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Got this idea from that BZP Bionicle Forum (which Axilus pointed me towards). This is basically a discussion topic for everything Mafia. Plan whatever, do whatever, host whatever. Choice is yours.

 

Of course the games will go on like they usually do, it's just there will now be a dedicated discussion thread to discuss things not related to the game at hand (like who's hosting or whatever...x4).

 

Have at it ;) (you can blame Bnus & Centurion for the snazzy Mafia logo that I keep using).

 

 

Edited by I_Make_Big_Boom
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Well here's what I got for 10.0. Some typos here & there, and the roles need to be a little more refined (like the ones for Mafia). The other potential Mafia thing I was planning is in "conceptual stages", and I'm willing to post that here too if people want.

 

KkTX3Ko.png

Factions:

 

(15x) Pro-Town

 

(Cannot intentionally aid Mafia to an extent)

(Wins by killing all the Mafians, and enemy Zombies)

(All people in Pro-Town can be Infected by Zombies)

 

12x Civilians: - We are legion

  • No powers other than the power to vote.

1x Tesla: - Shock therapy

  • A Conjurer. Can revive a Protown Ghost into a Revenant once per Round: Max 2.
  • A clue to the identity of the revived based on their Profile is put into the thread after conjuring.
  • Tesla cannot contribute to the population win.

1x Detective: - That other guy has more brians

  • Investigates 1 person per Round. No one is safe from Investigation.

1x Medic: - You'll be fine. It's just a flesh wound!

  • Can protect 1 person from Execution, and Infection at the start of a Round. The protected person's role is revealed ONLY if they're attacked.
  • The Zombie who tried to infect the individual receives an "Inconclusive" message from the Host(s) when the person is protected.

 

(1x) Dead-Town

 

(Allegiance varies)

(Ghosts cannot win the game. Zombies, and Revenants can)

(Revenants can be Infected by Zombies)

 

Ghosts: - Spooky Scary Skeletons...

  • Dead players from any Faction. They can still help their factions like normal people
  • Ghost's votes are cut in half (.5). Role powers cannot be used.
  • Ghosts cannot contribute to the population win.

Revenants: - "Why hello good chap. Care to share some of your brians, please? I'm quite famished"

  • Resurrected people from either Faction who are restricted to helping ONLY their Faction.
  • Can use their powers like normal, but their votes are still cut in half.
  • Revenants can contribute to the population win.
  • Revenants have 25% chance of turning into a Zombie upon revival.

1x Zombie(s): - "Brrrriiiaaaannnsss!!!"

  • Chooses 1 person every 2 Rounds for Infection. See "Infection" and "Vaccination" below.
  • Zombies are against everyone besides Zombies.
  • Votes are still .5., and Zombies cannot use role powers from a past life.

 


(5x) Anti-Town (Mafia)

 

(Cannot intentionally aid Protown to an extent)

(Wins by killing all the Protowns, and enemy Zombies)

(All people in Mafia can be Infected by Zombies)

 

3x Goons: - The Syndicate

  • Technical counterpart to Civilians, and as such have no powers other than the power to vote.

1x Juggernaut: - Insatiable Colossus

  • Has 2 Lives
  • A successful Infection results in 1 Life Loss for the Juggernaut
  • Gets 1 Life if revived.

1x Frankenstein: - Insane in the membrane

  • A Conjurer. Can revive a Mafian Ghost into a Revenant once per Round: Max 2.
  • Frankenstein is not included in the Mafia Group PM at the start of the game.
  • Frankenstein cannot contribute to the population win, but can be an Executioner.

 

How To Play:

 

Intro:

 

​Before the game is started the Special Roles of Pro-Town, Dead-Town, and Anti-Town will receive their respective Role PMs. A Civilian, however, will NOT receive a PM. From the start Protown & Deadtown Roles get individual PMs, and Mafia will receive a Group PM with Frankenstein being separate.

 

After the PMs are sent the game will begin with the 48 hour wait...

 

The Game Begins:

 

48 hour wait: - Downtime to activate role powers for the following Round, or discuss things in the PMs, or thread. The Mafians must choose one of their own to do the "Execution", and that person appears on the Suspect List. All the Special Roles must reply to their PMs to activate their powers.

