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Every Argument for Sprint, Countered

 

The purpose of this thread is not to explain why sprint is bad in Halo, but to counter all of the arguments that are put forward in favour of sprint. I understand this is a long read, but I don't expect anyone to read it all.

Instead, treat this like a list of arguments and counters that you can visit at any time if for any reason you struggle to put them into your own words...

Argument 1: "it speeds up gameplay"
Counter: no, it doesn't. Gameplay is as fast as developers intend for it to be, and the average map size in Halo 4 is increased to accommodate sprint. It doesn't take any longer to traverse the average map in Halos 1, 2 or 3 than it does in Halo 4.
Also, with regard to the amount of time it takes to travel across maps in Halo, there is nothing that needs to be fixed. If you don't like taking the time to move across maps in Halo, to the point that you think a fundamental part of the way Halo plays needs to be changed just so you can travel a bit faster, then Halo might simply not be the game for you.
Inevitable response: "Um, no. I'm pretty sure that sprinting across Haven is faster than walking across Haven"
Counter: ah, but you've already misunderstood the argument. The argument is not that sprinting across Haven is no faster than walking across Haven, the argument is that sprinting across the average map on Halo 4 is no faster than moving (at top speed) across the average map in Halo 1, 2 and 3 where the maps are smaller to accommodate a lack of sprint.

Argument 2: "but Halo feels slow without it"
Counter: firstly, as pointed out above, if you don't like the way Halo feels without sprint, then Halo simply wasn't the game for you. Other people were absolutely fine with it, and not only were they fine with it, they actually appreciated it.
Secondly, the only reason you think Halo feels slow without sprint is because there is an illusion of speed that is created when running in bursts, even though you aren't necessarily getting anywhere faster.
A person who sprints at 20 miles an hour from one side to the other in a 30 meter room will almost certainly feel like they're going faster than if they were to run at 10 miles an hour from one side to the other in a room that is half the size. There is no decrease in travel time, yet an illusion of speed is created because you are moving past your sorroundings faster.
The human brain is more sensitive to immediate differences in speed than it is to differences in time that happen over longer periods; periods of time such as those experienced when traversing maps in Halo.
Putting aside for a moment that it isn't actually necessary to make traversing maps faster in future titles, as that is not something that ever needed "fixing", I should mention that there is a much more appropriate way to increase the feeling of speed that you experience when moving around, and that is by doing any combination of these 4 things:
1) Decrease the average map size. This would mean less travel time, which is the effect that most sprint fans claim is a desirable impact of sprint on the game.
2) Increase base speed. This would mean less travel time AND it would mean that you were moving faster relative to your sorroundings - one of the main reasons sprint gives an illusion of speed.
3) Increase field of view. An increased field of view gives the illusion of speed as it gives the impression that you are moving past your sorroundings faster than if you had a lower field of view.

Keeping in mind that these demonstrations often show both sides of the extreme in order to magnify the effect, see any one of these videos for demonstration:



4) Through the use of vehicles, teleporters and man cannons on larger maps. By giving players more vehicles that are only effective for travelling, such as the Mongoose, you give them the means to travel across larger maps if they don't feel like travelling on foot.
Inevitable response: "but I can't shoot while I'm on a Mongoose. I want to be able to move and shoot at the same time!"
Counter: isn't it funny then that you are arguing for sprint - a feature that completely takes away from your ability to shoot while moving at top speed - by saying that vehicles aren't good enough because you can't shoot while using them?
Inevitable response: "but I can't stop and shoot right away if I'm in a Mongoose. I would have to stop and get out of it"
Counter: that's the trade-off that you experience when using vehicles. If you could simply drive a vehicle and then instantly get out and start shooting with only a slight delay, then you would not really be experiencing any draw-backs to using something that puts you at such an easy advantage. The Mongoose gets you across the maps in much less time than if you were simply to travel on foot, which means possibly (and likely) getting to advantageous spots/weapons/power-ups than those who didn't travel by vehicle. Not being able to shoot straight away after getting out is a tiny price to pay for having such a decrease in travel time.

