Popular Post I_Make_Big_Boom Posted November 11, 2014 Popular Post Report Share Posted November 11, 2014 (edited) This is pretty much a page of everything we'll see in the Halo 5 Beta. Everything listed in this article is based off of work-in-progress material in the Beta. So it's not final. Halo 5 Beta General Information: Everyone starts the same. Every Spartan Ability (I'll detail those later on in this article), and Weapon (starter primary, secondary, and grenades) is given to the player at the beginning. No Loadouts. Like how Halos 1-3 were played. All weapons contain a zoom feature which apparently is Smart Scope. Halo 5 will contain Assassinations. Halo 5 again will contain some form of Spectator Mode (flying around the map as a ghost orb). The Spectator Mode won't give you the exact video of the match. Instead it will lag behind a few seconds so it can't be used to cheat. There is a before, and after animation of the Spartan Teams. Each team sees their respective team at the start of the match (with all their armor permutations). At the end of the match an animation is shown for the winning team in which they boast... about winning. It is unknown if the enemy team sees the other team boasting, or if they see their team all down in the dumps about losing. There are a total of 7 maps that will be able to be played on in the Beta. 4 have been seen so far. The Player's Spartan independently speaks dynamically to different things: like yelling "GRENADE OUT" when throwing a grenade, or yelling at another Player to get out of the way when they're near a live Grenade. You can hear chatter from the Spartans on your team, and the chatter is surprisingly accurate. This helps out people who are playing with Players who have no mics There are now Weapons on the map as executed in previous Halo games. NO MORE ORDINANCE. However there are power weapon timers on the power weapon spawns. When it's near the time for the weapon to spawn a Spartan Announcer will notify all the players that the weapon is about to drop. There will be three gametypes in the Beta: Slayer, Breakout (4v4. Everyone has 1 life. First team to win five rounds wins the game), and an unknown gametype. Power Weapons run on static timers. So a weapon like the Prophet's Bane comes around every 4 minutes. The Beta will run at 720p 60fps throughout it's run. In in interview with Eurogamer (also posted on Gamespot), Josh Holmes states, "For the beta, at this point we're totally focused on gameplay. We're midway through development. We're balancing and tuning the gameplay systems. All of the polish and optimization graphically is stuff that typically comes towards the end of the production cycle. You can expect it will look amazing when it comes out". Josh went on to say: "So, for the beta, we're going to be coming out at 720p and 60fps," he continued, "That's not the final resolution for the game. You can imagine as we go through the remainder of the project we'll be focused on polishing the visual look of the game. You can expect it will look amazing when it comes out." Armor in the Beta is restricted to choosing a Helmet, and full body options. It is unknown if you can choose a different visor. Multiple sources report that the beeps, and clicks shown before in the Beta seemed to have been removed due to player feedback. Random information: 343i has an internal Pro team they use to test the game. What's pretty funny is that they have Pros vs. Devs... and the Devs get completely destroyed in Halo 5 MP lol. One match was 50-4. Most of the play-testers (like Josh Holmes, some Pro players, and a few other devs) will be online playing with the community when the Beta launches. The time the Beta releases makes it the earliest public Halo Beta ever released (nearly a year before launch if the game comes out in November). Spartan Abilities / Scoping & Shield mechanics: Spartan Abilities are like Dual Wield (though I don't believe Dual Wield is in Halo 5), and Vehicle Highjacking. They are abilities given to each and every player, and are not separate entities that can only be used one at a time (like Armor Abilities). The idea behind them is basically to give power to the player. To make them feel like a Spartan should. Multiple quotes from devs of 343i describe Spartans with "Speed. Power. Agility. Myth of them being Superheros. Wrapped in Technology. 1000 Pound Jetfighter/Tank on legs. Total destruction machine". 343i wanted to bring that into the game as a 4th layer to the Weapon, Melee, Grenades triad dynamic. Like stated before, all 7 Spartan Abilities are given to all players at the beginning. No one starts off on the wrong foot. If a player wants to use Thruster Pack then they can. If someone wants to use Ground Pound, they can do that too. All the Spartan Abilities can overlap. Spartan Abilities (the button mapping is based off of a singular Control Scheme. There are different Control Schemes in the Beta that map the buttons differently): Thruster Pack: By pressing B, Rocket jets built into the Spartan suit allow the Player to dodge quickly in any direction, hover to allow slower landing velocity (you activate this by pressing the Smart Scope button, LT. This can be disabled in options, leaving you to fall regularly when in midair), and a speed boost (Charge) while running. One of the Pro Scrimmage announcers notes that the Thruster