Kil13rPanda137 Posted January 2, 2014 Report Share Posted January 2, 2014 Alright, so this is my second post. This post will be about what I think a good storyline will be for Halo:5. Let's begin. Our story begins when the UNSC Infinity is hit by an unknown plasma weapon, creating a forever-lasting EMP disabling the weapons system. Petty Officer John 117 and Commander Palmer are sent to investigate. Scientist are trying to get the weapons back online, and finally send Master Chief to get a power core and bring it back to them. He does so with no interruption. The scientist is installing the core, and turns around to give Chief more orders. Chief is taken from behind and thrown across the room but what first appears to be an unknown creature. The scientist is shot, with three spikes near his heart. Chief realizes they are spikes from a Brute spike rifle. John runs at the brute, jumps and stabs the brute, then takes his gun. Chief then makes his way to the bridge to warn Lasky. Chief meats a few groups of brutes along the way. When he gets to the bridge, he finds dead marines, brutes, and a unconscious Lasky. When he investigates, he hears a female voice behind him, and turns to meet Captain Veronica Dare, ONI Operative. She says ONI has a top secret mission for him. A pistol shot is heard, and Dare falls to the ground, not dead, but wounded. The guards take fire on Chief and Palmer, who took the shot. Chief has no choice but to fight back. Dare escapes, heavily wounded. This is all I have for now, but I WILL update the story daily, as I have more planned. 2 Quote Link to comment Share on other sites More sharing options...
Guts Posted January 2, 2014 Report Share Posted January 2, 2014 You have a good imagination! Cant wait for when you have morw Quote Link to comment Share on other sites More sharing options...
Kil13rPanda137 Posted January 2, 2014 Author Report Share Posted January 2, 2014 Thanks. Quote Link to comment Share on other sites More sharing options...
Kil13rPanda137 Posted January 3, 2014 Author Report Share Posted January 3, 2014 Although this isn't crawling with feedback, all the feedback I've gotten so far was positive. If you have any suggestions for what to do next or just for the names of the missions, feel free to share. Well, anyways, that's all I have to say, so let's get on with the second mission, after we recap what happened in the first. Brutes got onto the Infinity, and ONI has a special mission for Chief. Alright, enough blabber, lets start it up. It has been two days since the attack on the Infinity. Their has been nothing heard from ONI, although it is likely they are going to appear again. A Spartan IV squad has been sent out to the planet below, which has been investigated by the Infinity for some time now, because it can be inhabited by humans, but also The Covenant. The Infinity hasn't heard from the spartans since they touched the ground. "It appears there is an unauthorized Pelican landing in the docking area, Commander." says the Infinity's A.I., Rolland. Commander Lasky immediately sends a large squad of marines, in case the pilot is taken hostage by The Covenant. The cockpit opens, and the pilot is a single member of the spartan squad, visor cracked, and his left shoulder piece and his right knee guard is missing. He is out of breath, but manages to confirm that there is elites, jackals, and grunts on the planet, as well as brutes, before collapsing to the ground. Lasky orders Chief to go on a recon with Fireteam Delta. This is the opening cutscene to the second mission "Rise of the Kig-Yar" (Yes, I'm terrible with names.) Right, time to continue with the actual second mission. Chief arrives to the planet below via pelican, with four other Spartan IV's. They arrive in a rocky canyon (similar to the one in Blood Gulch) and start scouting the area. They spot a large group of Storm Jackals, and a large group of Halo:3/Reach looking Jackals. They are fighting. After taking them out, they proceed forward, telling Lasky that their were two groups of Jackals. They continue walking, and find a group of Brutes and Elites fighting. An elite throws a grenade, and wakes up a hive of nearby Drones. This puts the player into a surprisingly difficult battle. Once the group is dead, they proceed, until they find the end of the canyon. They call for a Hornet, which will arrive in five minutes. A very large group of Drones swarm in and attack, and the player has to stay alive for five minutes. Once the Hornet arrives, the team quickly gets in, and is transported to another canyon. They arrive, where the find a large Covenant base. They have to take out the Elite Honor Guards(Yes,that would be awesome.)and the snipers before proceeding into the building. Once they walk in, this spawns a cutscene. They walk casually, kill a few Honor Guards, where they spot an Elite near a water tank(like a cyro tube full of water.) They see a Halo:3 Jackal in the tank. The Elite puts in a canister of chemicals into the machine, and presses a button. The water turns green, and swirls violently. They quickly kill the Elite, and stop the machine. Inside the tank, there is a Storm Jackal that replaced the Halo:3 one. This is the ending cutscene for the second mission. Stay tuned tommorow for level 3, which involves ONI(Yes, this one came out early, but you don't mind, right?) 1 Quote Link to comment Share on other sites More sharing options...