 

Round 1 (or #)

 

1: Execution (Night)- The first part of a Round where the Execution/Protection/Investigation/Resurrection (Protown or Mafia)/Zombification takes place.

 

2: The Suspect List - Where 3 randomly chosen players, and the 1 Mafian who did the Execution reside. Everyone will be allowed to vote for 1 of the 4 people on the Suspect List.

 

3: The Lynch (Day) - The person with the most votes will be killed in a continuation of the Scene story: they will die, have their role publicly revealed, and become a Ghost. If there is a tie between 2-4 people then it will revert back to a Voting list with just those people, and the voters will have to choose who to die again. If it's still a tie then RNG will choose who shall die.

 

End of Round 1 (or #)

 

48 hour wait until the next Round, and the cycle starts over again from #1 above.

 

 

Infection / Vaccination:

 

After a Zombie is spawned (1 Zombie is spawned at the start of the game. Zombies spawn instead of Revenants 25% of the time), the Zombie has the option to Infect someone once every 2 Rounds.

 

The Host indicates at the start of the Round that someone has been infected, and the person who has been Infected is notified.

 

7 Vaccinations from the Host are given out to 7 random players once per Round. A Vaccination completely negates an Infection, and protects the person from further Infection for an entire Round. After the Round is over the person is susceptible to being Infected again. Everyone but Ghosts, and Zombies can receive a Vaccination.

 

 

General Rules [READ]:

 

Game:

 

- Ghosts have their roles revealed publicly, but Zombies & Revenants are not announced. The only clue to a Revenant/Zombie's identity is the clue from Protown's Tesla Role.

 

- No suicides.

 

- Vaccinations CANNOT be given to other players.

 

Suspect List:

 

- RNG is a Random Number Generator used to choose people on the Suspect List.

 

- 1 Mafian (the person who did the Execution in a Round, or botched it), and 3 randomized players show up per Lynch. Everyone can show up on the list besides Ghosts.

 

Votes:

 

- Posts that are edited will not be counted. You will need to change your vote in a new post. If your new post is directly after your previous vote post then you will need to put EDIT: at the beginning.

 

- You may vote for a fellow Factioner to keep your identity hidden.

 

- The votes will always be rounded to the bottom number. 6.5 will round to 6, 2.5 will round to 2, and so on.

 

- Ghosts, Zombies, and Revenants can vote, but their votes are halved into .5.

 

Lynching:

 

- There can be an RNG between 2-4 people in a Lynch. Be warned that the first time it's a tie that you will be forced to pick someone to die yet again. If that doesn't work THEN RNG will choose who to die.

 

PMs:

 

- Each role outside of Mafia will receive an individual Special Role PM. Mafia will get a Group PM with Frankenstein getting his/her own PM.

 

- A Zombie, or Revenant will receive a new PM indicating the results of conjuring.

 

- A Zombie can add other Zombies to their Zombification PM, but NO ONE ELSE.

 

- The max number of people who can be added to Protown's inherent Role PMs is minimal (to keep it uncluttered). The Mafians can add Frankenstein to their PM, and the Mafians to Frankenstein's PM.

 

- You may PM other players in your attempts to figure out other roles, and further your own plans.

 

Proof:

 

- You may print screen, or screenshot copy the text featured at the very beginning of your Faction PM to show to others as proof. Do so at your own risk.

 

- You may post fake, or edited proof images, videos, or other content.

 

- You may screenshot anything, and use it as proof if you wish.

 

Shenanigans:

 

- You may accuse other players of roles within the thread, lie, or call out another role.

 

- You may post completely irrelevant comments in the thread, and PMs.

 

- You may reveal, or fake your role.

 

Conduct:

 

- Be respectful of other players.

 

- Flame, or grudge wars result in a game ban.

 

- You may not use information within this game to help you in things out of the game, e.g. "I'll tell you my role if you give me a 48 hour gold trial."

 

- Keep the negative emotional investment in the game at a minimum to prevent players from becoming angry, or mad at each other. If you're heated go walk it off.