Argument 3: "I'm a super soldier in a sci-fi future - I should be able to sprint"
Counter: firstly, as far as gameplay goes, gameplay is more important than canon. I mean, it sounds real obvious when I say it like that, but there are still many who use the 'I'm supposed to be a super soldier' argument.
Why are we not able to go prone? Why are we not able to aim down sights (yes, it would be possible even though there is a smart link system)?
Why are we not able to put our enemies in a rear naked choke? Why are we not able to cook grenades? Why are we not able to throw our knives? Why are we not able to kick? Why are we not able to wrestle?

There are any number of things that spartans "should" be able to do as far as canon goes, but we can't do them as far as gameplay goes because many of them just simply wouldn't fit with what Halo is about. Sprint is no different.
If people were genuinely concerned about gameplay not completely reflecting canon, then they would all be complaining about all of the things that we can't do in-game, but they simply don't.

Secondly, if we were actually to go by canon, then we would be able to sprint at much faster speeds without having to stop after 5 seconds. Also, we would be able to do this while aiming and shooting accurately. The smart-link system doesn't simply shut down once a spartan decides to sprint, nor do a spartans arms decide to suddenly lose the ability to raise.
For examples of spartans sprinting and shooting, see Forward unto Dawn, Halo Legends: The Package, The Thursday War (Naomi), and any other examples that may I have forgotten.

Argument 4: "every game has sprint these days"
Counter: this doesn't come close to being a valid argument. There is no requirement that every game needs to be the same. Variety and uniqueness are far more valuable than monotony and lack of variety.
If you simply can't stand the idea of ever playing a game that doesn't include sprint, then the answer is simply to only play those games that do. It certainly doesn't mean that every game should sacrifice its own way of doing things simply so that you don't personally have to worry about there being games that don't cater 100% to your tastes.

Also, the 'every game has sprint these days' argument falls into two categories. One is the 'appeal to novelty', which is the false assertion that when something is new or modern, it is automatically good. This of course is untrue.
The other is the 'argument by consensus', which is the false assertion that when something is popular or common, therefore it is good. This of course is also untrue.

Whether or not every other game today has sprint has no bearing on whether or not sprint works for Halo. It is completely unrelated.

Argument 5: "most people like sprint, therefore it should be in the game"
Counter: firstly, once you make such a claim, the onus is on you to provide evidence, yet based on the information we have available to us that might give us a clue as to how fans might feel about sprint, there is no logical pathway that would lead to a belief that most Halo fans do like sprint.
The information we do have available to us is the fan feedback on various websites such as Halowaypoint, unofficial Halo sites, game websites and YouTube videos and comments. Unless you are going to go through a very large amount of the feedback in all of these different sites, and then put it together in a way which is shown to be non-biased, then you will struggle to find sufficient evidence to suggest that sprint is favoured by most fans.

What I will say is that when fans were polled on Halowaypoint about their views on sprint and flinch, more people said that they don't like sprint in Halo. Now this doesn't prove anything as far as whether or not most Halo fans like sprint, but it certainly doesn't sit well with the assertion that most people do like sprint.
To see the poll, click this link: https://forums.halowaypoint.com/yaf_postst211131_Should-Sprint-Flinch-stay-in-the-Halo-series.aspx

Argument 6: "games can't compete today without sprint"
Counter: as with the previous argument, when making such a claim, the onus is on you to provide evidence to support that claim. We haven't had a modern Halo game without sprint in recent years, so therefore we cannot draw any conclusions as to whether or not Halo would survive today without sprint.
What we can see is that Halo hasn't done so well with sprint, and one of the most common reasons that is suggested in feedback by fans who dislike Halo 4 is that they don't like sprint in Halo.
This would indicate a strong likelihood that Halo 4 would have done better to some degree (perhaps only slightly better) if it did not base itself around default sprint. It certainly doesn't prove such a thing, but it is an indication.

