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  On 3/1/2015 at 7:30 PM, Caboose The Ace said:

 

^

 

Why not? :)

 

Mafia is at its best I think when Neutral gets heavily involved.

 

It adds more depth to the game and an extra layer of strategy.

 

Its been too long since we've had a straightforward game void of the chance that Neutral brings to the table. Sometimes its good to go back to the basics and not be too complicated.

 

Honestly I never liked Neutral. They eat up too much, and balancing things with them there is tough. Not to mention that they could all work with Mafia and spell certain doom for Protown.

 

And it's 15.0. I want to do something special for that game. Nostalgic, like the old games.

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I highly doubt a game like Mafia needs 3 hosts. There's only need for a max of 2.


Oh, and if you're going to Host then you better commit, and not be afk all the time.


Hosting for future games:

 

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  • 3 weeks later...

TQ3BxDa.png


Rules:


1. You are not to bribe anyone into revealing their role.


2. You are not allowed to commit suicide.


3. You can't intentionally aid the enemy team. Be loyal to your own.


4. Neutral roles don't have win or lose conditions. They can aid either side, or do something else entirely. They do as they like, and it's up to them what their goal is.


5. You may lie.


6. Your role will be revealed after you have died.


7. No double-lynching. There will be a second phase of voting, then we will resort to RNG if necessary.


8. You can reveal, or lie about your role.


9. Do not request a role, all roles will be determined through RNG.


10. You may PM anyone in the game to receive useful information and co-operate with them.


11. You can insert any evidence into the thread.


12. Due to the fact that everyone has a role, you may NOT invite ANYONE into your role PM.


13. Ghosts cannot use their role powers, but they can vote. Their votes are counted as half a vote.


 


Roles:


 


Arbiter's forces(10x):


 


Spec-Ops Commander - Can learn the identity of any player once per round.


 


Engineer - Can protect any player once per round. The protected player is revealed if they are targeted. If the player is targeted by more than one person, however (for example, Jackal Sniper and Jul 'Mdama's forces) they die anyway.


 


Oracle - When killed, the identity of the one who killed them is revealed.


 


Elite Zealot - Can kill any player once per round, but this power can be used only twice.


 


Maintenance Grunt - Can reverse the Ranger's sabotage...if they guess who was sabotaged correctly. This power can be used only twice, whether successful or not.


 


Elite Honor Guard - When a player is voted to be lynched, the Honor Guard may take their place and die instead.


 


Spec-Ops Elite - Can fully restore the power of any player who has a limited number of uses for their power, but only once.


 


Elite Ultra - Has two lives.


 


Elite Councilor - Councilor's vote always counts as two votes, but the second vote is hidden from the public.


 


Stealth Elite - Can reset vote count for all suspects to zero at any time before vote lock, but only once.


 


Neutral(4x):


 


Jackal Sniper - Can shoot anyone once every 3 rounds. So Round 3, Round 6, Round 9, and so on.


 


Honor Guard Councilor - Can appoint anyone to be on the suspect list, but can use this power only twice.


 


Honor Guard Ultra - Can release anyone from the suspect list BEFORE vote lock, but can use this power only twice.


 


The One - ???


 


Jul 'Mdama's forces(5x):


 


Storm Zealot - When he dies, his killer will also die. If he was lynched, he may choose ONE person who voted for him to die. In addition, he may cast a secret vote at any lynch an unlimited number of times.


 


Storm Grunt - Can cast a secret vote, but can use this power only twice.


 


Elite Warrior - Can kill two people at once, but can use this power only once.


 


Hunter - Has three lives. The loss of one life reveals his identity.


 


Elite Ranger - Can disable the role powers of any player for one round. This power may be used only twice. The player who has been disabled will have neither their name nor role publicly revealed. All that will be said is that someone was disabled.


 


Sign-Up List:


1.


2.


3.


4.


5.


6.


7.


8.


9.


10.


11.


12.


13.


14.


15.


16.


17.


18.


19.


 


Role Status:


KlyfFQy.png?1


---


 


Hail Destruct. He made those. With that, I pronounce Mafia 11.0's setup complete.

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  • 4 weeks later...

mafia14.jpg


 


(Speech, which I will type later.)


 


Previous Mafia games


 


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Rules:


 


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Roles/Factions:


 


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Sign up list:


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I tweeked the Mafia a bit...


 

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Okay a few things need to be addressed. ^

 

No suicides.

 

No double lynching.

 

Those are the two things that should be kept in.

 

25 players.... pushing it but I think this could work if we get enough ( do be prepared that 14.0 might not get enough players )

 

I do think you have made the Detective op but after seeing what the mafians have....

 

Maybe take away the lives thing from the Detective and give them to a Pro town ( a pro town juggernaut ) as not being able to be killed for two round is just op.... along with having two lives.

 

The physic seems a little underpowered.....

 

:)

 

 

 

 

 

Edited by Caboose The Ace
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Re-edited my Mafia 15.0 post.

 

I'll take that 12.0 spot btw. 15.0 is up for grabs now.

 

VvMaPVK.png

Self Destruct is your host this evening!

 

Mafia 12.0: The *Void of complicated crap* edition of Mafia. So in a nutshell there's absolutely NO Neutral, or fringe Faction aside from Pro-Town, and Anti-Town. Yayee.

 

How To Play:

 

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Factions:

 

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General Rules [READ]:

 

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Player List:

 

20 or more if player attendance becomes larger in the next few games.

 

Role Status:

 

ZdKh8cR.png

 

Edited by Self Destruct
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  On 4/17/2015 at 5:59 AM, Caboose The Ace said:

Okay a few things need to be addressed. ^

 

No suicides.

 

No double lynching.

 

25 players.... pushing it but I think this could work if we get enough ( do be prepared that 14.0 might not get enough players )

 

I do think you have made the Detective op but after seeing what the mafians have....

 

Maybe take away the lives thing from the Detective and give them to a Pro town ( a pro town juggernaut ) as not being able to be killed for two round is just op.... along with having two lives.

 

The physic seems a little underpowered.....

 

Suicides are available for a reason...raisins.

 

Double Lynching...there must be a vote to do so. So there might be no double lynching at all during the game. But it is a possibility.

 

If there are not 25 players, then I will adjust the game.

 

The psychic is not op...1 he or she can tell anybody, whether it be mafia or pro their findings. 2 there is already a detective, which means if the player he trusts with his info tells everybody that somebody is important, the psychic can find out who it is, and can tell everybody, or contact mafia. If they choose to do so.

 

 

 

Besides that, does anybody think I should get rid of the white background in the logo? Or slim it down?

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  On 4/25/2015 at 5:12 AM, Caboose The Ace said:

Police: Can put or take out anybody from the suspect list 4 times throughout the game.

 

I really think this is op, you should tone it down to 2 times per game. :)

Nah, I don't think it is...

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