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Zed


Zandril

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ZED

created by Zandril S312 and oOZeroFlameOo

 
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This map is a product of a coforge between myself and oOZeroFlameOo. We basically wanted to make a map with a curved bridge that's similar to the one in Narrows but with more movement options around the map.
 
The map is inversely symmetric. The middle has a decent amount of cover to make it a very strong position but is very contestable because of the routes enemy players can take to outflank the players controlling top mid.
 
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The setup of the bases are pretty simple. The main building in the bases are near the ends of the curved bridge and each base has its own courtyard. The bases also have a back route into them that players can take to flank enemy players controlling the bases. It is also home to the sniper spawn for each team.
 
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The map features plenty of jump ups ranging from basic jumps to discrete ones that will really assist observant players.
 
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Power weapons/powerups:
- Rocket Launcher (x1)(180s)
- Sniper Rifle (x2)(120s)
 
Zed is compatible with Slayer, CTF, Extraction.
 
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MORE SCREENSHOTS
 


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Many thanks to
 
- a Chunk
- Charles Stoot
- Darkrain491
- Master Debaytes
- Psychoduck
- The Fated Fire
- WARHOLIC
 
Final advice: Eating bacon for breakfast, lunch, and dinner is good for the heart.

 

Edited by Zandril
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MAJOR UPDATE (Check OP for screenshots)

 

-Added hard routes from the bases to top mid.

-Added more cover and verticality to bottom mid so that it's not just a stump and a flat area.

-Closed off the drop from top mid to bottom mid.

-Made the map compatible with Ricochet and Oddball. Both gametypes are yet to be tested.

-Moved the snipers to the back routes of each base.

-Moved Rockets to top mid and placed and Overshield at bottom mid.

-Added a rock path from the huts to the back routes to improve the circular flow of the map.

-Minor aesthetic changes.

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MINOR UPDATE

 

-The radii of the Ricochet goals have been increased.

-The Overshield has been removed and the rockets were moved to bottom mid.

-Changes have been made in regards to CTF spawning.

Edited by Zandril
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  • 4 weeks later...

Final map update

 

-Opened up the bases.

-The map is no longer compatible with Ricochet and Oddball.

-CTF spawning refined.

-The map has been finalized. Some jumps were refined and there some (very) small aesthetic changes.

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