Argument 7: "you're just scared of change. You want every Halo game to be exactly the same"
Counter: this particular argument finds itself guilty of being a 'straw-man' argument.
There is no logical pathway from seeing a person say they dislike sprint (or any other feature) to assuming they are scared of or against all possible change.
There is no logical pathway from seeing a person say they dislike sprint (or any other feature) to assuming that they want every Halo game to be exactly the same.
The only way you can possibly claim that a person is scared of change is if they literally utter the words: 'I'm scared of change'.

For example, if you were to ask me to make you a pizza, but to put some different toppings on from the last time you ate pizza, and then I went and made a pizza with slugs, grass, mouldy apples and hair from the bathroom sink, you would likely reject the pizza. It's highly likely that you would tell me I had done a horrible job of deciding on what kind of pizza to make you.
Now, would it make sense for me to then say: "wow, so you hate pizza toppings? I can only assume that you are scared of change. You just can't move on from the days when margherita was your favourite pizza. You'll never be pleased"?
Most people would know that such an assumption would be a logical fallacy, however, people are very selective with when they apply every day logic, and if the 'you're scared of change' argument happens to help their own argument, then they'll gladly abandon any semblance of logic. That's where this whole argument stems from, and it is quite simply ineffective when it comes to demonstrating that sprint is a good thing for Halo.

Argument 8: "I enjoy sprint, and that's all that matters"
Counter: simply untrue. Any possible feature that you can imagine, no matter how terrible, has the potential to be "enjoyed" by someone out there.
I think most people would agree that having Rockets and Incineration cannons as loadout options would simply be bad for Halo gameplay, yet those additions would likely be enjoyable to someone somewhere.
Following the 'I enjoy it, so it's right' logic, Rockets and Incineration cannons absolutely SHOULD be loadouts options. Why? Because they have the potential to be liked.

How about a perk that grants invincibility, and a second perk that allows all your weapons to shoot Rockets that kill anyone within 10 meters? There could be people out there who would enjoy such things, but I don't think many people would disagree that these things shouldn't be added simply on the basis that some might find the additions enjoyable.
Sprint is no different. Whether or not we like sprint as individuals is actually incidental and is irrelevant to whether or not it should be in the game. What matters is whether or not it fits with what Halo is fundamentally about when it comes to gameplay - sprint does not.

Argument 9: "if someone runs away from you, you have sprint too, so you can just chase them"
Counter: there are two things here which you are assuming are part of the problem for people who don't like sprint, which are actually not part of the problem at all.
1) The assumption that non-sprint fans think players running away is bad. This is a false assumption. Players running away from encounters they're losing is completely understandable and completely viable.
2) The assumption that non-sprint fans somehow don't realise that they can chase the player that is running away. This is false; non-sprint fans haven't suddenly forgotten that they have the ability to move in Halo.

The real problem is that the game grants an unfair and unearned advantage to players who decide to run away from encounters. This advantage comes in the form of lowered weapons.
The objective of a player who runs away is to get to safety and allow their shields to recharge.
The objective of a chasing player is to keep up with the escapee and to continue to shoot them so that the escapee's shields don't recharge.
In Halos 1, 2 and 3, the chaser could simply run at the same speed as the escapee and continue shooting at the same time. However, this abiltiy is not granted in Halo 4 as the chaser has to sacrifice his/her ability to shoot in order to simply keep up with the escapee. This nullifies the chase to begin with, because the point of chasing a player who you were in the middle of killing is to kill them before their shields recharge, thus finishing the encounter.

Inevitable response: "but they aren't going to not run away are they? That would be dumb"

Counter: again, >> running away isn't the problem, << the problem is that the person who runs away after performing worse than their enemy is granted a free advantage in the form of lowered weapons. They simply do not need raised weapons to accomplish the goal of running away, whereas the chaser needs raised weapons in order to chase at the same speed AND have the ability to shoot.
Inevitable response: "but why should the chaser have the ability to shoot? Who says they deserve it?"

