Home Dog Posted April 13, 2014 Report Share Posted April 13, 2014 Hey guys! This is a Halo 5 menu that I made just for fun. I would love if you guys checked it out and told me what you thought! This is also the second game menu I have ever made. Please do comment on the video! It makes it easy for me to read it via email. And if you enjoy it, share it with friends! I decided to make this after realizing how much I hated the Halo 4 UI. I feel they should have stuck with a similar layout to the other Halo games. I had finished this a while back but I kept adding more as new ideas popped into my head. Some of the things took a learning curve so it took a little while. The poster was made as a last minute thing just for fun. I had made this very large version of the Halo 5/Xbox One logo for the menu, so I decided to make a poster of it. I didn't want to add to much to the background so I kept it fairly simple. Maybe I'll have it signed by some of 343 staff in the future. Again it isn't a hassle for you, please leave comments on the video too. (It will be sent to me via email) Video: Here 2 Quote Link to comment Share on other sites More sharing options...
Buns Posted April 13, 2014 Report Share Posted April 13, 2014 I dislike the Halo UI too but I dislike how you handled it as well. In my opinion Halo 4 got the look and immersion of the UI right but Halo: Reach got it just perfect with the right amount of info on screen. Your UI is very cluttered and difficult to follow like Windows 8(also has bad UI design). I am impressed that you got it down and admire your work but maybe if you aimed for a more simple approach it would be much better(like Halo Reach simple) Quote Link to comment Share on other sites More sharing options...
Delpen9 Posted April 14, 2014 Report Share Posted April 14, 2014 I dislike the Halo UI too but I dislike how you handled it as well. In my opinion Halo 4 got the look and immersion of the UI right but Halo: Reach got it just perfect with the right amount of info on screen. Your UI is very cluttered and difficult to follow like Windows 8(also has bad UI design). I am impressed that you got it down and admire your work but maybe if you aimed for a more simple approach it would be much better(like Halo Reach simple) I think I'm either misunderstanding, misinterpreting, misconstruing, or mis-*insert anything meaning to not understand* what you're saying. How is the Halo: Reach's main menu simple? even if his is cluttered. The way you say this is like Halo: Reach has a simple main menu, even though it doesn't. Halo 3: ODST had an uncomplicated main menu on both discs, and in terms of details each preceding halo was much more so. Quote Link to comment Share on other sites More sharing options...
Buns Posted April 14, 2014 Report Share Posted April 14, 2014 I think I'm either misunderstanding, misinterpreting, misconstruing, or mis-*insert anything meaning to not understand* what you're saying. How is the Halo: Reach's main menu simple? even if his is cluttered. The way you say this is like Halo: Reach has a simple main menu, even though it doesn't. Halo 3: ODST had an uncomplicated main menu on both discs, and in terms of details each preceding halo was much more so. Halo Reach compared to this one was simple because: Not everything was so clumped up on the screen(which is a big factor) Not so much text was shown on screen at any given time unless you clicked on something that displayed more information. When I say "simple" you need to understand basic UI design(the kind you would take in a UI design course which I never took but there is one at my school and my friend would teach me some of things he learned and I would impliment this advice into my games, editing, etc). If you don't understand that then you're going to misinterrupt what I am saying. Basically: Too much on screen at once. Allow more spacing and options to display more specific information.(I should point out I was talking about the custom game lobby not the whole thing.) Quote Link to comment Share on other sites More sharing options...
Delpen9 Posted April 14, 2014 Report Share Posted April 14, 2014 Halo Reach compared to this one was simple because: Not everything was so clumped up on the screen(which is a big factor) Not so much text was shown on screen at any given time unless you clicked on something that displayed more information. When I say "simple" you need to understand basic UI design(the kind you would take in a UI design course which I never took but there is one at my school and my friend would teach me some of things he learned and I would impliment this advice into my games, editing, etc). If you don't understand that then you're going to misinterrupt what I am saying. Basically: Too much on screen at once. Allow more spacing and options to display more specific information.(I should point out I was talking about the custom game lobby not the whole thing.) The key-word was text, since I forgot to take that into consideration. I didn't watch the video(Since I can't). Quote Link to comment Share on other sites More sharing options...
тυcкєя Posted April 15, 2014 Report Share Posted April 15, 2014 Well, as it was just a fan made one I think it was pretty good. But things were a little cluttered. Nice job on the video, I enjoyed it . If the next Halo has a more simple, creative lay out I will be very happy. Halo 4, nailed the look I think. If they continue to do that, they are going in the right direction. Once again, great job on the video! Quote Link to comment Share on other sites More sharing options...
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