cool-down is around 4 seconds. Ground Pound: When up in the air you can hold the Right Thumbstick to target the ground with a circular reticule. Doing so will activate some thrusters to slightly increase your height in the air. Once released, the Player will fly towards the ground with a subconscious Jet Thrust, and make a small impact shock-wave (a point blank Ground Pound can instantly kill an enemy Player). Clamber: Like mantling over objects in Call of Duty (running, and grabbing ledges to pull yourself up and such), Clamber allows the player to basically do the same. Clamber, double tapping the A button, allows you mount up/over edges on walls, and structures that were not able to be jumped on before (if the ledge is low enough). You can also jump down to grind over a lower platform's ledge to save yourself from falling to your death. Slide: Once terminal velocity/max speed is reached with Sprint (it's noted by wind-like lines around your HUD) you'll be able to fall backwards in a slide to: Dive into cover more quickly, go underneath an obstacle, or take an enemy player by surprise. I don't know what the button is. Charge: Like the name suggests, Charge is basically a Thruster Pack forward ramming attack activated by the RB button at Sprint max speed, similar to Slide. Charge, when used on another Player, removes their entire shield, and half of their Health Bar. Sprint: Sprint (activated by the Left Thumbstick press) is nearly the same as it's Halo 4 counterpart, BUT there's 2 catches: It's connected to your shields. When using Sprint you will be unable to recharge your shields: No matter how long you run. So if your shields are down, and you decide to run away, then you're basically screwed anyway. There's a Shield Bar, and a charge bar. When you stop sprinting (and your Shields are down) the charge bar will refill, and allow your shields to recharge. Sprinting duration is unlimited. Basically this is like giving everyone the Mobility Perk from Halo 4. Of course your shields still don't recharge while Sprinting, so running around willy nilly won't be a real good tactic. Smart Scope: EVERY weapon that did not have a zoom feature now has one. A gun like the DMR or Sniper Rifle has the regular Scoped-in-function as before, but a gun as the AR with no scope utilizes zoom (increased reticule size, and a "zoom-in". Not direct iron sights). Hip-firing is still accurate, but Smart Scope seems to be more so. Anyone using the zoom button, LT, for their weapon can get de-scoped from enemy fire. Movement speed while scoped in is the same as before. Josh Holmes from 343i states that "No penalty to hip fire in H5, no movement penalty when scoping/zooming, no flinch,". Flinch means when scoped in you're reticule will fly all over the place when shot at. Now it just scopes you out, and there's no flinch. Weapons: There have been minor, and major changes throughout the weapons. Most of the weapons are UNSC, and rest are a mix of Forerunner/Covenant tech. Currently there's 11 weapons in the Beta: Two of them are new: BR (Battle Rifle): It is now painted black/dark-grey and almost dull-dune, and has a Reflex scope (flat, un-cilender/un-box scope) instead of the scope from Halo 4. It's ammo "hud" bar is tinted orange, and the yellow stripe is still on the gun. It's discharge is notably very lower in pitch, and sounds like chains being coiled. The zoom does not black out peripheral vision as much as Halo 4's BR. In fact it doesn't even look like you're looking through a scope now. Futuristic lines, and geometry appear on the sides, and around the scope when zoomed in. DMR (Designated Marksman Rifle): The scope is a little boxier. The scope glass is also not very green, and the weapon discharge is more powerful. Other than that I see no major changes. AR (Assault Rifle): The gun is now painted desert dune, and covered in composite materials. It also has a lower pitched discharge. The AR can now zoom instead of using HUD Binoculars, and shows a large circular reticule with surrounding geometry (it looks similar to a Covenant symbol of some sort). LR (Light Rifle): The Light Rifle is nearly the same as it's Halo 4 counterpart, but seems to be more detailed. I did not see the weapon actually fire, so I don't know how it works in that department. When zooming in different pieces of the weapon fly out and hover around the screen. SMG (Sub-Machine Gun): More modern design. Painted a dull-yellow kind of color. It has a small rectangular scope just in front of the barrel, and uses iron sight smart scope. I don't remember what the old SMG sounded like, but this one sounds powerful. Magnum: Slightly different design. A slightly deep channel runs through the top of the "scalp" of the pistol in a notch. Utilizes iron sight smart scope. Painted a more dull dune color. The discharge is high pitch. Hydra: A rifle-sized miniature rocket launching type weapon. It can lock onto enemy Spartans, and is capable of firing multiple rounds without reloading. I believe two of the rockets can kill an enemy Spartan. Rocket Launcher: The RL has received an overhaul aesthetically. It's more rounded & lacks the double-barrel, and is colored a dull dune looking color. It reminds me of a Bazooka honestly. The weapon zooms in in the same fashion as the AR, and not a full dedicated scope-zoom like Halo 4. Utilizing the zoom a Player can