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So over the years the Sangheili have been constantly redesigned. Which is good.

 

   Elite_major_ce.jpg

Halo 1 have them a sense of scary + cool, especially during jump scares.

 

 

 

 

Elite_Ultra_H2.png

 

 

Halo 2, Same but more detailed, pretty scary either way.

 

 

Elite_Menor_H3.jpg

 

Halo 3. I have a problem with them because they look too slouched, as if shorter. They are cool however, that one thing really bothers me.

 

 

eliterendercopy.png

 

Halo Wars. Very good. Scary and cool. They look like an early version of Reach elites crossed with 3, due to their skinny waist and scary teeth and face. The Halo 3 features would be the armor design. Very cool.

 

halo-reach-elite2.jpg

 

Halo: Reach. Very, very COOL. Like HCE, a sense of scary and cool. The way the teeth and vibe are done, the angular faces, these are my FAVORITE!! Also the feet look bird-like.

 

 

 

 

Halo-4-Elite-halo-30585550-1920-1920.jpg

 

 

My least favorite design, the worst to me. Although this one is cool, I just think they look too slouched. Maybe it's the armor. Also. I don't like how no armor is on the forearms, just feels naked.....I think sticking to Reach or H3 style would have been good.

 

So yeah, Reach rocks. Give out your favorites.

 

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Halo: CE's are the most scary, talk about AR bullet sponges on Legendary.

I don't dislike Halo 4's elites but that picture makes the Zealot look slimy.

Ultra and Zealot are my favorite designs throughout the entire series.

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The reason they have little armour in 4 is because there is little armour to go around. Most covenant anything has been destroyed in the Schism, so the Storm (And other factions) are quite literally using scraps of what they can find/ produce themselves. In the EVU, it is said that some of the armour isn't even military, suggesting they were returning to civilian/ training origins.

 

Also- Halo 3's are shorter/ slouched as they use the same hitbox as a Spartan. Keeping them the same was easier on all fronts. Reach changes this as they introduced dedicated SvE game types where Elites were stronger, and they could use the models from the Campsign (Which were designed to feel stronger and more alien)

 

As for order:

 

Reach

4

Wars

CE/2

3

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I'm gonna have to go with Halo 3 here...


The elites were epic in a sense where if


you saw them you got that "I'm glad he's


on my team" feeling..


 


The armor was well done as well.


SO SHINY!


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I'm not gonna count the graphics, I'm assuming every elite has an equal amount of quality, so I'm taking a Halo 3 standpoint for this.

List goes as follows.

 

Halo 2

Halo 3/ODST

Halo CE/CE:A

Halo Reach

Halo 4

Halo Wars

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The reason they have little armour in 4 is because there is little armour to go around. Most covenant anything has been destroyed in the Schism, so the Storm (And other factions) are quite literally using scraps of what they can find/ produce themselves. In the EVU, it is said that some of the armour isn't even military, suggesting they were returning to civilian/ training origins.

 

Also- Halo 3's are shorter/ slouched as they use the same hitbox as a Spartan. Keeping them the same was easier on all fronts. Reach changes this as they introduced dedicated SvE game types where Elites were stronger, and they could use the models from the Campsign (Which were designed to feel stronger and more alien)

 

 

Took the words right out of my mouth.

 

As for my list: (Based of the Minor armour)

 

Halo Reach

Halo 2

Halo CE

Halo 3

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  • 8 years later...

Favorite Elite Design is a great design firm. They have done a lot of work for me and my company. I have already recommended them to many people. They are very professional, honest, and trustworthy. Try this https://masterbundles.com/graphics/characters/ for more details. I know that if I need any help with my website or anything else, they will be able to help me out with it.

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  • 3 months later...

I really love the Arbiter's design from Halo 2 and 3. The combination of the ornate armor with the distinctive helmet and energy sword make for an imposing and memorable character. Additionally, the Arbiter's character arc throughout the games adds depth and complexity to the design, making it all the more interesting. What's your favorite Sangheili design?

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  • 7 months later...

It's cool. I liked it. Game and character design is much more complicated than it seems. I've been developing games for many years and I still can't always convey my vision the way I want. Often I have to turn to a bunch of specialized specialists. Recently, they literally saved my project. I recommend them.

Edited by Shon Milly
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Developing games and designing characters is far more intricate than it looks. Even with years of experience, the person behind this project often found it tough to translate ideas exactly as envisioned. At times, it’s not just about creativity but also about estimating app development costs accurately to manage resources efficiently. That’s when a team of specialized experts stepped in to make a real difference. Their skills not only filled critical gaps but also saved the project just in time. Their expertise comes highly recommended for anyone facing similar challenges.

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