misterchief1996 Posted July 23, 2014 Report Share Posted July 23, 2014 Do you think there will be new weapons? Also what weapons would you like to see return, I know there will be the battle rifle and all that but I am talking like new ones that were introduced in halo 4 ex. Saw, rail gun, suppressor etc. Quote Link to comment Share on other sites More sharing options...
rrhuntington Posted July 23, 2014 Report Share Posted July 23, 2014 There has been a new weapon in every Halo that has been released since the first. The better question is which weapons don't come back. The one's I wish to come back are the sticky detonator, and maybe the rail gun. I really liked the promethean weapons, but I am unsure if Prometheans will be present in the game. I don't think they're a guarantee. Quote Link to comment Share on other sites More sharing options...
Yoshi1176 Posted July 23, 2014 Report Share Posted July 23, 2014 I hope that all the weapons that were new to Halo 4 return. Except have the detonator do a little more damage to vehicles. Quote Link to comment Share on other sites More sharing options...
Guts Posted July 23, 2014 Report Share Posted July 23, 2014 All I want to return is the railgun. The other new weapons were nothing special. Quote Link to comment Share on other sites More sharing options...
Le Icedragon Posted July 25, 2014 Report Share Posted July 25, 2014 No Promethean weapons, because either they were unappealing like the suppressor or because they were broken in my opinion, like the incineration cannon. Quote Link to comment Share on other sites More sharing options...
Agent Minnisota Posted July 26, 2014 Report Share Posted July 26, 2014 If they bring back the Brute Shot and Maulers, my life will be complete. As well as the SMG, silenced or not, as long as I can charge guys while squeezing both triggers, I'm happy. 1 Quote Link to comment Share on other sites More sharing options...
Thel Lodamee Posted August 6, 2014 Report Share Posted August 6, 2014 If you have played Halo 2 there were placable turrets that the AI placed. You, as the player could mount them but you couldn't place them where you want. As an ability you should be able to place down a turret in an appropriate place then use it until it runs out of ammunition. in halo 2 their was a covenant and UNSC variant. Quote Link to comment Share on other sites More sharing options...
Ardent Prayer Posted August 7, 2014 Report Share Posted August 7, 2014 I want the Railgun to return. I was a boss with that thing. Quote Link to comment Share on other sites More sharing options...
UnrealFlash2007 Posted August 9, 2014 Report Share Posted August 9, 2014 Maulers, SMGS, definitely. Along with that the Halo 3 Energy Sword physics. It's not really a new weapon but it could actually stand a chance against the Gravity Hammer, and it actually took skill to win a sword fight, rather than luck It depended on your use of the melee (B button) and how fast you can react, it was great fun. Add the Covenant Needle Rifle as well, as it was one of my best weapons, and it would balance out the DMR/BR weapons Quote Link to comment Share on other sites More sharing options...
Melody Posted August 12, 2014 Report Share Posted August 12, 2014 New weapons? Of course every Halo release will have new toys to play with. :3 But from a campaign perspective maybe the Scarab Gun Easter Egg? Quote Link to comment Share on other sites More sharing options...
Connor Kenway Posted August 13, 2014 Report Share Posted August 13, 2014 SMG is confirmed for H5 I wonder what will be new though it looks like there might be a new rocket launcher in the beta trailer Quote Link to comment Share on other sites More sharing options...
Triggerhappi Posted August 15, 2014 Report Share Posted August 15, 2014 Are we gonna still be able to create our own loadouts? Quote Link to comment Share on other sites More sharing options...
Unease Peanut Posted August 15, 2014 Report Share Posted August 15, 2014 Are we gonna still be able to create our own loadouts? That has not been confirmed /denied yet. What we do know thus far is that the halo 5 beta wont have Loadouts Quote Link to comment Share on other sites More sharing options...
Buns Posted August 16, 2014 Report Share Posted August 16, 2014 I really liked the promethean weapons, but I am unsure if Prometheans will be present in the game. I don't think they're a guarantee. I have to disagree with you there. It seems extremely unlikely 343i would spend 3 years creating entirely new art assets and then just dump them after one ingame use. The Brutes didn't appear in Halo 4 and I don't believe were mentioned yet we had a Gravity Hammer(For Griffball's sake) I think if anything we're going to see newer, even crazier Forerunner weapons. Along with new Human and Covie ones as well. I feel as if all of Halo 4's weapons would return and hopefully some of the Reach exclusive weapons would make an appearance. I miss my sticky launcher Quote Link to comment Share on other sites More sharing options...