target an enemy Player, and lob a missile at them: just like how the RL & Missile Pod could lock on vehicles in previous games. Sniper Rifle: No discernible changes aside from more detailed structure. Shotgun: No noticeable changes aside from it looking slimmer. Seemingly uses smart scope. Energy Sword: Looks nearly the same as it's Halo 4 counterpart. I haven't seen gameplay on this one, but only an image. Prophet's Bane (Energy Sword Remix): Supposedly in a league of "Legendary Weapons". It's neon Gold and seemingly has a front hand guard like the swords in Halo Wars. It's shape seems like a mix between the H2-3 & H4 sword, but is very rounded, and curved. The circle in the middle is now elongated with the "prongs" of the sword curving around, down, and then slightly up. This sword is on Truth (Midship remake), heavily implying it is the sword used by The Arbiter to kill the Prophet of Truth. The sword increases movement when held, and you can also use the Smart Scope with the sword to increase the lunge range. Confirmed Grenades (you cycle Grenades by pressing up and down on the D-Pad): Plasma Grenade: Works the same. Stick player, run away. Frag Grenade: Works the same. Throw, and go. Maps: There are a total of 7 playable maps in the Beta. It has been confirmed that one of these maps is a Forge map, but I'm unsure which one it could be: Truth (Midship): Medium-Large sized map (the map is seemingly larger than previous iterations). Very similar to Zealot from Reach (and obviously Midship from Halo 2). The biggest difference is the graphic overhaul, and it's size. Regret (Truth Remix): Looks similar to Truth, but the roof is gone with sunlight poring down, and is set in a dense jungle environment. Plant overgrowth can be seen all over the map. Crossfire: (Imaged above) This was shown in the original Halo 5 Beta teaser at E3. It's an orbiting space-station, and is a husk-like map with a large ceiling, and lack of walls on the left to right sides (hardlight... I don't know what it is, but some shields prevent the Player from escaping). There is allot of trick-jumps, and vertical structures on this map. The floor is grid-like blue, and seems to be a gravity generator to keep the Spartans from floating into space. Stripes of safety yellow turn, and weave throughout the structures. Spartans jump in using some form of Man Cannon as shown in the E3 Trailer. Trench (Crossfire Remix?): I haven't seen anything related to this map. Crossfire, and Trench were actually specifically made for the new gametype Breakout: 1 life 4v4, with 5 rounds to win. Empire: This map was shown in the H5B First Look Teaser a month or two after E3. It's a very complex skyscraper facility with damaged electronics, and ventilation shafts around the building. Exposed powerworks can be seen throughout the map. Also a large city surrounds the map (but is inaccessible) similar to the Halo 4 map Skyline. Eden (Empire Remix): Is nearly the same as Empire except it's set during the night. Pegasus: A few screenshots have been shown, but it's mostly a map set during the day, and has grey/white walls with some sort of mountain background. Looks similar to Complex from Halo 4. Brief Ranking System Information So far, not much has been said about the ranking system other than this: On Twitter, Josh Holmes (man he's the H5 Celebretey yo) states that there will be a Competitive Skill-Based Ranking system in Halo 5 (CSR) with 7 Tiers: including Pro and Semi-Pro. Additionally, there is a... well some guy tweeted Josh this, and I'd like to keep the tradition going by calling it the *Scrub-Level-Tier* (lolololol) for people who aren't hardcore pros. Additionally the physical ranking looks exactly like Halo 4's ranking: SR1-???. I am unsure if this will change. The CSR system goes live with the Beta on December 29th. Menu, and Service Record screenshots: Halo4Nation revealed a few screenshots of the Beta Menu, Playlist Selection, Player Options, and Service Record: Controller Schemes: A few controller schemes have been seen so far. There is Default, Southpaw, Boxer, Green Thumb, Bumper Jumper, Recon, and apparently allot of other ones as confirmed by Greenskull on Ready Up Live. And for those who have been wondering... the Left Trigger Smart Scope has only been seen on the Default scheme. All other schemes that were mentioned above do not have LT as the Smart Scope button. I bet a few other controller schemes will have LT as the Smart Scope button. Here's a few images to preview what we can see in the Controller Scheme options. The top one is the Default scheme, and the bottom pic shows one of the many schemes that are available in the Beta: The Halo 5: Guardians Multiplayer Beta begins on December 29th 10am PST, and runs for 3 weeks until January 18th 11:59pm PST, 2015. The Beta is available to those who have purchased the physical disc, or digital copy of Halo: The Master Chief Collection. - - - - - - - - - - - - - - - - - - Thoughts? Source: YouTube, Gamespot, TeamBeyond, Ready Up Live, Halo4Nation http://www.gamespot.com/articles/halo-5-multiplayer-beta-is-720p/1100-6423506/ http://teambeyond.net/halo-5-ranking-system-details/ http://halo4nation.com/halo-5-2/halo-5-beta-menu-screenshots/ This post has been promoted to an article Edited December 28, 2014 by Self Destruct 14 Quote Link to comment Share on other sites More sharing options...
