Esorath Posted October 8, 2011 Report Share Posted October 8, 2011 I was playing a match the other day and every single person was using armor lock. Now this thread isn't about why armor is good or bad, that's not the point. But I feel that reach could implement some sort of team limit on the number each armor ability that can be used. I seem to remember playing Battlefront 2 a while ago and players where give only a set number of each class that the player could choose. Maybe this could be used in Reach as well. So in a team of 4 you could have a max of 2 armor lock abilities and 2 camo. The only one I don't think that would be limited would be sprint. But, maybe even that could be limited to change up the gameplay a bit. Another idea that was going on in my head was in slayer games, giving the player different weapons based on class choice. I am not talking about the invasion version because that is way too many power weapons in everyone's hand. I am talking about more of an assortment of the DMR - Pistol - Assault Rifle - and Grenade loadouts. Sprint - Pistol, Assault Rifle - 1 Grenade Camo - Pistol - 2 Grenade Armor Lock - Assault Rifle - 2 Grenades Hologram - Pistol - 2 Grenades Jet Pack - Assualt Rifle - 2 Grenades (just an example-not tested) This would allow the players to choose how they played and worked together. I am not saying that these replace gametypes throughout reach just another option to mix the gameplay up- maybe like in action sack or something. Quote Link to comment Share on other sites More sharing options...
o0MrCheesy0o Posted October 8, 2011 Report Share Posted October 8, 2011 Get rid of AAs entirely! Problem solved. Also, Halo's not a class based shooter. It was bad enough having different AAs to choose from at spawn, let's not touch the weapons. Quote Link to comment Share on other sites More sharing options...
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