Unease Peanut Posted December 12, 2014 Report Share Posted December 12, 2014 Hello there, I'm making a Forge map and while that's going pretty smooth I'm having trouble with scripting.See I want to make a kill ball appear/disappear with a switch which will explode some fusion coils and make a lot of noise so footsteps and such wouldn't be heard that well. Now the problem is that I can't make it appear/disappear. Here's the settings as of now: 2 switches (with toggle switches phased into them) with the script settings-Spawn Channel: -1-Can Despawn: False-Power Channel: -1-Broadcast Chanel: 1-Timer/user data: 0 1 Kill ball with the script settings -Spawn Channel: 1 -Can despawn: False-Timer/User data: 0 When I put down a gate to see of I messed something up the gate would activate but the kill ball just wouldn't appear/disappear. What did I do wrong??? Thanks in advance, Unease P34nut Quote Link to comment Share on other sites More sharing options...
E-Runner Posted December 12, 2014 Report Share Posted December 12, 2014 The spawning/despawning effect can only be seen once you load the map in custom games, have you tried that? In forge, it will not work. The setup seems correct, though. Quote Link to comment Share on other sites More sharing options...
Unease Peanut Posted December 12, 2014 Author Report Share Posted December 12, 2014 I figured it out. I had to set the Spawn channel on the switches and objects to 1. I also had to turn off spawn at start and set the respawn timer to 0 or else it would briefly trigger the Kill Ball and cause the Fursion Coils to explode anyways. Thanks anyway Quote Link to comment Share on other sites More sharing options...
E-Runner Posted December 13, 2014 Report Share Posted December 13, 2014 Ahh oki, oops... I'm trying to make my map now too! It's gonna be a BTB w/ vehicles. Quote Link to comment Share on other sites More sharing options...
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