Axilus Prime Posted November 11, 2014 Report Share Posted November 11, 2014 At first I was worried, but this cleared it up for me. So we've got a zoom function on every weapon now, the effectiveness I would assume varies from weapon to weapon. Seems fine. Completely even starts without the slightest element of choice, despite loads of new additions. They definitely put a lot of thought into balancing. So everyone has access to every Spartan Ability, all at once, at any time. Obviously with charge times and cooldown times, but yeah. Still perfectly balanced like Halo 1-3. I wonder how the controls will work though, that's a lot of abilities. Also looks like that issue with Sprint being a cheap escape method has been completely solved, without removing Sprint. I have to say that's a stroke of genius. Never would have thought of that, and I've never seen anyone ever suggest it. And ordnance is gone! No more randomness, no more getting lucky with loadouts, etc. They actually managed to not keep Halo exactly the same, but still maintain balance just as it was in the first three. I don't know how these new mechanics will affect how fun the game is to play, or how difficult it will be to learn, but one thing is certain: Halo 5 is an arena shooter. 2 Quote Link to comment Share on other sites More sharing options...
Frankenzer Posted November 11, 2014 Report Share Posted November 11, 2014 Halo 5 is going to be AWESOME! 2 Quote Link to comment Share on other sites More sharing options...
Unease Peanut Posted November 11, 2014 Report Share Posted November 11, 2014 Very excited! Can't wait for the Beta. Great work SD! 1 Quote Link to comment Share on other sites More sharing options...
Mr Biggles Posted November 11, 2014 Report Share Posted November 11, 2014 Looks good.Jealous right now Quote Link to comment Share on other sites More sharing options...
I_Make_Big_Boom Posted November 11, 2014 Author Report Share Posted November 11, 2014 (edited) Looks good. Jealous right now There's always room if you would like to come back. I understand If you don't though. Edited November 11, 2014 by Turkey Destruct Quote Link to comment Share on other sites More sharing options...
Caboose The Ace Posted November 11, 2014 Report Share Posted November 11, 2014 Im not going to lie.... First time I saw gameplay I fell back on my chair and laughed for a good 2 minutes. It looked like Cod advanced warfare ( I was playing a game of it a few days ago ) So comparing that, to H5. It looked the exact same, but as more info popped up, I found more gameplay.... I am still sceptical but Halo 5 is not as bad as I once thought. At least 343 did some things right, like fair starts. 1 Quote Link to comment Share on other sites More sharing options...
rrhuntington Posted November 11, 2014 Report Share Posted November 11, 2014 Do I think it looks alright? Yeah. DE scoping, Fair starts, weapons on map, no loadouts, no ordnance, nerfing sprint. That's all wonderful. They went the balanced game route, and it looks like they're eally trying to nail that in. Good on'em. Going past that, I've come to the conclusion that the Majority of the Halo community will never accept anything that is not a Halo 2/3 clone. They get all of what they want in the MCC with H2A, and it seems as if they were expecting to see the exact same MP in Halo 5. God forbid ANYTHING NEW happens, copied from another game or not. It's funny... were so critical on CoD being the same thing every year, and yet it seems every fan of Halo cheers for the same thing to happen with their series. Fans will never be able to get past the look of ADS, even though it's really just zoom. People seem to still be stuck in an age where sprint is a bad thing. Jumping to conclusions, always seeing the bad before any of the good. Halo fans have a mind like that. I've come to the realization that the Halo community is stuck in rose colored glasses mode, and even getting what they want will never satisfy for them. Nothing 343 will ever do will ever be good enough for them. Unwilling to accept new things, unwilling to see past the surface. Until 343i makes every subsequent release a Halo 2/3 clone, they will always be trashed on. Sadly that's just the way it is. We have over a year between this games reveal and it's release. Anything could happen... We once again find ourselves on this damn road. 3 Quote Link to comment Share on other sites More sharing options...
