Xbox Fan Posted May 15, 2014 Report Share Posted May 15, 2014 Real quick before I start my topic off I want to apologize for what I did in my last topic. I know that what I did was wrong but can you all sympathy to forgive me? I just got overly excited. What I said still goes. I still think that Halo needs to go back to it's roots, but that's just my opinion though. Anyway I want to go over things that I would like 343 to implement in Halo 5. Feel free to agree or disagree and explain why. This is a list of things that 343 could implement if they want without hurting the game. 1. Automatic weapons are headshot capable All automatics will have the capability of finishing off your opponent or enemy with a headshot when they're weak. This would increase the skill gap because if you want to get a headshot with an automatic you need to burst fire and aim for the head. This would make the game more interesting since you can now get a headshot with an automatic weapon as well. This would also increase the pace of the game. This is something that Halo could try adding because it doesn't make any sense that a weapon that fires projectiles rapidly can't finish you off with a headshot when you're weak. Halo would benefit from this feature if 343 adds it. 2. Being able to switch weapons that are duel-wielded If you're duel-wielding 2 weapons and you want to switch to a different weapon, then you would be able to without dropping one of the duel-wielded weapons. This wouldn't be necessarily unfair since you have to pick them up off the map when you find then. You also still wouldn't be able to use grenades and the duel-wieldable weapons wouldn't spawn everywhere on a map. 3. Being able to melee in duel-wield mode without dropping a duel-wielded weapon You would be able to melee attack an enemy while you're duel-wielding 2 weapons. This would finally take care of the annoying issue where you drop one of your duel-wielded weapons when you go to melee your opponent to finish them off. This wouldn't by any means make duel-wielding OP, it would just make it better. 4. Dropping a duel-wielded weapon by pressing the left button on the directional pad By simply pressing the left button on the directional pad when duel-wielding, you'll drop one of the duel-wielded weapons. This would help gameplay. It would prevent accidental duel-wieldable weapon drops from happening. If you want to drop a duel-wielded weapon you would now have to press the left button on the D-Pad. 5. Pressing down on the D-Pad lowers any weapon that you have out You would be able to finally lower your weapon without holding down numerous buttons. It would greatly help gameplay if you were playing a Forge game such as Indiana Jones. So far this is my list of changes. If I think of anything else I put that down. Let me know what you all think and what new features you'd like to see in the next Halo game. 1 Quote Link to comment Share on other sites More sharing options...
BeckoningZebra1 Posted May 15, 2014 Report Share Posted May 15, 2014 I like the idea of headshot capable Automatic weapons, it would provide a small change of pace, and encourage aiming for the head in close call encounters. I think that if a player is going to dual wield weapons, and have twice the power, he should also have twice repercussions. I think that if a player is dual wielding he should no longer be able to throw grenades, melee, weapon scope (helmet scope is still fine), or switch weapons without losing the weapon he's holding. I do think that if a player is going to melee while dual wielding, that the melee happens simultaneously with the dropping of the weapon. I feel like this keeps the game balanced for all the players. Quote Link to comment Share on other sites More sharing options...
MCPO Mayh3m Posted May 15, 2014 Report Share Posted May 15, 2014 I like the idea of headshot capable Automatic weapons, it would provide a small change of pace, and encourage aiming for the head in close call encounters. I think that if a player is going to dual wield weapons, and have twice the power, he should also have twice repercussions. I think that if a player is dual wielding he should no longer be able to throw grenades, melee, weapon scope (helmet scope is still fine), or switch weapons without losing the weapon he's holding. I do think that if a player is going to melee while dual wielding, that the melee happens simultaneously with the dropping of the weapon. I feel like this keeps the game balanced for all the players. In Halo 2 and 3 I believe, if you threw a grenade while dual wielding you would drop one of the weapons. Quote Link to comment Share on other sites More sharing options...
Buns Posted May 15, 2014 Report Share Posted May 15, 2014 I disagree with points 3 - 4 beause Halo 2/3 had better systems for this. Also Automatic weapons are already capable of headshots. Any projectile that hits the head of a Spartan does more damage. Some weapons have a higher damage multiplier then others but it is still there. It is utterly silly to get a headshot medal with automatic weapons because that would require too much extra work to implement something so barebones. Automatic weapons already do more damage to the head; you just never notice because it is quite difficult to track all the projectiles and tell the difference. I like number 5 though. Lowering your weapon currently is so tedious I would love an easier way of doing it. Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted May 15, 2014 Report Share Posted May 15, 2014 Correct. All weapons including turrets will register the final kill shot as a headshot. The difference is, the medal system only awards a medal to precision type weapons. In Halo 2, you could see this in the post carnage report. As for damage, the only time a head hitbox adds a multiplyer is when the shields are down. When shielded, the damage is constant. Iirc, this is where the damage upper and lower bounds comes into play. But strictly speaking I do believe that players with a high akill of accuracy should be able to do more damage with consintant headshots regardless of shields. 1 Quote Link to comment Share on other sites More sharing options...
SilentGamer64 Posted May 16, 2014 Report Share Posted May 16, 2014 Wait, so you're saying that headshot multipliers on automatics have always existed? I was under the impression that CE was the only game that had such multipliers. Quote Link to comment Share on other sites More sharing options...
Silent Orbis Posted May 16, 2014 Report Share Posted May 16, 2014 Hmm... I agree with your points except for number one, because as far as I know I think automatic weapons already have that capability. Quote Link to comment Share on other sites More sharing options...
Xbox Fan Posted May 16, 2014 Author Report Share Posted May 16, 2014 Hmm... I agree with your points except for number one, because as far as I know I think automatic weapons already have that capability. You could be right but from all the games that I played, I never once got a headshot with an automatic weapon even when I was accurately aiming for the head. When I said that automatics should be headshot capable, I mean that you should be able to instantly kill your opponent who has no shields with one simple headshot. Then would make sense because after all, all headshots instantly kill in other games as well as real life. Why not implement them in Halo. It wouldn't hurt gameplay by any means. Quote Link to comment Share on other sites More sharing options...
Vaulting♥Frog Posted May 18, 2014 Report Share Posted May 18, 2014 343i could also add in cheese people.... I am just saiyan.... Quote Link to comment Share on other sites More sharing options...
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