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Halo. Second, but we can take the top back.


OsA Kiefer

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I've been the hands behind my own personal Master Chief since CE. A lot of the community then has gone and moved on with their lives and respecfully so. They aren't as dedicated as members like myself. I know I'm not the only one here. Feel free to chime in, my fellow RJ-45 to computer to Gen 1 DSL shooters. Xbox Connect has made us who we are today. Credits to them. Halo 2 came out and the jumps were higher and the auto-aim was more intense, but we used it to our advangtage and adjusted to maps like Lockout and Ivory Tower. The initial Clan idea was good until boosting literally got out of control. The secondary (friends) list helped us keep the community running rampant and challenging ourselves to new limits and increased speeds of solid 1.5+ k/d ratios. Everything seemed of absolute bliss and FPS dominance until Call of Duty started picking up steam and brought out their first Modern Warfare in 2007. As XBC hit the floor after the launch of Halo 2 (and now Halo 3 at this time,) the true meta of the game has taken an absolute leap. The story stays the same, but the buttons change again. Mind you, Call of Duty buttons remain the same and help their noobs become elites or at least try hard enthusiasts later in their FPS career. Anyway, we all as Halo shooters can adjust to anything and can take an even slower gameplay that Halo 3 has thrown at us. The fact that darn near any weapon can be utilized in a lethal and successful manner has definitely evolved the community to be smarter and know when to push and pull versus our rush rival, CoD, fans became used to rush mostly and camp only when losing. (general bias here) Halo 3 did give us the opportunity to finally show off our stats publicly and allowed us to record our once-in-a-lifetime moments and gave us the ability to create our own battlefield with forge. This idea did steal a lot of CoD fans and we kept most of them, but the fact that most of us only have maybe an hour to play a day (that's 3-4 Halo matches against almost 5-6 in CoD) and those 15 and 5 games happened less often in Halo, stat fruits went back to CoD. So, the overall meta of Halo gets even smarter, naturally, because the herd is thinning. CoD cheated their fans by producing a game every year into thinking they are keeping up with the FPS world and art. (yes I know their are two companies behind that) In 2010, the Halo community took a jolt of professionalism with the semi-automatic DMR. The downside was that MLG had nothing to do with us by then and we just kept shrinking. By now, MW2 is the most popular game on Xbox and now we are trimmed even further with Black Ops and their Zombies playlists. The strong have stayed and kept with it. A lot of us have tried to see what the CoD fuss is all about, but we truly don't understand the waste of ammo and and use of killstreaks. Bungie passed the ball to 343 who literally have taken on the biggest gaming feat and power of Halo and produced what I like to call a Halo/CoD hybrid. The buttons changed again, but seem the most natural and for Bumper Jumpers, we still have our "crouch" where it should be. Halo 4. Halo has defintely struck back and with the new idea of loadouts and pure customization of even "stance" and "skins," we can stick it to CoD programmers once again. With CoD still lacking a forge of any type, we still have that on them. If we keep what we have now (ESPECIALLY WITH OUR BUTTONS) and take this loadout idea and make more skins available with less nonsense like the light shield, we can focus more of our programming into our scenery and detail. Long live Halo.

I know I just summarized the last bit of that, but I guess that's how I feel about it. CE and 2 really laid out the meta of the game. 3 gave us the smarts and flexibility, Reach gave us callouts and brought us a deeper customization, and Halo 4 gave FPS fanatics that Hybrid of choice. Do I stay with CoD and keep going negative until I finally learn to run range on my shotgun and camp corners or do I stay with Halo and better myself completely so when I am at my buddy's house and all there is for entertainment is his/her CoD, I can show them what it's like to control the spawns and ultimately the map?

Furthermore, I believe Halo 4's playlists should go something like this:

(first menu)
You pick either "Ranked," or "Custom." (Ranked for matchmaking and Custom for searching the community for player-created matches.)

(next line)

You pick either "Slayer," "Objective," or "Mixed" (for gametypes.)

(next line)
You pick either "1," "2," "3," "4," "5," "6," "7," or "8" "Player(s)" (for team size.)
(next line)

You pick either "Default," "DLC," or "Mixed" (for maps.)

(next line)

You check either "Long-Ranged," "Mid-Ranged," "Short-Ranged," or any combination of the three.

(next line)
You check either "Yes," or "No" for the use of Infinity's Ordanance Drops.
*(next menu, for Ranked)
Everyone says they're ready within 5 seconds, but if not, they'll be replaced. (repeat)

The failure to press ready will give you a 30-second search ban that will increase by 30-seconds for each time failed. This will reset upon the next game the player successfully presses ready.
This will help rid games of those that have ridiculous lag/don't have that enthusiasm to run with the big dogs. I mean this is ranked. Come on already.

The game will start once everyone presses ready.

*(next menu, for Custom)
Once everyone has pressed ready, the game will start. The game creator can boot anyone prior to this.

I strongly believe that taking this next step to customizing games will definitely put CoD AND GTA on their toes when we break $900 million in sales for Halo 5.

Okay, I did post this in a Forum where completely appropriate. Bring me the feedback!

 

Gamertag: OsA Kiefer

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This is quite the wall of text. At first I had no idea where you were going with all of this. I suggest the whole first post isn't really necessary this wall of text can be intimidating. The only idea I personally like out of all this is the ability to pick your team size that seems nice. And as for breaking more sales then CoD and GTA. Never going to happen, Halo only sells on one console while the rest sell on several platforms. How about we just focus on a good game sales figure shouldn't matter right now. 

