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Stronghold


xiforgetx

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Original map, did not intend to name it something that another map already has for a name. Sorry if there is any confusion.


 


UPDATED


Link


 


https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/7567bd0a-cac6-4d73-8414-c7fad7030894


 


Stronghold is a small 4-8 player symmetrical map. Red and blue spawns across form each other. The majority of the map is split red side and blue side, with a bridge as the divider. Perpendicular to the spawns, two towers rise and extend previously said bridge. The spawns are raised off the ground level, and continue in a ring shape around the map. On the ground level, there are scattered rocks and additional cover. A lower bridge also divides red side form blue side. 


 


 


 


Weapons


 


Assualt Rifle x2 (30s)


Storm Rifle x2 (30s)


Supressor x2 (30s)


DMR x2 (60s)


Carbine x2 (30s)


Magnum x2 (30s)


Plasma Pistol x2 (30s)


Shotgun x2 (110s)


Plasma Grenade x2 (15s)


Frag x2 (15s)


 


Ordenance


 


1 Random drop includes:


spaces 1-5 Needler


space 6&7 Sticky Det


space 8 Sniper Rifle


 


Gametypes


 


Slayer


CTF


Oddball


 


WHAT UPDATE CHANGED


 


-unclustered the clustered spawning in towers and bottom grass area


-increased slope of 1x1 tall blocks to inhibit movement


-added "support" tp middle of bridge, which also divides the lower bridge


-blocked gap between bottom bridge and tower


-only one ramps instead of two in the towers


-blocked out windows


-raised brace tunnel so players cant jump up on them


-changed spawn bases to more of a structure


-removed courtyard lazy cover, replaced with structure


-removed sniper spawn, now its in the ordnance


 


Open and would like feedback. Hope you Enjoy :)


 


 


Overview


 


Pink = ordinance


Black = DMR


yellow= Shotguns


 


post-73009-0-30621000-1389530850_thumb.jpg


 


 


Base Bottom


post-73009-0-14063100-1388858917_thumb.jpg


 


Base top


post-73009-0-25521300-1389530887_thumb.jpg


 


Blue Spawn


post-73009-0-34874900-1389530433_thumb.jpg


 


Red Spawns


post-73009-0-29353000-1389530529_thumb.jpg


 


Courtyard


post-73009-0-67038700-1389530438_thumb.jpg


 


Bridge Top


post-73009-0-23143300-1388858975_thumb.jpg


 


Yellow right (identical as yellow left)


post-73009-0-75408200-1389530443_thumb.jpg


 


post-73009-0-52092400-1388858995_thumb.jpg

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The overview pic caught my attention. I'll give the map a download and I'll drop some feedback when I can. I would also suggest linking directly to the file instead of your File Share.

Edited by Zandril
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I gave the map a look and I noticed some problems. The first and most pressing IMO would be the clutter. There is clutter almost everywhere. This is a competitive map and in a competitive map, structural cover is better.

 

Cover should have multiple functions instead of being just cover. If it is just cover and nothing else, it becomes clutter/lazy cover.

 

Another problem I had with the map would be the sightlines. You need to segment this map a little more with hard structures to fix the bad sightlines.

 

The next big problem I saw was the lack of hard routes and connections to the power positions in the second level of the map. These positions can be too overpowering if players only have one way via walking to get to them.

 

Then there's the flow of the map. This is something that worries me. The map has too many movement options in Purple and Orange bulding. I have a feeling that gameplay on the map could really get stagnant. You need to define your routes better in order to make players think and strategize during a game. Not run around pointlessly shooting everyone they see.

 

Last thing I want to mention would be the spawns. I feel like the spawns were placed recklessly. It doesn't look like much though have been given to them. There were some areas that could've had spawns, there were areas that had too many spawns, and there were areas that weren't supposed to have spawns because of their openness.

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