Counter: firstly, because that's a large part of what made Halo play the way it did ona fundamental level historically.

Secondly, because they put themselves in the situation of being on top by actually playing better than their opponent; they out-played that person, and therefore have earned the position of being in the likely place of winning the encounter.

The person who is losing the encounter should now have to put himself back on top in the face of being in a disadvantageous position. This means that while they are fighting to get back on top (whether it's by running or fighting), they should have to do it by putting themselves there through work, as opposed to pressing a button which gives them an automatic advantage.

After all, the player who out-played them to begin with didn't get there by being granted an automatic advantage. They got there in the face of equal opportunity through various skills such as good positioning, fast reactions, good strafing, good shooting etc.

Argument 10: "sprint makes the game more immersive"
Counter: let's first make sure we're clear on the definition of immersive. When something is immersive, that means it provides information or stimulation for a number of senses. In this particular case, the sense we are talking about is sight.
The claim is that sprint makes you feel more like you're in the game due to running in bursts (as the average human would do in real life), and therefore should be in the game.

Firstly, immersion is not actually a top priority as far as gameplay goes. It is something that should be sought after so long as more important factors, such as balance, are not disrupted in the process. Sprint is an example of "immersion" that does have several harmful effects on the gameplay itself, and therefore is not an appropriate addition simply for the sake of "immersing" the player.

Secondly, if immersion means making you, a normal human being, feel more like you're moving around in the world itself in the same way that you would be capable of, then immersion is not appropriate in that sense.
You are playing as a spartan who, as pointed out earlier, have been shown in the canon to be able to sprint at speeds far faster than you or I are capable of, while aiming and shooting accurately and without having to stop after 5 seconds.
True immersion in the sense of making us feel like spartans from the Halo universe would mean making us move around the world in the way that they would be capable of, and in the process, sprint and lowered weapons would simply be abandoned.

As with the canon argument, if you really truly believe that "immersion" is a priority in a game, then you'll actually be against sprint and lowered weapons.

Argument 11: "it helps me get into battle faster"
Counter: as we discussed earlier, maps have been stretched to accommodate sprint. That means that on the maps in Halo 4, the average time between you and "battle" at spawn is no different than the average time between you and "battle" at spawn in Halo 1, 2 or 3.
Also, there was no fault in how fast you were able to get into battle in Halos 1, 2 and 3. The time it took was the time that was intended, and there was nothing broken about that. If you didn't like that, then Halo might not have been for you.

Argument 12: "it helps me get to my teammates faster so I can help them out"
Counter: as above, maps have been stretched to accommodate sprint. That means that on the maps in Halo 4, the average time you spawn from your teammates is no different than the average time you spawn from your teammates in Halos 1, 2 or 3. Therefore, you simply do not get to your teammates any faster.

Argument 13: "it adds an element of excitement and franticness"
Counter: First of all, there was no lack of excitement in previous Halo games for the people that liked the gameplay that they were built upon. As mentioned in an earlier part of this post, Halo doesn't need to change fundamentally - alienating many who appreciated the original core gameplay - just to please people who aren't already into the franchise.
Secondly, any number of things could add a sense of excitement, adrenaline and franticness; things such as giving all players Rockets and perks that get rid of the need to reload. However, these things come with draw-backs, and therefore are not appropriate gameplay additions. Sprint is no different.

Argument 14: "it's annoying to switch from one shooter to another and having to get used to no sprint"
Counter: any number of differences in gameplay and button layouts between games could be annoying, but variety and gameplay are far more important than consistency between different game franchises.
The slight inconvenience of having to get used to different gameplay for different games is nothing compared to the inconvenience of all games in each genre being the same in every way, and at the expense of quality gameplay, just so that some people don't have to learn to get used to the differences when they switch between games.

