Kills_Alone Posted June 15, 2014 Report Share Posted June 15, 2014 PRESENTS Cairo Station ODP Campaign Mod by Kills Alone of the H2MT Crew Released - February 20th, 2014 YouTube Video Preview ABOUT ===== In this mod I expand on Cairo Station by adding one variant of Brutes & two variants of Jackals. There is a new Banshee encounter, & a section where you will find two empty Banshees. The Longsword has been added & is flyable. Other tweaks include a higher Field of View (FoV), darkened MJOLNIR Powered Assault Armor. Player character starts with a BR & Shotgun. Extra friendly NPCs have been added (Marines & ODST), along with extra enemies. Assembly was used for this mod as it provides more consistent results, is easier to use, faster, & has not broken any of my maps unless it was something that should break said maps. Additional applications where used with source tag files, xbox .map files, & PC .map files to verify the settings. -Entity (H2x) was used to study the original map in its unmodified XBox incarnation. http://www.h2mt.org/tools/2_XBox/Entity/ https://xboxdb.access.dyn-net.com/0000000001/files-DB/web/Default.asp.net?act=category&id=2 -The unlocked Guerilla New (H2v) was also used to study original & rebuilt tag source in its PC incarnation. http://www.h2mt.org/tools/2_Vista/H2EK_Unlocked/H2MT_H2EK_Unlocked_-_Enhanced_Edition.exe ALTERATIONS =========== -Some Marines are now ODST -Some Marines have human heads -Most Marines have various helmets & clothing -NPC weapons have been reallocated but not edited; so the weapons are as you know & expect them to be -Player starts with a BR & Shotgun, full ammo -Longsword is now a flyable vehicle & fires Pelican Rocket Pod projectiles -Various Banshee have been added -Additional enemy AI such as two Jackal variants & one Brute variant, this can be affected by difficulty settings & the Thunderstorm Skull. I suggest playing on Normal the first play round, then increasing difficulty on the next INSTALL ======= 1) Before copying the file to your Halo 2\maps default maps directory you must backup the original. 2) The filename is 01b_spacestation.map, so make sure you backup the original by either renaming it or by moving it to a backup sub-folder. I rename the original file to 01b_spacestation.map.ORIGINAL so I know what it is at a later date. 3) Copy the new file to the same location then start Halo 2 Vista. 4) Select Cairo Station from the Campaign selection screen. TOOLS ===== -Ambiguous Alpha v2.5 - for Third Person/Still Cam http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Alpha_2.5.exe -Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Beta_1.0_Pre-Release.exe -Assembly 1.0.4817.30869 - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Assembly/Assembly_1.0.4817.30869.exe -Gravemind v1.6B - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Gravemind/Gravemind_1.6B.exe -H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam http://www.h2mt.org/tools/2_Vista/MOD/Blu_Trainer/Blu_Trainer_K2.exe -HUD Removal - remove HUD and on-screen text http://www.h2mt.org/tools/2_Vista/MOD/HUD/HUD_Removal/ -Mr. Mohawk v1.2 - for Meta Edit/Swap http://www.h2mt.org/tools/2_Vista/Mr._Mohawk/Mr._Mohawk.exe DOWNLOAD ========= H2MT Cairo Station ODP Campaign Mod SPPF Only Version ~4.22KBs compressed (~1.63MBs extracted) notes.txt scr 1-55: ai squads and end of game all set up 86 set to banshee masterchief.bipd CHANGE COLORS (Dark Green SP Spartan) Primary weight - 1 color lower bound - r:0 g:0 b:0 - Black color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray Secondary weight - 1 color lower bound - r:0.501961 g:0.501961 b:0.501961 color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray FoV Camera Field of View: was 1.22173, set to 1.55173 Much less