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Got this idea from that BZP Bionicle Forum (which Axilus pointed me towards). This is basically a discussion topic for everything Mafia. Plan whatever, do whatever, host whatever. Choice is yours.

 

Of course the games will go on like they usually do, it's just there will now be a dedicated discussion thread to discuss things not related to the game at hand (like who's hosting or whatever...x4).

 

Have at it ;) (you can blame Bnus & Centurion for the snazzy Mafia logo that I keep using).

 

 

Edited by I_Make_Big_Boom
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Well here's what I got for 10.0. Some typos here & there, and the roles need to be a little more refined (like the ones for Mafia). The other potential Mafia thing I was planning is in "conceptual stages", and I'm willing to post that here too if people want.

 

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Factions:

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How To Play:

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General Rules [READ]:

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Role Status:

 

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Edited by Squidward Tortellini
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  On 1/18/2015 at 1:55 AM, Axilus Prime said:

- A roll call for everyone to reiterate their votes can happen from time to time, and every vote cast before then WILL NOT be counted.

 

That's a problem.

 

Seeing how we have to go all the way back to dig up the votes, it is a good compromise. I do see that not everyone can post immediately after the roll call, so yea It's out.

 

People are going to have to count the votes instead of leaving it to the Hosts to do for themselves (which is already hard).

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So, Mafia 12.0 is, at the moment, a rather experimental game much like the two games Destruct hosted and is hosting. The idea is that everyone has a role. Naturally such a thing is hard to balance. So, for your feedback, we present to you...

 

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Rules:

1. You are not to bribe anyone into revealing their role.

2. You are not allowed to commit suicide.

3. You can't intentionally aid the enemy team. Be loyal to your own.

4. Neutral roles don't have win or lose conditions. They can aid either side, or do something else entirely. They do as they like, and it's up to them what their goal is.

5. You may lie.

6. Your role will be revealed after you have died.

7. No double-lynching. There will be a second phase of voting, then we will resort to RNG if necessary.

8. You can reveal, or lie about your role.

9. Do not request a role, all roles will be determined through RNG.

10. You may PM anyone in the game to receive useful information and co-operate with them.

11. You can insert any evidence into the thread.

12. Due to the fact that everyone has a role, you may NOT invite ANYONE into your role PM.

13. Ghosts cannot use their role powers, but they can vote. Their votes are counted as half a vote.

 

Roles:

 

Arbiter's forces(10x):

 

Spec-Ops Commander - Can learn the identity of any player once per round.

 

Engineer - Can protect any player once per round. The protected player is revealed if they are targeted. If the player is targeted by more than one person, however (for example, Jackal Sniper and Jul 'Mdama's forces) they die anyway.

 

Oracle - When killed, the identity of the one who killed them is revealed.

 

Elite Zealot - Can kill any player once per round, but this power can be used only twice.

 

Maintenance Grunt - Can reverse the Ranger's sabotage...if they guess who was sabotaged correctly. This power can be used only twice, whether successful or not.

 

Elite Honor Guard - When a player is voted to be lynched, the Honor Guard may take their place and die instead.

 

Spec-Ops Elite - Can fully restore the power of any player who has a limited number of uses for their power, but only once.

 

Elite Ultra - Has two lives.

 

Elite Councilor - Councilor's vote always counts as two votes, but the second vote is hidden from the public.

 

Stealth Elite - Can reset vote count for all suspects to zero at any time before vote lock, but only once.

 

Neutral(4x):

 

Jackal Sniper - Can shoot anyone once every 3 rounds. So Round 3, Round 6, Round 9, and so on.

 

Honor Guard Councilor - Can appoint anyone to be on the suspect list, but can use this power only twice.

 

Honor Guard Ultra - Can release anyone from the suspect list BEFORE vote lock, but can use this power only twice.

 

The One - ???

 

Jul 'Mdama's forces(5x):

 

Storm Zealot - When he dies, his killer will also die. If he was lynched, he may choose ONE person who voted for him to die. In addition, he may cast a secret vote at any lynch an unlimited number of times.

 

Storm Grunt - Can cast a secret vote, but can use this power only twice.

 

Elite Warrior - Can kill two people at once, but can use this power only once and is revealed upon doing it.

 

Hunter - Has two lives. The loss of one life reveals his identity.

 

Elite Ranger - Can disable the role powers of any player for one round. This power may be used only twice. The player who has been disabled will have neither their name nor role publicly revealed. All that will be said is that someone was disabled.