Coldfreeze Posted August 16, 2014 Report Share Posted August 16, 2014 As long as they remove of nerf the Boltshot I hope the Promethean weapons return. Of course the SMG's are a long time favorite and instead of adding or bringing back new weapons, just give me dual wield, I miss that so much. Quote Link to comment Share on other sites More sharing options...
depressant Posted August 29, 2014 Report Share Posted August 29, 2014 I hope they bring back all Reach weapons, SMG, SAW, and the sticky, but I hope they have the weapon sound lower like in Halo Reach, unlike Halo 4 Quote Link to comment Share on other sites More sharing options...
Mr Biggles Posted August 29, 2014 Report Share Posted August 29, 2014 I would like the Mauler back.Always had an appreciation for that gun. Quote Link to comment Share on other sites More sharing options...
OMG Treason Posted August 30, 2014 Report Share Posted August 30, 2014 Mauler, SAW, Railgun, StickyD, Brute Shot Quote Link to comment Share on other sites More sharing options...
rrhuntington Posted August 30, 2014 Report Share Posted August 30, 2014 I have to disagree with you there. It seems extremely unlikely 343i would spend 3 years creating entirely new art assets and then just dump them after one ingame use. The Brutes didn't appear in Halo 4 and I don't believe were mentioned yet we had a Gravity Hammer(For Griffball's sake) I think if anything we're going to see newer, even crazier Forerunner weapons. Along with new Human and Covie ones as well. I feel as if all of Halo 4's weapons would return and hopefully some of the Reach exclusive weapons would make an appearance. I miss my sticky launcher I got my theory's disproven by a comic anyway. Quote Link to comment Share on other sites More sharing options...
TheArbiter666 Posted September 1, 2014 Report Share Posted September 1, 2014 Personally, I want every weapon from the entire halo universe to come, probably as a preorder bonus you can have a replica of all the weapons from the previous games. Also we need alot more weapons to use in both single player and multiplayer. I don't care what you do with vehicles because I don't really use much vehicles Quote Link to comment Share on other sites More sharing options...
Silent Orbis Posted September 1, 2014 Report Share Posted September 1, 2014 I'm a really rare person... 'Cause the Suppressor were part of each other. That's how much I loved that thing. It's what helped me dominate Regicide. So, if anything, 343 Industries... GIVE MEH TE SUPPRESSUR! Quote Link to comment Share on other sites More sharing options...
depressant Posted October 4, 2014 Report Share Posted October 4, 2014 Personally, I want every weapon from the entire halo universe to come, probably as a preorder bonus you can have a replica of all the weapons from the previous games. Also we need alot more weapons to use in both single player and multiplayer. I don't care what you do with vehicles because I don't really use much vehicles It would probably be too much work and trouble to bring back ALL weapons AND new ones. I hope they bring back quite a few though Quote Link to comment Share on other sites More sharing options...
BerriesBoo Posted October 5, 2014 Report Share Posted October 5, 2014 It would probably be too much work and trouble to bring back ALL weapons AND new ones. I hope they bring back quite a few though I could agree with Arbiter. Because it could take long time to have that download to your xbox console or something. I'm not sure if X1 downloads or updates anything. 1 Quote Link to comment Share on other sites More sharing options...
A6ENT of CHA0S Posted October 27, 2014 Report Share Posted October 27, 2014 I'm not really too worried about what new power weapons will be introduced or which ones won't be returning. I'm more concerned with how they implement some of the staples and weapons that haven't been around in a while (like the SMG). With loadouts gone (at least for a portion of the multiplayer experience) and dual-wielding being unlikely to return, I'm hopeful that the "secondary" weapons of Halo's past can get more legitimate roles in the sandbox than "backup weapon" or "trade it first chance I get". Here's a link to a topic i made discussing an idea to do just that. I think precision and proper shot placement should be rewarded with a faster kill-time. However, the current method of rewarding these skills is far from infallible. As it currently stands, you precision weapon's shot placement is irrelevant until your target's shields are fully or nearly depleted. You can shoot your shielded target in the head or on the toe and it all counts the same, just as it is with non-precision weapons (like automatics). I'd like to see headshots do more damage than "bodyshots", regardless of shields or firing mode of the weapon. By this, I mean: Headshots on shielded targets have headshot multipliers (more damage to shields when shooting the head) for both "precision weapons" and "automatics". Headshots on un-shielded targets have greater headshot multipliers than headshots on shielded targets (in the case of UNSC weapons, vice versa in the case of Covenant weapons). Headshot multipliers for the BR should kill with two or three rounds on an un-shielded target (getting one headshot out of three on an un-shielded target should not give you the kill). Automatics like the AR have smaller reticles, less spread, and a static RRR halfway between the scoped and un-scoped RRR of precision weapons (but still without a zoom function). Balance the headshot multipliers/kill-times between the automatic and semi-auto/burst-fire weapons. These changes to the sandbox would make gameplay with these weapons more skillful, as shot placement would be important throughout combat rather than just at the end of encounters with precision weapons. What do you think? Quote Link to comment Share on other sites More sharing options...
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