umirin Posted November 11, 2014 Report Share Posted November 11, 2014 Its get so much hate.. Yet i like it, i acculy have enjoyed every Halo game. From CE - H4 all fun in my OP (dident like h4 story doe), guess i dont fear chance like others, realy looking foward the Beta!!! 1 Quote Link to comment Share on other sites More sharing options...
Caboose The Ace Posted November 11, 2014 Report Share Posted November 11, 2014 ^ ^ I have changed my opinion drastically in the last few hours.... I think Halo 5 looks awesome, why? Because it balances both elements of Halo2/3 and Halo reach/4 in a perfect way. Fair starts ( H3/h2) Sprint ( Reach/4 ) De scoping ( H2/H3 ) Spartan abilities ( Reach/4 ) For every element that appeals to one crowd 343 has another that appeals to the other. It works really well, Sprint is tied to your shields so Sprint has become risk vs reward. Halo 5 is shaping up to be a nice game actually. 4 Quote Link to comment Share on other sites More sharing options...
rrhuntington Posted November 11, 2014 Report Share Posted November 11, 2014 ^ ^ I have changed my opinion drastically in the last few hours.... I think Halo 5 looks awesome, why? Because it balances both elements of Halo2/3 and Halo reach/4 in a perfect way. Fair starts ( H3/h2) Sprint ( Reach/4 ) De scoping ( H2/H3 ) Spartan abilities ( Reach/4 ) For every element that appeals to one crowd 343 has another that appeals to the other. It works really well, Sprint is tied to your shields so Sprint has become risk vs reward. Halo 5 is shaping up to be a nice game actually. I hope for Halo's sake more people share your opinion. 1 Quote Link to comment Share on other sites More sharing options...
BerriesBoo Posted November 11, 2014 Report Share Posted November 11, 2014 Amazing! Can't wait for the beta!! I'll play it on december, because i'm getting X1 for christmas. When's the H5 muiltplayer beta? Quote Link to comment Share on other sites More sharing options...
Is not JL Posted November 11, 2014 Report Share Posted November 11, 2014 Ground pound and Shoulder bash are both abilities in Destiny and Call of Duty respectively. Both of them are annoying free one hit kills; however, perhaps the radar of Halo can mitigate the bull****ness being radiated. And the thruster pack IS the exo suit's movement from Call of Duty. Like, no questions asked. Will this be good in Halo? Maybe. Quote Link to comment Share on other sites More sharing options...
I_Make_Big_Boom Posted November 11, 2014 Author Report Share Posted November 11, 2014 Refresh page pls. Updated the thread. 2 Quote Link to comment Share on other sites More sharing options...
Halo6 Follower Posted November 12, 2014 Report Share Posted November 12, 2014 Great Article. I loved it! 1 Quote Link to comment Share on other sites More sharing options...
ArabianGoggles Posted November 12, 2014 Report Share Posted November 12, 2014 Pretty excited to see more when the Beta come nearer. Unlike a lot of people I know, I actually enjoyed Halo 4 quite a bit, but I definitely won't complain about going back to the roots. 1 Quote Link to comment Share on other sites More sharing options...
Ardent Prayer Posted November 12, 2014 Report Share Posted November 12, 2014 ^ ^ I have changed my opinion drastically in the last few hours.... I think Halo 5 looks awesome, why? Because it balances both elements of Halo2/3 and Halo reach/4 in a perfect way. Fair starts ( H3/h2) Sprint ( Reach/4 ) De scoping ( H2/H3 ) Spartan abilities ( Reach/4 ) For every element that appeals to one crowd 343 has another that appeals to the other. It works really well, Sprint is tied to your shields so Sprint has become risk vs reward. Halo 5 is shaping up to be a nice game actually. I told you xD I'm pumped for the beta! 1 Quote Link to comment Share on other sites More sharing options...