Kil13rPanda137 Posted January 4, 2014 Author Report Share Posted January 4, 2014 Great, another like. Well, sorry this one's late into the night, but it still is technically on time. Right, let's start with the title of level 3. It is called "ONI Interference, but I'm sure you guys can make up a better name, because as we all know, I'm terrible with titles.) The level starts with a small cutscene, like the one in floodgate. After telling Lasky that there is a machine that converts the old jackals to storm jackals, the group is ambushed by a squad of Honor Guards and a Hunter. Let me just explain how I think the Hunters should work in Halo 5. First of all, they don't appear in groups. They have double the health, and mainly use different melee attacks. Once angry, they will charge up their cannon and fire three Fuel Rod shots (similar to that of Halo:CE) and a small, short lasting plasma beam (a less powerful Halo 3 attack.) This is the starting cutscene for ONI Interference. The player will start out with unlimited sprint and no shields. The point of this part of the mission is to evade, not attack, the forces. The squad will run out of the base, and into the canyon, where they will fight small squads of Grunts and Storm Jackals, but will still be running from the squad of Honor Guards and the Hunter (maybe they shoud be invincible, to show the player not to the fight the pursuing group.) A waypoint will be set to a cave (similar to the one in the canyon in Halo:Reach) where they will hide from the pursuers. Once in the cave, a small cutscene will appear, where the group of Covenant walk past the cave, and the squad calls for evac. Once the evac is confirmed, the group walks to the awaiting Pelican. When the entrance hatch is opened, a cutscene spawns. A spartan sniper walks out, and shoots one of the members of Fireteam Delta in the head, then another. The ONI guards (not spartans) team up and kill the third member. Chief raises his BR, and takes a stand with Delta's grenadier. Then the sniper shoots the only remaining member of Delta. Chief shoots the sniper in the chest, knocking him down, but barely wounds him. A guard hits Chief with his rifle, knocking him down. Chief takes out his knife, and kills the guard, but is knocked down by another. The screen turns to Chief's HUD, looking up at the sky, where a boot is spotted, and stomped on Chief. The screen turns black(T.K.O, lol.) Chief later appears being dragged but two black-armored spartans. He is carried to the office ahead, where a ONI operative is waiting. He tells his spartan guard to beat John multiple times, knocking him out. He wakes up, and is intantly hit by the operative. The operative tells John not to do that again, that ONI owns him now. He tells John his mission, to travel to a nearby ring, and shut down a technical Forerunner enemy. The Forerunner AI, Mendicant Bias. Bias has been stealing computer programs and AIs. His recent victim was Rolland, AI of the UNSC Infinity. The guard then takes out his pistol, and shoots the operative, telling John that he is on his side. John goes outside, kills a guard with his knife, then picks up his DMR. The player then has to go down the elevator, down the hallway,to the left, and down another elevator while fighting ONI guards and Spartans. This takes them to the docking bay, where the ONI sniper from earlier is waiting. He is a mini boss, with triple the health of a spartan and a deadly sniper rifle. Once you kill him and his fellow spartans, John and the guard get on a Pelican and head towards the Infinity. Quote Link to comment Share on other sites More sharing options...
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