 

Sign-Up List:

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

16.

17.

18.

19.

 

Role Status:

 

---

 

Yes, I jacked the same rules page setup as Mafia 9.0. No, you cannot sue me for it.

 

As you can see, Pro-Town's numerical advantage is much less pronounced this game to keep their vast array of powers in check. The Mafia also have received further boosts in power to make up for Pro-Town's more powerful roles. The game is planned to have a Covenant theme, which will affect scenes and result in re-naming of basically everything. But that's for later! Right now, we have to fully sort out gameplay.

 

So, thoughts? Balancing suggestions? Pie?

Edited by Axilus Prime
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  On 1/28/2015 at 1:16 PM, Axilus Prime said:

So, Mafia 12.0 is, at the moment, a rather experimental game much like the two games Destruct hosted and is hosting. The idea is that everyone has a role. Naturally such a thing is hard to balance. So, for your feedback, we present to you...

 

---

 

Mafia 12.0: Banner Pending!

Rules:

1. You are not to bribe anyone into revealing their role.

2. You are not allowed to commit suicide.

3. You can't intentionally aid the enemy team. Be loyal to your own.

4. Neutral roles don't have win or lose conditions. They can aid either side, or do something else entirely. They do as they like, and it's up to them what their goal is.

5. You may lie.

6. Your role will be revealed after you have died.

7. No double-lynching. There will be a second phase of voting, then we will resort to RNG if necessary.

8. You can reveal, or lie about your role.

9. Do not request a role, all roles will be determined through RNG.

10. You may PM anyone in the game to receive useful information and co-operate with them.

11. You can insert any evidence into the thread.

12. Due to the fact that everyone has a role, you may NOT invite ANYONE into your role PM.

13. Ghosts cannot use their role powers, but they can vote. Their votes are counted as half a vote.

 

Roles:

 

Pro-Town(10x):

 

Detective - Can learn the identity of any player once per round.

 

Medic - Can protect any player once per round. The protected player is revealed if they are targeted. If the player is targeted by more than one person (for example, Mafia and Sniper) at the same time they die anyway.

 

Oracle - When killed, the identity of the one who killed them is revealed.

 

Vigilante - Can kill any player once per round, but this power can be used only twice.

 

Restorer - Can reverse the Saboteur's effects...if they guess who was sabotaged correctly. This power can be used only twice, whether successful or not.

 

Defender - When a player is voted to be lynched, the Defender may take their place and die instead.

 

Recharger - Can fully restore the power of any player who has a limited number of uses for their power, but only once.

 

Leader - Has two lives.

 

Judge - Judge's vote always counts as two votes, but the second vote is hidden from the public.

 

Attorney - Can reset vote count for all suspects to zero at any time before vote lock, but only once.

 

Neutral(4x):

 

Sniper - Can shoot anyone once every 3 rounds. So Round 3, Round 6, Round 9, and so on.

 

Police - Can appoint anyone to be on the suspect list, but can use this power only twice.

 

Jailkeeper - Can release anyone from the suspect list BEFORE vote lock, but can use this power only twice.

 

The One - ???

 

Mafia(5x):

 

The Don - When the Don dies, the Don's killer will also die. If the Don was lynched, he may choose ONE person who voted for him to die. In addition, he may cast a secret vote at any lynch an unlimited number of times.

 

The Sneak - Can cast a secret vote, but can use this power only twice.

 

The Psycho - Can kill two people at once, but can use this power only once and is revealed upon doing it.

 

The Juggernaut - Has two lives. The loss of one life reveals his identity.

 

The Saboteur - Can disable the role powers of any player for one round. This power may be used only twice. The player who has been disabled will have neither their name nor role publicly revealed. All that will be said is that someone was disabled.

 

Sign-Up List:

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

16.

17.

18.

19.

 

---

 

Yes, I jacked the same rules page setup as Mafia 9.0. No, you cannot sue me for it.

 

As you can see, Pro-Town's numerical advantage is much less pronounced this game to keep their vast array of powers in check. The Mafia also have received further boosts in power to make up for Pro-Town's more powerful roles. The game is planned to have a Covenant theme, which will affect scenes and result in re-naming of basically everything. But that's for later! Right now, we have to fully sort out gameplay.

 

So, thoughts? Balancing suggestions? Pie?

 

I think the concept is cool, but there is a problem: PMs being sent out to all those people.

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