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Team Race - CoAction


TurbTastic

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Map: Team Race - CoAction

 

Gametype: Race - Teams of 2

 

I've been working on Team Racing for over a year now and have been stuck with using a King of the Hill variant until a gametype by Mr Sylux and Gabo came out with one that is much better (Team Race v1.8 ). This gametype is designed so that teams of 2 will be placed into position on the mongoose and will be forced back on if they get off for 3 seconds. There are issues if team sizes go over 2 so you may want to set the maximum number of players equal to the number when you start. The gametype doesn't allow progressive checkpoints like Race v1.1 so it works best having the first team that reaches the end wins the round. Now that I had this to work with I decided to build a map designed exclusively for racing in teams. Obstacles in the course are interactive and often require cooperation between the driver and gunner for things such as shooting down a barricade. The gunner is equipped with a Railgun and Sticky Detonator which will be used to disrupt other teams as well as interact with various obstacles and triggers throughout the map. Co-forged with TheRedEyedDevil. I'll explain all the features of the map by describing these screenshots:

 

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Overhead view. Shows the 8 starting cells for the teams.

 

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Starting cell. Gate goes down 10 seconds in. To change drivers have the intended driver get off first and the intended gunner get off right after.

 

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First section starts out really wide and funnels players into a more narrow section.

 

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First obstacle is a dominion base shield with a land mine on it that can assist taking down the shield.

 

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The green shield is blocking a slight shortcut and shooting this land mine will take it down.

 

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It will also cause a chain reaction.

 

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Dice before.

 

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Dice after.

 

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You can also trigger the dice by looking back and shooting the mine.

 

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Players can reach high speeds on this downslope.

 

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There is a jump at the bottom. The cones are a harmless guide.

 

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If you hit the jump with enough speed you will land on the bridge above. The lower section is very bumpy courtesy of the rocks.

 

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Players bounce on destructible shields in this section.

 

Screenshot

If you fall through the shields, then you need to drive up this ramp to get back up.

 

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The right side has a flashing red light as it will slow you down. The left side will not slow you down but it is blocked by a shield.

 

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The center shield is neutral and can be taken down by shooting the land mine like so. The other 8 shields will only allow one random team to pass through them.

 

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There are land mines on both sides of this block that will cause these barricades to drop like this.

 

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There are 3 ways to go here. The left side requires a lot of speed to make the jump. The middle takes you to a lower section where you need to get conquer a rollover. The right side is blocked by pallets and there is a booster behind them.

 

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Taking out the shield door on the bridge from a distance.

 

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Barricades and crates roll downhill in this section.

 

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The final bridge section is very long and is prone to lead changes.

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