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Shootout


harry_c0

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Shootout is a mini game capable of hosting 16 players. Each team starts with a pistol and nothing else. The spawns place the teams directly opposite each other in a classic stand off, after the brawl survivors are left to scavenge what ammunition they can across the street. Your ammunition is your most able resource and collecting it naturally carries a risk, the high street itself provides little cover and is unforgiving to those who wait there, doing so will leave your pray to a number of threats - players may travel the rooftops of the buildings or burst out of hiding whilst your cross the map, or even spawn behind you.
 
 
The igniting spark for the game came whilst playing 'Red Dead Redemption' with a certain Unusual Hiccup a moderator at Forge Cafe. Before each game all team members are in a small arena where they have a quick shootout before the games 'normal' match begins. Without directly copying this idea I wanted to recreate something similar naturally with a Halo Flare. But even before this, the idea has been something me and friends have been toying around with since Halo 3 whilst in Forge; creating gladiator style maps where players had only pistols and no movement speed. To separate it from other gladiator style maps the game continues when a player has died as everyone has three respawns, not only does this avoid as much waiting on the screen it also makes the game somewhat faster as there is less care for that 'one life' that leaves everyone hiding behind each other.
 
The gametype for this map is also called 'Shootout'. Gameplay of the map and gametype can be seen below.
 
 

 



Apologies. Didn't add an image here! - Snapshot109-09-201320-37_zps61ea3a98.png

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