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Bnus:
Out of all of my rant, I will agree that the whole 'pick a team size' seemed the most interesting. I did notice a typo with the whole "Long-, Mid-, and Short-Range" bit. I missed the "(for weapons allowed to be played.)" Again, not as interesting as the team size and there would be disagreement, one after the other, about what gun fit where.

I, personally (and I know I'm not alone here) can't think of all of the times where I'd running with a nice team of 4 for a couple of games and then something comes up where a member has to leave. Then, we darn near can't even get our chemistry running with 3 and a random. Ahhhh. lol

Long live the ol' 3v3 and I will have to agree again, but stand proud that Halo is Xbox exclusive.

 

rrhuntington:

I couldn't agree with you any more than that. That picture is worth some money, my friend.

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https://forums.halowaypoint.com/yaf_postst202229_What-would-it-take--Halo-4---1-on-Xbox-Live.aspx <This thread my friend made on Waypoint had some good suggestions. She asked the community of Halo Waypoint what they thought it would take to make Halo 4 (or just Halo in general) Number One on Xbox live... These were their suggestions.

 

(Fun Fact: She told me that 99% of the Responders said that it was to late. That Halo was doomed and could never become number one again. But there was a silver lining... 343i did in fact see the thread, and they heard the suggestions. Most of which said to combine the best of both worlds... Make Halo 5 fun for both Competitive, Non-Competitive and Casuals. Which would mean offering a playlist for both flavors of formula right from the get-go).

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The Stig:
Thank you for that reference. I do remember 3 had a Social, but that was still matchmaking. Reach, too, had the Arena. That was defintely the best I've seen so far, especially with the tiers and weekly/monthly resets. Still, Ledgend shot me a Battlefield reference and that was the closest I can get when talking about the non-competitive/casual side of things when it comes to custom game search/create. The competitive would stay with the original matchmaking blueprint, yet keep their rank just as 2 and 3. A seperate Championship idea just came into mind where that would take place of Arena with a public leaderboard (fully hack-monitored) and a few tweaks, but add in a weighted idea of the usual k/d ratio and incorporate points for each kill, for each weapon, for each range. The stats are aleady tracked; let's just credit those landing magnum kills at 300m.

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AnimeAddict92:
I'm right there with you. It's just what we grew used to first. Invincible Warthogs driven by the flag carrier - only to be countered by a nasty rocket pick from a ridiculous shot that didn't even have the target on screen. Nade points and jumps just added to a seemingly indefinite learning curve.

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All i have a problem with is that Halo needs to go back to the days of Halos 1 2 and 3 when it was actually halo not some crossbryid if that happens i will be a fan of halo again in a heart beat and i still am a fan but of the older halos

Halo 4 isn't a hybrid. It is Halo. If you play team throwdown or legendary game variants  you will basically get the "feeling" of older Halo's but the only difference is sprint. Also Halo CE's multiplayer differed from Halo 2's same with 3. They may have not been vastly different such as with Halo 4.

 

AnimeAddict92:

I'm right there with you. It's just what we grew used to first. Invincible Warthogs driven by the flag carrier - only to be countered by a nasty rocket pick from a ridiculous shot that didn't even have the target on screen. Nade points and jumps just added to a seemingly indefinite learning curve.

Learning curves for all games should be easy to learn difficult to master. Halo 4 does a great job with that. 

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Halo 4 isn't a hybrid. It is Halo. If you play team throwdown or legendary game variants  you will basically get the "feeling" of older Halo's but the only difference is sprint. Also Halo CE's multiplayer differed from Halo 2's same with 3. They may have not been vastly different such as with Halo 4.

 

No one like change that happens suddenly. The faster things undergo change, the more violent the reaction (Like an Explosion).

 

Put a frog in a pot of boiling hot water and it immediately jumps out... But, put the same frog in the same pot of cold water, and slowly heat up the water till it boils... The frog will boil alive. 

 

People are the same way... Give them big change at an instant and they can't handle it. But make very small changes, slowly, over a long enough period of time and they wouldn't even notice.

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No one like change that happens suddenly. The faster things undergo change, the more violent the reaction (Like an Explosion).

 

Put a frog in a pot of boiling hot water and it immediately jumps out... But, put the same frog in the same pot of cold water, and slowly heat up the water till it boils... The frog will boil alive. 

 

People are the same way... Give them big change at an instant and they can't handle it. But make very small changes, slowly, over a long enough period of time and they wouldn't even notice.

I know that. That is the reason why so many people didn't like Halo 4. 343 added so many new things so quickly.

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No one like change that happens suddenly. The faster things undergo change, the more violent the reaction (Like an Explosion).

 

Put a frog in a pot of boiling hot water and it immediately jumps out... But, put the same frog in the same pot of cold water, and slowly heat up the water till it boils... The frog will boil alive. 

 

People are the same way... Give them big change at an instant and they can't handle it. But make very small changes, slowly, over a long enough period of time and they wouldn't even notice.

 

1) thats kinda morbid XD

2)thats actually a good way to put it tho but i dont think that halo should rip ideas from call of duty tho ya know? if they are going to add things at least make them in sync with what halo is at its core  (Loadouts,Hitmarkers..etc do not count) as well as not too many  at once

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