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Forge Terrains


SweatedQuasar08

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What I want to see are programmable movement-based pieces. Either 'building-block' pieces that would be used in conjunction with other forge objects to make them move. Or actual fully fledged pieces. Operating them could be done with active, passive, or constant switches.

-Active switches would require the player to press a button to interact with it. Good for gates or bridges.

-Passive switches would merely require a spartan to move or stand in a designated position. Could be easily used to make automatic doors and such.

-Constant switches would be invisible but programmable. This could allow for certain pieces to raise and lower based on a timer. Think of the the giant wheel in H3/H2's Last Resort/Zanzibar or the antenna array in H2's Ascension.

 

Building block pieces. These would be more difficult to pull off, but the forge community would be much richer for it.

-Hinges to make objects swing back and forth on a fixed point. Useful for bridges, doors, ramps, etc.

-Conveyors to make objects slide forwards and backwards, left and right, or up and down. Useful for sliding doors, conveyor belts, elevators, etc.

-Rotators to make objects spin. Useful for giant fans, giant wheels, bowser's castle race levels, etc.

 

Fully fledged pieces. These would be easier to implement and would probably look pretty classy too. They could be of any size, from small one-man doors to large gates big enough to drive a tank through. They could be any length or height. A 5-storey elevator or a 2-storey one. Whatever the devs think could work.

-Gates, drawbridges, elevators, doors, anti-vehicle shields, etc.

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