Many games have the ability to go prone and aim down sights, but we don't say that Halo absolutely has to have those in order to be consistent with other games. Halo playing like Halo and working as a whole from a gameplay perspective is far more important than Halo not being inconvenient to switch to will ever be.

 

... The Big Question

You might be thinking: "so why on Earth do people like sprint?"
Well, there are 3 legitimate reasons that people like sprint in Halo:

1) As we discussed earlier on, it gives the illusion of speed. Some people genuinely enjoy the illusion, and it's completely understandable. However, the negative impact on gameplay is far more important than the intangible illusion of traversing maps slower without sprint.
2) It's slightly more convenient to move between shooters that all have the same or similar mechanics.
3) It's another defensive ability which makes the game easier. We've all heard this referred to as the 'get out of jail free card'. And as we discussed earlier, it allows players to run away more easily from encounters they are losing, which means they don't have to stay and fight it out as often. Some people find these types of defensive capabilities - which make playing the game require less skill and thought - to be enjoyable. That's not something I would personally criticize, but it is something that is objectively bad for deciding on how the core gameplay of Halo is built, as those are not the principles Halo's core gameplay was originally built around or known for.

Please feel free to let me know if you disagree with anything, and please feel free to share with people the arguments you find in this thread if you can't seem to put them into words.

Thanks for reading.

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I'm not even gonna bother responding to any of the above posted OPINIONS, and yes they are extreme opinions with extreme random not-often-found instances.  All this is based on your own interpretation of the game and the events in which you have found yourself in, or the exaggerations of other players who have posted their own experience, which again, we rely on their WORD, since we were not there.  Please don't use a cesspool of controlled and censored posting bull**** like Halowaypoint over here.  It just irritates me to no end.  Keep halowaypoint posts and opinions on things where they belong, in the garbage they were born from.

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I'm not even gonna bother responding to any of the above posted OPINIONS, and yes they are extreme opinions with extreme random not-often-found instances.

Any of my "opinions" are open to the possibility of being right, and in the process of demonstrating that my "opinions" are wrong, you need to do more than simply refer to them as "not-often-found instances".

In order to demonstrate that they're "not found", you will need to directly counter any arguments I make, explaining exactly why I'm wrong.

 

 

All this is based on your own interpretation of the game and the events in which you have found yourself in, or the exaggerations of other players who have posted their own experience, which again, we rely on their WORD, since we were not there

Again, you'll have to give specific examples that are only my own "interpretation" if you're going to demonstrate that they're anything of the sort. I invite you to discuss different parts of what I say that are not right; pick one thing to talk about if you will, but at least do more than simply claim that all of this is simply my own "interpretation".

 

Please don't use a cesspool of controlled and censored posting bull**** like Halowaypoint over here.

I don't see the relevance.

 

 

It just irritates me to no end.  Keep halowaypoint posts and opinions on things where they belong, in the garbage they were born from.

Any "posts and opinions" I share will need to be directly countered if they're to be demonstrated as garbage. If you have anything direct to respond to, I'm glad to listen and discuss.

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I don't feed into arrogant little rants of insignificant newbies.  If and when and if I WANT to respond, I always back it up with proof, not opinions, so your entering a losing argument.  If I really felt like challenging you, I would.  Truth is, it's a waste of my time.  I have better things to do.  But please keep posting and assuming things...it is quite amusing.

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I don't get it.. Why is this in Halo 5 Guardians section? Game isn't even out yet, why post stuff about sprint in a section for a game that you have no idea how that aspect is going to be implemented?

Also, pretty much everything anyone says about anything in games is opinion based.. Sure, many people might share the opinion, but others still don't agree with it..

So saying your opinions "have the possibility of being right" is kind of self centered..

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I don't feed into arrogant little rants of insignificant newbies.

Please, no ad hominem attacks. I'm not at all interested in turning this into a hostile war of insults.

 

Also, why do you say I'm arrogant? You've probaby interpreted something wrongly. And this hasn't been a rant, it's been a list of my responses to arguments in favour of sprint.

