Bob Saget78 Posted October 11, 2011 Report Share Posted October 11, 2011 I have been deployed to afghanistan since March so I havnt been getting a whole lot of information on anything. I just found out that they are remaking Halo 1, and heard a little about the multiplayer. If someone can give me more information on this new Boom update that would be much appreciated. And yes I have read some articles on it but I fully understand it that well. Came here to get better info cause I can tell you guys know what it's like with all this "I love it/ I hate it" arguments about it Quote Link to comment Share on other sites More sharing options...
MCPO Mayh3m Posted October 11, 2011 Report Share Posted October 11, 2011 No bloom feels like Halo 2, It makes Reach feel like Halo again in my honest opinion. I personally enjoy the change. Bungie gave over the Halo series to 343i, and 343 immediately started off with a Title Update to Reach. The update included modifications to Armour lock, and a 85% and no bloom playlist. (no bloom simply means that the reticle no longer expands when you shoot. and 85% is a reduced expand when you shoot). 343i is gathering info from the community on what they will continue to use. CE anniversary will feature 6 classic Halo maps rebuilt for Halo Reach, and a new Firefight map. Halo Combat Evolved Anniversary (Halo 1) comes to stores November 15th, 2011. Someone feel free to correct me if I am wrong. 1 Quote Link to comment Share on other sites More sharing options...
Kurt S-501 Posted October 11, 2011 Report Share Posted October 11, 2011 well, there are two new gametypes out in the playlist. There are more but there are two main changes in the gametypes. One group of gametypes is zero bloom, no bloom whatsoever for headshot weapons. The other group of gametypes is 85% bloom. This is reduced bloom, but not al the way taken out. In both groups armor lock and active camo have been tweaked. In armor lock, if the player takes damage while in armor lock it reduces the time he can remain in armor lock. The active camo time has been reduced and bleed through damage has been added. This means that the player can take damage through his shields. Hope this helps! Quote Link to comment Share on other sites More sharing options...
Bob Saget78 Posted October 11, 2011 Author Report Share Posted October 11, 2011 Thanks for the information guys. Also I have some other questions like is no boom for all the weapons or just certain ones? And is Reach going to have all of the new maps the anniversary has or is it separate multiplayer. Also does it make the DMR too powerful? And is the pistol as powerful as in Halo 1 now cause I have been hearing talk about that? Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted October 11, 2011 Report Share Posted October 11, 2011 First off bro, these guys don't get bloom. They actually still think that the blooming reticule on the screen is why the weapons fire the way they do. Dead wrong. You can find info on bloom directly from frankie over at Bungie.org. They did an interview with him on the Title Update and he tells you just what bloom is more or less. But anyway, I'll explain it all out for you. And yes, this information is rock solid and pulled directly out of Reach's tags and data fields.... Bloom: Bloom is a function of the HUD (heads up display). This feature is responsable for the conrracting and expanding of the aiming reticule. Bloom has been a feature of the HUD since Halo 3. The purpose of bloom, is to give players a real time indication of what area they can expect their shots to land. Bloom does not nor did it ever control where the wepaon fires. Bloom gets it's vector, or "blooming" from data in the [weap] tag. [Weap]: This is how "weapon" looks when browsing a tag layout in halo title. The weapon tag is where all wepaon functionality is stored. In the weapon tag, you can find data on what we call "attachments", "Firing effects", "projectile" used, "models, "fp_animations" and a lot more stuff. The particular fields in which bloom gets it's movment data from are the following fields in the weapon tag are..... (some are named differently actually) "fire recovery time"- the amount of time before a next shot can be fired "distribution angle" - the total amount of spread available for projectiles "error angle" - the amount of increased spread. usually a small number for "minimum", then usually the total angle for the "maximum" "distribution function" - controls if the projectile is normal, or fires in other patterns like "fan" The remaining factors that are given to the blooming reticule from the [proj] tag, or "projectile". Hopefully this isn't too technical and gives you a better understanding of what bloom is. Now in terms of new maps, yes Reach is getting new maps. CEA will not have any type of stand alone multiplayer experience outside of co-op campaign. This was done so that 343 did not end up dividing the player base up. The TU does make the DMR fire like the Battle Rifle, but the amount of power it has depends on if they tweaked the default damage responses. If you are talking about just basic removal of blooming reticule, then no. it still has the same amount of power behind every shot as it always did. The pistol yes, has been tweaked to deliver more damage per shot that it had before the TU. Quote Link to comment Share on other sites More sharing options...