 

- Do not request me for a role.

 

- You may not aid the enemy team, unless under obscure circumstances.

 

- You may not under any circumstances use staff or mod powers, whether they are yours or someone else's, to aid your team.

 

 

Role Status:

 

NDrpYnQ.png

Edited by Squidward Tortellini
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- A roll call for everyone to reiterate their votes can happen from time to time, and every vote cast before then WILL NOT be counted.

 

That's a problem.

 

Seeing how we have to go all the way back to dig up the votes, it is a good compromise. I do see that not everyone can post immediately after the roll call, so yea It's out.

 

People are going to have to count the votes instead of leaving it to the Hosts to do for themselves (which is already hard).

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So, Mafia 12.0 is, at the moment, a rather experimental game much like the two games Destruct hosted and is hosting. The idea is that everyone has a role. Naturally such a thing is hard to balance. So, for your feedback, we present to you...

 

---

TQ3BxDa.png

Rules:

1. You are not to bribe anyone into revealing their role.

2. You are not allowed to commit suicide.

3. You can't intentionally aid the enemy team. Be loyal to your own.

4. Neutral roles don't have win or lose conditions. They can aid either side, or do something else entirely. They do as they like, and it's up to them what their goal is.

5. You may lie.

6. Your role will be revealed after you have died.

7. No double-lynching. There will be a second phase of voting, then we will resort to RNG if necessary.

8. You can reveal, or lie about your role.

9. Do not request a role, all roles will be determined through RNG.

10. You may PM anyone in the game to receive useful information and co-operate with them.

11. You can insert any evidence into the thread.

12. Due to the fact that everyone has a role, you may NOT invite ANYONE into your role PM.

13. Ghosts cannot use their role powers, but they can vote. Their votes are counted as half a vote.

 

Roles:

 

Arbiter's forces(10x):

 

Spec-Ops Commander - Can learn the identity of any player once per round.

 

Engineer - Can protect any player once per round. The protected player is revealed if they are targeted. If the player is targeted by more than one person, however (for example, Jackal Sniper and Jul 'Mdama's forces) they die anyway.

 

Oracle - When killed, the identity of the one who killed them is revealed.

 

Elite Zealot - Can kill any player once per round, but this power can be used only twice.

 

Maintenance Grunt - Can reverse the Ranger's sabotage...if they guess who was sabotaged correctly. This power can be used only twice, whether successful or not.

 

Elite Honor Guard - When a player is voted to be lynched, the Honor Guard may take their place and die instead.

 

Spec-Ops Elite - Can fully restore the power of any player who has a limited number of uses for their power, but only once.

 

Elite Ultra - Has two lives.

 

Elite Councilor - Councilor's vote always counts as two votes, but the second vote is hidden from the public.

 

Stealth Elite - Can reset vote count for all suspects to zero at any time before vote lock, but only once.

 

Neutral(4x):

 

Jackal Sniper - Can shoot anyone once every 3 rounds. So Round 3, Round 6, Round 9, and so on.

 

Honor Guard Councilor - Can appoint anyone to be on the suspect list, but can use this power only twice.

 

Honor Guard Ultra - Can release anyone from the suspect list BEFORE vote lock, but can use this power only twice.

 

The One - ???

 

Jul 'Mdama's forces(5x):

 

Storm Zealot - When he dies, his killer will also die. If he was lynched, he may choose ONE person who voted for him to die. In addition, he may cast a secret vote at any lynch an unlimited number of times.

 

Storm Grunt - Can cast a secret vote, but can use this power only twice.

 

Elite Warrior - Can kill two people at once, but can use this power only once and is revealed upon doing it.

 

Hunter - Has two lives. The loss of one life reveals his identity.

 

Elite Ranger - Can disable the role powers of any player for one round. This power may be used only twice. The player who has been disabled will have neither their name nor role publicly revealed. All that will be said is that someone was disabled.

 

Sign-Up List:

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4.

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6.

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Role Status:

 

---

 

Yes, I jacked the same rules page setup as Mafia 9.0. No, you cannot sue me for it.