 

 

If and when and if I WANT to respond, I always back it up with proof, not opinions, so your entering a losing argument.

Then do so, I'm inviting that type of dynamic in this thread...

 

 

If I really felt like challenging you, I would.  Truth is, it's a waste of my time.  I have better things to do.  But please keep posting and assuming things...it is quite amusing.

OK, if you don't want to "challenge" me, then that's absolutely your choice. Keep in mind that you've still been using up the time - which you could be using do the other "better" things you have to do - responding to me here, yet there still haven't been any direct counter arguments. This leads me to believe that you aren't as short of time as you seem to suggest.

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I don't get it.. Why is this in Halo 5 Guardians section? Game isn't even out yet, why post stuff about sprint in a section for a game that you have no idea how that aspect is going to be implemented?

Also, pretty much everything anyone says about anything in games is opinion based.. Sure, many people might share the opinion, but others still don't agree with it..

So saying your opinions "have the possibility of being right" is kind of self centered..

 

He is also opening up the idea of his opinions being wrong...

 

I don't feed into arrogant little rants of insignificant newbies.  If and when and if I WANT to respond, I always back it up with proof, not opinions, so your entering a losing argument.  If I really felt like challenging you, I would.  Truth is, it's a waste of my time.  I have better things to do.  But please keep posting and assuming things...it is quite amusing.

 

...and that is why you prove your point. 

 

 

The OP hasn't been rude, he is just asking for another view point and he said he could be right. He never said he was right.  That is why he posted this for discussion. 

 

I am not saying he is right, nor am I saying he is wrong. I am saying keep it civil.

OK, if you don't want to "challenge" me, then that's absolutely your choice. Keep in mind that you've still been using up the time - which you could be using do the other "better" things you have to do - responding to me here, yet there still haven't been any direct counter arguments. This leads me to believe that you aren't as short of time as you seem to suggest.

 

Try not to provoke members. We don't need to lead into any flame wars.

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I don't get it.. Why is this in Halo 5 Guardians section? Game isn't even out yet, why post stuff about sprint in a section for a game that you have no idea how that aspect is going to be implemented?

I feel that the question of whether or not sprint is right for Halo is 100% relevant to the future of Halo 5.

 

 

Also, pretty much everything anyone says about anything in games is opinion based.. Sure, many people might share the opinion, but others still don't agree with it..

Oh absolutely, but will you at least try directly responding to my opinions? Or will you just rely on pointing out that they're only opinions? After all, opinions have the potential to be right.

 

So saying your opinions "have the possibility of being right" is kind of self centered..

Nope, it's simply fact that all opinions share in the possibility of being right or wrong.

 

Some opinions do not share this possibility, such as whether or not green is a nice colour. However, other opinions, such as whether or not grass is green, definitely have a right or wrong answer, whether or not that answer is yet to be discovered.

My opinions on sprint are indeed opinions, but in order to demonstrate that they're wrong, you'll need to do more than simply say: "well that's just your opinon".

 

Again, I enjoy discussing things that are related to Halo multiplayer, and I invite you to share with me your specific reasons for disagreeing with me.

 

Try not to provoke members. We don't need to lead into any flame wars.

I don't know how you interpreted my post in such a way, but I'm doing the exact opposite. I have no interest in things getting heated. I am very much straight to the point, meaning no sugar coating, but no ad hominems either.

Also, total mayh3m, is there any way to edit posts after they've been posted? I have made the mistake of posting without deleting the irrelevant parts.

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If the maps were smaller then it would be more difficult to forge aesthetics, and running has its own tactical disadvantage which adds to the game. Yes, I might get some sort of pleasure from the sudden change in speed, but that isn't something I voluntarily think about. The reasons you stated at the end undermine why sprinting is unnecessary, causing your counterarguments to not even matter by the end of topic. (From the perspective of the conclusion) 

 

Sometimes I play my modded gametype where sprint is removed and speed is at 120%, but the novelty of this is all in the variety; which I do admit that 343 fails with variety (to an extent). The ability to switch sprint off should be an option, but in the end, this topic makes you sound 'pro-sprint'. 

