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Halo 4’ multiplayer flaws and ‘Halo 5’ improvements discussed


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Halo 4’ multiplayer flaws and ‘Halo 5’ improvements discussed 

 

 

Brad Welch has made several comments in regards to the multiplayer mode in the Xbox 360 exclusive video game, “Halo 4.” According to a report from VG247 on Nov. 28, the design director admitted to some mistakes that were made to the online component of the fourth main installment while promising that improvements would be made to the next game in the series, which will presumably be called “Halo 5.”

 

Brad Welch stated that the development team at 343 Industries “didn't service” multiplayer well in “Halo 4.” When one fan revealed that it was too easy to max out the progression system, the design director disclosed that he actually designed the structure. However, he had to pull out of working on that particular element as he needed major surgery at that time.
 
He went on to apologized about the unbalanced DLC maps in addition to admitting that the development team may have been under time constraint (although he also stated that this is a common occurrence among game developers). Finally, Brad Welch promised that the aforementioned problems will be improved in the next entry of the series, reconfirming that the forthcoming title features 60 frames per second and dedicated server support in the process. 
 

The next “Halo” game will be released for the Xbox One in 2014.

 

 

 

 

 

 

 

 

 

 

 

 

 

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I, for one, am at least happy to hear someone from the development team actually own up to some of what Halo 4's real faults were. Even though these comments are a year later and in a retrospective manner when speaking to the next game in the series, Brad deserves props for at least speaking to the facts and not glossing it over.

 

Nice find Lil' Dog.....keep up the good work.

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