 

As you can see, Pro-Town's numerical advantage is much less pronounced this game to keep their vast array of powers in check. The Mafia also have received further boosts in power to make up for Pro-Town's more powerful roles. The game is planned to have a Covenant theme, which will affect scenes and result in re-naming of basically everything. But that's for later! Right now, we have to fully sort out gameplay.

 

So, thoughts? Balancing suggestions? Pie?

Edited by Axilus Prime
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So, Mafia 12.0 is, at the moment, a rather experimental game much like the two games Destruct hosted and is hosting. The idea is that everyone has a role. Naturally such a thing is hard to balance. So, for your feedback, we present to you...

 

---

 

Mafia 12.0: Banner Pending!

Rules:

1. You are not to bribe anyone into revealing their role.

2. You are not allowed to commit suicide.

3. You can't intentionally aid the enemy team. Be loyal to your own.

4. Neutral roles don't have win or lose conditions. They can aid either side, or do something else entirely. They do as they like, and it's up to them what their goal is.

5. You may lie.

6. Your role will be revealed after you have died.

7. No double-lynching. There will be a second phase of voting, then we will resort to RNG if necessary.

8. You can reveal, or lie about your role.

9. Do not request a role, all roles will be determined through RNG.

10. You may PM anyone in the game to receive useful information and co-operate with them.

11. You can insert any evidence into the thread.

12. Due to the fact that everyone has a role, you may NOT invite ANYONE into your role PM.

13. Ghosts cannot use their role powers, but they can vote. Their votes are counted as half a vote.

 

Roles:

 

Pro-Town(10x):

 

Detective - Can learn the identity of any player once per round.

 

Medic - Can protect any player once per round. The protected player is revealed if they are targeted. If the player is targeted by more than one person (for example, Mafia and Sniper) at the same time they die anyway.

 

Oracle - When killed, the identity of the one who killed them is revealed.

 

Vigilante - Can kill any player once per round, but this power can be used only twice.

 

Restorer - Can reverse the Saboteur's effects...if they guess who was sabotaged correctly. This power can be used only twice, whether successful or not.

 

Defender - When a player is voted to be lynched, the Defender may take their place and die instead.

 

Recharger - Can fully restore the power of any player who has a limited number of uses for their power, but only once.

 

Leader - Has two lives.

 

Judge - Judge's vote always counts as two votes, but the second vote is hidden from the public.

 

Attorney - Can reset vote count for all suspects to zero at any time before vote lock, but only once.

 

Neutral(4x):

 

Sniper - Can shoot anyone once every 3 rounds. So Round 3, Round 6, Round 9, and so on.

 

Police - Can appoint anyone to be on the suspect list, but can use this power only twice.

 

Jailkeeper - Can release anyone from the suspect list BEFORE vote lock, but can use this power only twice.

 

The One - ???

 

Mafia(5x):

 

The Don - When the Don dies, the Don's killer will also die. If the Don was lynched, he may choose ONE person who voted for him to die. In addition, he may cast a secret vote at any lynch an unlimited number of times.

 

The Sneak - Can cast a secret vote, but can use this power only twice.

 

The Psycho - Can kill two people at once, but can use this power only once and is revealed upon doing it.

 

The Juggernaut - Has two lives. The loss of one life reveals his identity.

 

The Saboteur - Can disable the role powers of any player for one round. This power may be used only twice. The player who has been disabled will have neither their name nor role publicly revealed. All that will be said is that someone was disabled.

 

Sign-Up List:

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

16.

17.

18.

19.

 

---

 

Yes, I jacked the same rules page setup as Mafia 9.0. No, you cannot sue me for it.

 

As you can see, Pro-Town's numerical advantage is much less pronounced this game to keep their vast array of powers in check. The Mafia also have received further boosts in power to make up for Pro-Town's more powerful roles. The game is planned to have a Covenant theme, which will affect scenes and result in re-naming of basically everything. But that's for later! Right now, we have to fully sort out gameplay.

 

So, thoughts? Balancing suggestions? Pie?

 

I think the concept is cool, but there is a problem: PMs being sent out to all those people.

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