 

EDIT: And it also sounds like you got all these arguments from somebody who didn't understand your first few counterarguments. Party chat? lol

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Also, total mayh3m, is there any way to edit posts after they've been posted? I have made the mistake of posting without deleting the irrelevant parts.

 

Bottom right of your post there should be an edit button.

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Has anyone told him we are NOT 343i so showing us this won't affect the outcome of the next Halo game? If you would like to give feedback to 343industries then please head over to HaloWaypoint where they have a chance of reading your thread. I mean I fully support hat you're voicing your opinion and I personally could care less for sprint I like all the Halo games regardless. 

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If the maps were smaller then it would be more difficult to forge aesthetics,

On-disc multiplayer maps are first and foremost designed to work with gameplay. Whether or not they'll Forge well is at best an after-thought.

 

That is why maps are provided that are specifically made for Forging on.

 

... and running has its own tactical disadvantage which adds to the game.

Any number of bad features can also bring good things to the game. For example, infinite jetpack would give us the ability to travel around maps more easily and readily, but would also add its own tactical disadvantage in that you would be more exposed if you were to use it.

The problem is, as with jetpack, it takes more than a tactical disadvantage to justify something being in the game when the negatives far out-weigh the positives.

 

Yes, I might get some sort of pleasure from the sudden change in speed, but that isn't something I voluntarily think about.

Enjoying the illusion of speed is not necessarily a conscious effort, of course, but it is there. None of that does anything to negate the negatives that come with sprint.

 

The reasons you stated at the end undermine why sprinting is unnecessary, causing your counterarguments to not even matter by the end of topic. (From the perspective of the conclusion)

Elaborate, please?

 

Sometimes I play my modded gametype where sprint is removed and speed is at 120%, but the novelty of this is all in the variety; which I do admit that 343 fails with variety (to an extent). The ability to switch sprint off should be an option, but in the end, this topic makes you sound 'pro-sprint'. 

How so? Again, please elaborate.

Bottom right of your post there should be an edit button.

I'm not seeing it but thanks anyway. I'll just have to be careful.

 

Has anyone told him we are NOT 343i so showing us this won't affect the outcome of the next Halo game? If you would like to give feedback to 343industries then please head over to HaloWaypoint where they have a chance of reading your thread. I mean I fully support hat you're voicing your opinion and I personally could care less for sprint I like all the Halo games regardless. 

I don't personally even believe that sprint will be taken out of Halo. This thread is purely for the sake of encouraging civil discussion about a topic I find interesting.

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In my opinion, you gave pros that outweighed the cons of sprinting. (In the form of valid arguments for sprint at the end)  

That in my mind, gave me the assumption that you weren't against sprint, but instead were telling what sprint does and doesn't have to offer, from a clear-cut point of view. (Pro-sprint was the wrong thing to say-- just not against sprint)

 

 

When someone says something which doesn't expound on a main points, it's safe to assume they already understand. Any other clarification can sound stuck-up or rude. Just a heads up... 

 

You didn't cover all the good features of sprint, so I added to it. Just because the point is tertiary doesn't make it irrelevant. 

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In my opinion, you gave pros that outweighed the cons of sprinting. (In the form of valid arguments for sprint at the end)

I'm interested in hearing your thoughts on why those arguments for sprint at the end are indeed arguments in favour of sprint, and more importantly, why they out-weigh that of the negatives of sprint.

 

 

That in my mind, gave me the assumption that you weren't against sprint, but instead were telling what sprint does and doesn't have to offer, from a clear-cut point of view. (Pro-sprint was the wrong thing to say-- just not against sprint)

It probably comes across that way because I make an effort to see things from both sides of the argument, and because this thread in particular isn't necessarily about why sprint is bad in Halo.

