frag x 4 -- two near each base

Plasma x 2 -- near purple windows

Pulse x 2 -- on purple walkways

 

Power Weapons

Rockets (176s) -- On purple bridge

OS (86s) -- On purple ledge

 

Jetpack (56s) -- under purple bridge

 

 

________________________________________________________________________________________________________________________________________________________

 

 

Thanks

DarkGoldNova

Tanner Toxic

Zandril S312

Link to comment
Share on other sites

  • 2 weeks later...

β 1.02

DL LINK UPDATED 

Structure

  • Changed up some aesthetics so there was no z-fighting
  • Red corner was changed so that it wasn't just a 4x4 tall corner, it is now more open. Also, I added a rock 2 to the red corner to add a LoS blocker from red walkway ramp.
  • The LoS blocker from red to purple walkway was changed a little bit.
  • Blue rock jump up was changed to a slide jump to make it easier to see from jetpack
  • Lowered gravity lift by 3 units

Pictures sc21gFO.jpg

TeDZxsY.jpg



Objective

  • Added oddball (Purple walkway --> Jetpack --> Blue spawn --> Red corner)
  • Added extraction (Purple walkway --> Red Corner --> Bottom purple --> Blue spawn)
  • Edited KoTH (Purple Walkway --> Teleporter Hall --> Purple dropdown --> Red corner --> Blue spawn)

Weapons

  • Moved carbine to be right where stickys spawn
  • Added a damage boost random drop in red corner

Future Updates

  • Making a seperate Unity + version of the map with different weapons
  • FFA spawns
  • More gametypes (Any suggestions?)
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...