Bob Saget78 Posted October 11, 2011 Author Report Share Posted October 11, 2011 Twinreaper that was extremely helpful for me. Thanks for the response and good information. Can't wait to get back online and play here in about a week or so. Hope to see all of you guys on. Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted October 12, 2011 Report Share Posted October 12, 2011 No problem. If you ever need to know anything about specific assett or engine mechanics, don't hesitate to ask. Hope to see you online soon man! And if your still over in Afghan, stay safe and thanks for doing what you do everyday in the name of the United States. Quote Link to comment Share on other sites More sharing options...
Bob Saget78 Posted October 12, 2011 Author Report Share Posted October 12, 2011 Thanks twinreaper. I will be home by november 1st. My username is my gamertag so hit me up on live Quote Link to comment Share on other sites More sharing options...
Kurt S-501 Posted October 12, 2011 Report Share Posted October 12, 2011 by the way, I think it's great that you are serving in our armed forces. I have a cousin over there now and I know it can be hell. We really appreciate what you are doing over there. Quote Link to comment Share on other sites More sharing options...
Bob Saget78 Posted October 12, 2011 Author Report Share Posted October 12, 2011 Thanks for the support everyone. Can't wait to play Reach online again and see what is title update is all about. I just have been thinking that the pistol being more powerful and all, is that going to make the DMR not even worth picking up. So if anyone can tell me if the pistol is more powerful than the DMR that would be helpful information when I get online in a couple of weeks. Quote Link to comment Share on other sites More sharing options...
The Beatdovvn Posted October 12, 2011 Report Share Posted October 12, 2011 Close range pistol has a much higher rate of fire than the dmr, pistol wins long range the dmr is more accurate due to the reticle being smaller dmr wins. Quote Link to comment Share on other sites More sharing options...
Bob Saget78 Posted October 12, 2011 Author Report Share Posted October 12, 2011 So has the changes been made to the pistol let? Caus I read somewhere that they are trying to make the pistol as powerful has in Halo 1 Quote Link to comment Share on other sites More sharing options...
MCPO Mayh3m Posted October 12, 2011 Report Share Posted October 12, 2011 The pistol is quite powerful. If you hit your shots, I believe you can kill someone in 3-4 shots. From what I have played. (No bloom gametype) Quote Link to comment Share on other sites More sharing options...
Bob Saget78 Posted October 12, 2011 Author Report Share Posted October 12, 2011 That really sounds like the pistol from Halo 1. So I really don't see a need for the DMR. Would you say that the pistol in some sort of way stole the DMR's usefulness? Quote Link to comment Share on other sites More sharing options...
MCPO Mayh3m Posted October 12, 2011 Report Share Posted October 12, 2011 Close Range: Pistol > DMR Mid Range: Pistol = DMR (I think the DMR may slightly edge the Pistol though) Long Range: Pistol < DMR It all depends on what map you are playing on I would say. Using a pistol on Sanctuary (asylum) is more difficult to use than it would be if you used a pistol on Countdown. This is just my opinion though. 1 Quote Link to comment Share on other sites More sharing options...
Ardent Prayer Posted October 23, 2011 Report Share Posted October 23, 2011 Deployed to Afghanistan? Oh well you guys are getting pulled back now. War's over. BTW Boom makes grunt explode like plasma grenades and will kill any enemies nearby. Quote Link to comment Share on other sites More sharing options...
Specops0980 Posted October 23, 2011 Report Share Posted October 23, 2011 Close Range: Pistol > DMR Mid Range: Pistol = DMR (I think the DMR may slightly edge the Pistol though) Long Range: Pistol < DMR It all depends on what map you are playing on I would say. Using a pistol on Sanctuary (asylum) is more difficult to use than it would be if you used a pistol on Countdown. This is just my opinion though. Now thats a nice way to look at it. Very valid and with good details, nice work! Quote Link to comment Share on other sites More sharing options...
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