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Mafia 15.0:

Asassin's Creed: 15 

War

(name subject to change)

Hosted by the sexiest host Kid Flash! and his just as sexy co-host UNSC Spartan II!

Rules:

 

 

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Roles:

 

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Let me know what you think of 15.0 remember this is concept not everything is final.

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Interesting setup, with Pro-Town and Neutral somewhat switched around. I have a few suggestions. With the Assassins being quite powerful, the Templars will need great power too. You mentioned a Templar equivalent of Detective so there's one already.

 

Templar Spy - Can discover a player's role once per round.

 

Templar Grand Master - Vote counts as 2 votes, and when he is killed his killer will also die. If he is lynched, he may select one of the people who voted for him to die.

 

Templar Bodyguard - Has THREE lives.

 

Templar Executioner - Can kill 2 people in one round, but only once.

 

Shay Patrick Cormac - Can take on the power of any Assassin role he chooses at the start of the game, thus bringing said power to the Templar side. Once chosen, the copied role cannot be changed.

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  On 2/6/2015 at 10:51 AM, Axilus Prime said:

Interesting setup, with Pro-Town and Neutral somewhat switched around. I have a few suggestions. With the Assassins being quite powerful, the Templars will need great power too. You mentioned a Templar equivalent of Detective so there's one already.

 

Templar Spy - Can discover a player's role once per round.

 

Templar Grand Master - Vote counts as 2 votes, and when he is killed his killer will also die. If he is lynched, he may select one of the people who voted for him to die.

 

Templar Bodyguard - Has THREE lives.

 

Templar Executioner - Can kill 2 people in one round, but only once.

 

Shay Patrick Cormac - Can take on the power of any Assassin role he chooses at the start of the game, thus bringing said power to the Templar side. Once chosen, the copied role cannot be changed.

 

Some of these will be used, thanks for the advice.

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Fully complete Mafia 15.0 roles list:

 

Mafia 15.0: ROLES

 

Assassin's Against Templars. Can side with The People.

1x Initiate: Can investigate a player of their choice to reveal that player's role once every round. Can also kill a player.

3x Assassin: Each Assassin can carry out a kill. Only one target can be killed per round, so the Assassin's have to take turns in killing.

1x Mentor: Can change a Peasant into an Assassin Trainee. The Peasant is decided by RNG. Can also kill a player.

1x Defender: Can protect a target every round, or revive a dead Assassin. They can only choose to revive a dead assassin once. If the assassin who is revived hasn't used their ability, they can use it. Can also kill a player.

 

The People - Can not win, but can have a huge affect on who wins the game. Can side with Templars, or Assassins. They do not all have to support the same side, each individual can split off to support which ever side they want, if they choose to help only one.

1x King: Has the ability to cast two votes in one round. Can use this ability twice.

1x Guard: Has 2 lives.

1x Mercenary: Can kill a target of their choice once every three rounds.

3x Peasant: Have the ability to vote. 

 

Templars Against Assassins. Can side with The People.

1x Templar Spy: Can investigate a player of their choice to reveal that player's role once every 2 rounds. Can also kill a player.

1x Templar Executioner: Can kill 2 players in a round but only once. Can kill one player on other rounds.

3x Templar Henchman: Each Templar can carry out a kill. Only one target can be killed per round, so the Templar have to take turns in killing.

1x Templar Juggernaut: Has two lives and can kill a player.

 

 

Note: All roles can vote.

Edited by RIP Monty Oum
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Alright, so this is still an early work in progress and I'm going to be assuming a game of 20 people.

 

Here's the haps for mafia station 13!

 

2 sides, Traitors and Crew members.

 

6 x Traitors:

 

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14 x Crew:

 

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Edited by Ledgend1221
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Monty - Ah, so this time the goal of both sides is to avoid killing innocents rather than enemies, and be the first to eliminate the enemy team? That actually sounds like a lot of fun. And they'd still have to keep their identities secret so as not to expose themselves to the enemy's killings.

 

It also adds an interesting "better them than us" dynamic to the whole thing. In keeping their identities secret, both factions make it more likely that the enemy will "miss" and hit a neutral instead.

 

I see how this can work. Now, will someone come in and analyze this for balance issues? Because I'm no good at that.

 

Ledgend - That is REALLY long, I will have to read it later.

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  On 2/8/2015 at 2:19 PM, Axilus Prime said:

Monty - Ah, so this time the goal of both sides is to avoid killing innocents rather than enemies, and be the first to eliminate the enemy team? That actually sounds like a lot of fun. And they'd still have to keep their identities secret so as not to expose themselves to the enemy's killings.

 

It also adds an interesting "better them than us" dynamic to the whole thing. In keeping their identities secret, both factions make it more likely that the enemy will "miss" and hit a neutral instead.

 

I see how this can work. Now, will someone come in and analyze this for balance issues? Because I'm no good at that.

 

Spot on. Thanks for the feedback.

 

I added a counter-part for each role between the Assassins and Templars. Neutral town is also balanced. Note: Neutral town do not all have support the same side, they can split off if the want. (Will add that to the roles post)

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