Axilus Prime Posted November 12, 2014 Report Share Posted November 12, 2014 Ah, good to see the control scheme! That makes a lot of sense actually. Smart button mapping. But...wait, what about Slide? 1 Quote Link to comment Share on other sites More sharing options...
rrhuntington Posted November 12, 2014 Report Share Posted November 12, 2014 Axilus Prime, on 12 Nov 2014 - 08:30 AM, said:But...wait, what about Slide? I re-watched the video, and they said if you hit max speed during sprint, you hit the crouch button to go into a slide. If I do that and kill someone with a shotgun at the same time it will look awesome if the corpse flips over me. 1 Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted November 12, 2014 Report Share Posted November 12, 2014 Looks good. Jealous right now Seriously? You enjoy a Crysis 3 clone with halo models? Well I watched all of about a minute of gameplay and all i can say...fail! This is not a return to arena gameplay. The ADS integration is NOT the same as the zoom/scope mask as the ADS style they are using puts in a scoping/descoping time and animation, it's not instant like it usually is. And they also said that "Hip Fire", WILL offer a slightly less accurate spread than when scoped. Just the fact that they used the term "Hip Fire" saddens me. And don't even get me started on the SA's. There is nothing new, innovative or crafty about them at all. It's a direct port from Crysis. Seriously, have they no new integrations or ideas on how to bring actual new things to Halo?!? I guess not.... And what is the deal with the shields not recharging when you are sprinting? Follow up...how many people use sprint to get away from bad guys in Halo 4 and Reach during campaign play? Cause guess what? By forcing that mechanic into multiplayer, it will also work that way in campaign. So yeah, good on yah? Lolwut? Anyway feel free to agree or disagree all you want. This is just my opinion. Quote Link to comment Share on other sites More sharing options...
BeckoningZebra1 Posted November 12, 2014 Report Share Posted November 12, 2014 Halo 5's new multiplayer looks very exciting! I can't wait to utilize the ground pound feature! Pinned. Thanks a ton for posting this SD! 1 Quote Link to comment Share on other sites More sharing options...
umirin Posted November 12, 2014 Report Share Posted November 12, 2014 Seriously? You enjoy a Crysis 3 clone with halo models? Well I watched all of about a minute of gameplay and all i can say...fail! This is not a return to arena gameplay. The ADS integration is NOT the same as the zoom/scope mask as the ADS style they are using puts in a scoping/descoping time and animation, it's not instant like it usually is. And they also said that "Hip Fire", WILL offer a slightly less accurate spread than when scoped. Just the fact that they used the term "Hip Fire" saddens me. And don't even get me started on the SA's. There is nothing new, innovative or crafty about them at all. It's a direct port from Crysis. Seriously, have they no new integrations or ideas on how to bring actual new things to Halo?!? I guess not.... And what is the deal with the shields not recharging when you are sprinting? Follow up...how many people use sprint to get away from bad guys in Halo 4 and Reach during campaign play? Cause guess what? By forcing that mechanic into multiplayer, it will also work that way in campaign. So yeah, good on yah? Lolwut? Anyway feel free to agree or disagree all you want. This is just my opinion. Yet still not a Ctrl + V from H2/3 So what if they take element from other games, not every one playd Crysis and so on... Maybe it works fine? I think it look more futeristic and is good in a game that is in the future. I mean H2/3 was gerat yet u feel clumpy for being a so calld supersoldier with an armor worth insanly much. Previous Halos before reach felt statically (clumpy) if thats a word for describing it. As i said H2/3 was great yet it offer nothing new more then the feeling been there/done nothing to explore so why even bother buy/play a game with no chance? Round based game type? Yes been wanting a gametype like that, would also be nice with a 1v1 aim focused map (not like octagon) Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted November 12, 2014 Report Share Posted November 12, 2014 Yet still not a Ctrl + V from H2/3 So what if they take element from other games, not every one playd Crysis and so on... Maybe it works fine? I think it look more futeristic and is good in a game that is in the future. I mean H2/3 was gerat yet u feel clumpy for being a so calld supersoldier with an armor worth insanly much. Previous Halos before reach felt statically (clumpy) if thats a word for describing it. As i said H2/3 was great yet it offer nothing new more then the feeling been there/done nothing to explore so why even bother buy/play a game with no chance? Round based game type? Yes been wanting a gametype like that, would also be nice with a 1v1 aim focused map (not like octagon) I'm tired of people constantly bringing up the whole "Super Soldier" aspect of the game. Did anyone ever complain about not being able to sprint, jump super high, have no recoil, or anything else in halo 1 through 3? No they didn't. The Super Soldier argument is recently fresh and has no credibility in Halo. Halo has always stuck to a certain set of core mechanics. ADS is such a far stray from the scoping mechanic that has been tried and try for 14 years! It isn't anywhere near broken, nor is it a disadvantage when it comes to fps cometition from rivals. There are just certain things that halo kept sticking to that made it stand out from the rest. having it play exactly like Crysis or CoD is a huge turn around in general from the "Return to Arena" statement. Do you even know what arena gameplay is? Probably not. If you weren't old enough to enjoy the first Unreal Tournament, then you don't know what real Arena gameplay is. As for not many people knowing or playing Crysis.....ARE YOU KIDDING ME?!?! Everyone has heard of Crysis and it's sister game FarCry. The mechanics in Crysis are well know. Integrating them into Halo as a "copycat", not only is showing a huge movement away from what Halo was and still is, but also shows that 343i has no idea where they should be going with the Halo IP. 1 Quote Link to comment Share on other sites More sharing options...