melee Biped Shoulder issues at: 1.32173 01b_spacestation.scr -Set player start to have 4 human grenades -Set player start to have BR & Shotty BR Rounds Loaded: 36 Rounds Total: 144 Shotty Rounds Loaded: 12 Rounds Total: 48 AI Squads: 34 - 116 (117) Name: bay1_hum_floor_mar Then Starting Locations: 1 - 4 (5) Character: 7 (objects\characters\marine\ai\marine_wounded.char) Set him to another free Marine char like 2 (Male), 5 (Female), 6 (ODST) Or higher rank char like 8 (Miranda), 13 (Cortana), 14 (Marine Dress), 19 (Marine Johnson Dress) brute.char/.bipd -Set Brute from Prophet team to Covenant jackal.char/.bipd -Set Jackal from Prophet team to Covenant CHARACTERS: -Set marine_johnson - BRUTE -Set marine_wounded - JACKAL CHARACTER EXAMPLE JACKAL (.char) char: ai\generic bipd: objects\characters\jackal\jackal (null) styl: objects\characters\elite\ai\elite_specops (null) Variation Permutation: standard *Set Char Stats, if left blank it relys on second char or generic Char Stats. CHARACTER EXAMPLE BRUTE (.char) char: ai\generic OR objects\characters\elite\ai\elite? bipd: objects\characters\brute\brute (null) styl: objects\characters\elite\ai\elite (null) Variation Permutation: minor_bth - lowest rank, no armour, besides face helmet sometimes minor_crl major_bth - looks good major_crl captain_bth - red flag captain_crl honor_guard_bth - red flag and outfit with large helmet honor_guard_crl default - Tartarus? CHARACTER EXAMPLE HUNTER (.char) char: ai\generic bipd: objects\characters\hunter\hunter (null) styl: objects\characters\elite\ai\elite (null) Variation Permutation: base ---------- Longsword scnr AI SQUAD 107 2nd biped - 60.4914 -9.17941 12.06252 -1.003571 set Y to around -22.17941 and test too much X causes crash fix driver string and passenger strings? fix boost speed more? move hog turret marker a little forward, just a tad remove flip bansehee string? should take no damage add to view distance when in camera mode placement ---------- CHARACTERS 0 - 19 (20) char - 0 - objects\characters\elite\ai\elite char - 1 - objects\characters\grunt\ai\grunt char - 2 - objects\characters\marine\ai\marine char - 3 - objects\characters\marine\ai\marine_johnson - BRUTE 3&5 char - 4 - objects\characters\bugger\ai\bugger char - 5 - objects\characters\marine\ai\marine_female char - 6 - objects\characters\marine\ai\marine_odst char - 7 - objects\characters\marine\ai\marine_wounded - JACKAL 7&3or4 char - 8 - objects\characters\miranda\ai\miranda char - 9 - objects\characters\elite\ai\elite_ranger char - 10 - objects\characters\elite\ai\elite_specops char - 11 - objects\characters\grunt\ai\grunt_heavy char - 12 - objects\characters\elite\ai\elite_stealth char - 13 - objects\characters\cortana\ai\cortana char - 14 - objects\characters\marine\ai\marine_dress char - 15 - objects\characters\elite\ai\elite_zealot char - 16 - objects\characters\elite\ai\elite_ultra char - 17 - objects\characters\grunt\ai\grunt_ultra - HUNTER? char - 18 - objects\characters\elite\ai\elite_major char - 19 - objects\characters\marine\ai\marine_johnson_dress ---------- WEAPONS 0 - 10 (11) 0 - weap - objects\weapons\rifle\battle_rifle\battle_rifle 1 - weap - objects\weapons\rifle\smg\smg 2 - weap - objects\weapons\pistol\magnum\magnum 3 - weap - objects\weapons\pistol\plasma_pistol\plasma_pistol 4 - weap - objects\weapons\pistol\needler\needler 5 - weap - objects\weapons\rifle\plasma_rifle\plasma_rifle 6 - weap - objects\weapons\fixed\h_turret_mp\item\h_turret_mp_item 7 - weap - objects\weapons\fixed\plasma_cannon\item\c_turret_mp_item 8 - weap - objects\weapons\rifle\shotgun\shotgun 9 - weap - objects\weapons\melee\energy_blade\energy_blade 10 - weap - objects\weapons\multiplayer\ball\head_sp 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.