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GooseBall


TurbTastic

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Map: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/0ec13b38-f518-4684-857c-98f977dff0b9

 

Gametype: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/4a56959f-8864-4a52-97db-ddf35f62226d

 

This is my new minigame called GooseBall (map & gametype). It is a ricochet-based game where the only way you can score is by throwing the ball from the back of a mongoose. This is accomplished by surrounding the area near the goal with a players-only teleporter. Anyone that is on foot in the water areas (see first picture below) will be teleported back to their base (ball carriers will be killed to prevent the ball from ending up in a base). There is a neutral zone in the middle where the ball spawns that allows players to be on foot. Everyone starts with an overshield coming out of their base and is equipped with a shotgun. Players that are on a mongoose are roughly twice as strong as players on foot, so the only time you want to be on foot is when you are trying to pick up the ball. Goals are located on each end right above each team's spawn. Throw the ball into the goal by pressing the grenade button when you are close enough to make it. First team to get 5 goals wins. I recommend 8-12 players, though it is compatible for up to 16. Forge nerd stuff at the bottom. See screenshots below:

 

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Overview of the arena.

 

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Inside of spawn/base.

 

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Pair up whenever possible.

 

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Go to the middle, fight for the ball.

 

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Red team making a run with the ball.

 

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Slips by blue defenders and throws the ball in the goal.

 

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Nice block Zandril...

 

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Splatters are effective against anyone on foot due to increased falling damage.

 

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Mongoose collisions may also cause significant damage to players.

 

 

Forge Nerds:

 

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Players on foot are teleported to one of these two structures. Only one structure is needed, but I didn't want people overloading the teleporter system. These structures have a kill ball near the top that will only kill you if you have the ball (complex interactions between gametype settings and trait zone settings). There is an invincible dominion base shield set to one team that is used to filter players from a certain team to the proper sender node that takes them back to their base. This had to be done this way as teleporters can't be set to work for only one team.

 

When players are on a mongoose they are at a slightly increased elevation compared to standing, so I was able to use trait zones at different heights to give different attributes to players depending on whether or not they were on a mongoose.

 

When you have the vehicles on map setting set to Mongooses (with the ricochet gametype at least) the game will not respawn vehicles that were originally mongooses, so I used 8 ghosts and 8 warthogs for the 16 mongooses. The "min count" attribute was set to 8 for ghosts and warthogs so they would respawn faster. There are extra dominion vehicle pads at each base as well.

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