I_Make_Big_Boom Posted November 12, 2014 Author Report Share Posted November 12, 2014 (edited) I'm tired of people constantly bringing up the whole "Super Soldier" aspect of the game. Did anyone ever complain about not being able to sprint, jump super high, have no recoil, or anything else in halo 1 through 3? No they didn't. The Super Soldier argument is recently fresh and has no credibility in Halo. Halo has always stuck to a certain set of core mechanics. ADS is such a far stray from the scoping mechanic that has been tried and try for 14 years! It isn't anywhere near broken, nor is it a disadvantage when it comes to fps cometition from rivals. There are just certain things that halo kept sticking to that made it stand out from the rest. having it play exactly like Crysis or CoD is a huge turn around in general from the "Return to Arena" statement. Do you even know what arena gameplay is? Probably not. If you weren't old enough to enjoy the first Unreal Tournament, then you don't know what real Arena gameplay is. As for not many people knowing or playing Crysis.....ARE YOU KIDDING ME?!?! Everyone has heard of Crysis and it's sister game FarCry. The mechanics in Crysis are well know. Integrating them into Halo as a "copycat", not only is showing a huge movement away from what Halo was and still is, but also shows that 343i has no idea where they should be going with the Halo IP. I complained that the Spartans weren't actually Spartans in Halo 3. Because I thought Halo 3 was slow as hell. I've also played Crysis 2, and 3. I don't remember much, but I know the gameplay of Crysis 2 was alright. Can a Spartan pick up and throw another Player? No, that's in Crysis. Can a Spartan become cloaked on the fly when he wants to? No, you have to have an AA, or AA Powerup for that. Can a Spartan use some Rage mode? Yes, but you have to have the Damage Boost powerup, and it's not readily available to you from the start. Edited November 12, 2014 by Turkey Destruct Quote Link to comment Share on other sites More sharing options...
umirin Posted November 12, 2014 Report Share Posted November 12, 2014 I'm tired of people constantly bringing up the whole "Super Soldier" aspect of the game. Did anyone ever complain about not being able to sprint, jump super high, have no recoil, or anything else in halo 1 through 3? No they didn't. The Super Soldier argument is recently fresh and has no credibility in Halo. Halo has always stuck to a certain set of core mechanics. ADS is such a far stray from the scoping mechanic that has been tried and try for 14 years! It isn't anywhere near broken, nor is it a disadvantage when it comes to fps cometition from rivals. There are just certain things that halo kept sticking to that made it stand out from the rest. having it play exactly like Crysis or CoD is a huge turn around in general from the "Return to Arena" statement. Do you even know what arena gameplay is? Probably not. If you weren't old enough to enjoy the first Unreal Tournament, then you don't know what real Arena gameplay is. As for not many people knowing or playing Crysis.....ARE YOU KIDDING ME?!?! Everyone has heard of Crysis and it's sister game FarCry. The mechanics in Crysis are well know. Integrating them into Halo as a "copycat", not only is showing a huge movement away from what Halo was and still is, but also shows that 343i has no idea where they should be going with the Halo IP. Well that part about what Halo always been before reach is technical.. Back then u dident have the technoligy to do such things, games chance with the technoligy play or leave. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.