 

 

When someone says something which doesn't expound on a main points, it's safe to assume they already understand. Any other clarification can sound stuck-up or rude. Just a heads up...

Huh? Genuinely unsure about what this is in response to.

 

You didn't cover all the good features of sprint, so I added to it. Just because the point is tertiary doesn't make it irrelevant.

I posted my counter-arguments to the arguments you made. I'm totally fine with you disagreeing with my counter-arguments, but what I'm generally going for here is a situation where you would then respond with your thoughts to the counter-arguments I made. I don't see any reason to make this about saying: "that doesn't make my points irrelevant".

If your points are not irrelevant, I'm totally open to that, but the dicsussion can only move forward if you counter what I say directly.

 

I'm not one to make things hostile. Think of this simply as a discussion between people that have very strong views and a lot to say in defense of those views. It's all in good fun!

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I now nothing about the technicalities of video games unlike some people on here. It kills me to say things like this with only loose observations, so I'll leave this to a close. (Unfortunately, this is why I think psychological concepts shouldn't be used in serious discussion outside of practical usage-- which is something you don't seem to agree) I'll friend you, and I hope you can stick around for some time.  

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I now nothing about the technicalities of video games unlike some people on here. It kills me to say things like this with only loose observations, so I'll leave this to a close. (Unfortunately, this is why I think psychological concepts shouldn't be used in serious discussion outside of practical usage-- which is something you don't seem to agree) I'll friend you, and I hope you can stick around for some time.  

Awesome! I just love discussing anything Halo related. I will probably post on this site more often :)

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Quite the encouragement of civil discussion.

 

Also, word of advice: Don't argue, provoke,

Please provide specific examples of  where I have been doing anything other than ecourageing civil discussion.

 

Also, arguing implies hostility and an insistence on using ad hominem attacks. Rather then get angry, I'll ask you poslitely to point to examples of these things in my posts.

 

and even think about messing with Twinreaper. You will get your crap kicked to Mars.

I don't know who that is or why it is relevant.

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I just asked you nicely to provide examples of the claims you were making about the nature of my posts, and you were unable to. Please, from now on, don't make such claims about my posts. I've gone to a lot of effort to keep things civil while allowing the debate to move forward, and I believe that should be respected. As soon as I start name calling and insulting people, then you can claim that I have been 'arguing'. But I would never do anything of the sort.

 

What is your fascination with relevance, tell me? I'm interested.

I assume you mean to ask why I've used the word more than once? Well, because that word applied to the particular posts I put them in.

 

I've only been on this site for a couple of hours in an effort to encourage polite debate and discussion about a subject which I find to be important and interesting, and I've already had someone tell me that there is a certain user that would 'kick my crap to Mars'. You tell me how relevant that is to this particular discussion?

Also, and perhaps more importantly, how does saying such a thing align itself with 'civil discussion', and how does such a thing avoid provoking a person? These are things which in the very same post you claimed to be in support of.

 

Again, please can we not make this hostile. I don't understand the necessity for such things. I'm here to dicsuss sprint and its impact on gameplay.

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Twinreaper is the first guy that posted on here. If he decides to take you seriously, he'll give you what you want. (Proper support and evidence) In this case, 'having your crap kicked to mars' is exactly what you want. Silly HaloGeek, saying that's a bad thing. 

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Again, please can we not make this hostile. I don't understand the necessity for such things. I'm here to dicsuss sprint and its impact on gameplay.

If any member is being hostile towards you please report them(which can be found in the bottom right of the persons post) it sucks that people have been so hostile towards you its just that a good portion of the Halo community is tired of the sprint argument. Not to mention a lot of people confuse us for 343industries(which we can't really blame them) which puts people in a sour mood. I know you mean no harm and it is nice of you to encourage discussion. It sucks that some of it got a little carried away. 

 

Anyways moving right along why not just make a sprint a toggable option in custom game settings? That way you can play gametypes where sprint is disabled completely and others where they have it. It makes both parties happy!

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