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A vision, a choice of development.


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A vision, a choice of development.

http://www.microsofttranslator.com/BV.aspx?ref=IE8Activity&a=http%3A%2F%2Fwww.halodestiny.net%2Fnews-2699-une-vision-un-choix-de-developpement.html%23skip

 

With nearly 500 developers now working on the project, Destiny has become one of the largest projects in the history of video game development. But this was not always the case! In a video interview given to the magazine Game Informer, the technical and artistic director Ryan Ellis, returns to the beginning and the development of the game. Indeed, he was one of the first people to have worked on the project and we offer some information about what has brought this world to become what it is today. I leave you so discover this video before offer you a short summary translated information it contains.

 

 

Ellis began the interview confident that it works on Destiny for almost 5 years. It is part of the project since its inception when the team was then composed of 4 members. According to him, the core of the game has remained intact despite the many changes at the level of design during development. It continues and provides interesting information by explaining that the ambitious project of Bungie should be a game in 3rd person view. Some elements of this view will be retained so that we can enjoy some aspect of the gameplay, special movements as well as the armor of guardians that can acquire. However, during development, they wanted to make a really intense action game and decided that the point of view in the first person was a better choice for it.

The technical and artistic director then returned on returns for the 'visionary' of the environments of the game aspect. Recall that the main role of Ryan Ellis is to ensure that the artistic and technical destiny aspect is as good as possible across all gaming platforms. He speaks to us so the balance between scientific accuracy and fun that a science fiction game must lead by explaining that they did not wish to consult science advisors in the transcription of the solar system in the game. They have thus exploited this system as a realistic environment with all that it includes (cycles days/nights depending on the planet on which it is located, rendered photo-realistic) all with elements of their choice to make it more spectacular and more intense to explore.

The interview ends with an evocation of a possible PC version of the game. Ellis takes the words which could suggest that Destiny could land a day on this platform. Indeed, when the journalist insists on the question, the Member of Bungie responds with a double negation:

 

"We are not saying that we will not do so.

A response that well suggests us that the game could happen on our computers soon. It will, however, have to wait for an official statement to say anything.

 

 

 

 

Interesting and Sweet Article to read also they might do a Destiny PC version of the game. If they do I wonder how many FPS it will run on.


  Edited by Azaxx
Fixed thread quote
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