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  On 4/25/2015 at 6:45 PM, Mr Kittens and Gibberish said:

 

But I am tha host?

 

 

So? Are you implying that just because you're host that means you know what's best 100% of the time? I'm trying to help you out. You don't have to listen to me if you don't want to, but I really think your game will suffer if you don't take our advice.

 

Oh, and you can have 15.0 since I took 12.0's spot.

 

 

Detective 1x - Can investigate 1 person every round, and has two lives.

(once he/she loses a life, they can not be attempted to kill for 2 rounds)

 

Get rid of the extra life, and anti-death thing.

 

Medic 1x: Can protect any citizen once every round.

 

Nothing wrong with this.

 

The Oracle 1x: All knowing, and all mighty! Has the ability to stop a lynching twice

(Can not use their power at start of the game(Duh...).

 

So does the Lynch not happen or what? Canceled? Word it better.

 

Citizens 14x

 

Add a description for these even though they have no power.

 

Henchmen x3: Can vote who to kill, and who to do the deed.

 

Add a description saying they have no power. All of Mafia decides who to kill, not just the Henchmen.

 

Juggernaut x1: has 3 lives.

 

Nothing wrong with this.

 

Don x1: Can cast 4 secret votes throughout the game, and has 1 extra life.

 

Lower the secret vote count to 2. Get rid of the extra life, and instead make it where the Juggernaut needs to lose a life before the Don can die.

 

The Grimm Reaper: Can kill or bring back one person once every 3 rounds.

 

The Reaper represents death, not life. Also, I think the death/revive count should be kept at 2.

 

Police: Can put or take out anybody from the suspect list 4 times throughout the game.

 

Keep it at 2.

 

Psychic: Is like the Detective, but can only use their power once every 4 rounds and can share their findings with Pro-Town, or Mafia.

 

Seems alright here.

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The point of posting a game in the discussion topic is to get advice on game balance, Kittens. I can assure you that Mafia 11.0 would not be the even fight it is now if I hadn't taken the advice given to me by these people. (Seriously, as of this round it's 2 players alive in each faction. Whoever wins is gonna win by one person.) So you should heed what they say.

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  On 4/28/2015 at 4:56 PM, Church said:

What mafia games in the future are still open? Since SD took 12.0, 15.0 is now open, but is Kittens moving to 15.0 or keeping 14.0? I'd like to host one eventually, so just getting feelers out there.

 

Im going to stick to 14, you can have 15, other wise you have to wait a longer while.

 

Detective 1x - Can investigate 1 person every round, and has two lives.

(once he/she loses a life, they can not be attempted to kill for 2 rounds)

 

Get rid of the extra life, and anti-death thing.

 

I guess I will get rid of the extra life, don't know what I was thinking...I think I was tired when I typed it up.

 

Medic 1x: Can protect any citizen once every round.

 

Nothing wrong with this.

 

Ks...

 

The Oracle 1x: All knowing, and all mighty! Has the ability to stop a lynching twice

(Can not use their power at start of the game(Duh...).

 

So does the Lynch not happen or what? Canceled? Word it better.

 

Wait what!?! That must have been an error, I will edit that.

 

Citizens 14x

 

Add a description for these even though they have no power.

 

I guess I will do that.

 

Henchmen x3: Can vote who to kill, and who to do the deed.

 

Add a description saying they have no power. All of Mafia decides who to kill, not just the Henchmen.

 

Im just implying on what they can do. they do have no power...I will edit the other descriptions so it makes more sense. Because again I was tired when I typed everything up. I'm just one of those lazy guys that puts things that must be done to a further time.

 

Juggernaut x1: has 3 lives.

 

Nothing wrong with this.

 

Ks

 

Don x1: Can cast 4 secret votes throughout the game, and has 1 extra life.

 

Lower the secret vote count to 2. Get rid of the extra life, and instead make it where the Juggernaut needs to lose a life before the Don can die.

 

I think I will change his/her power into something else, because I realised this has already been done.

 

The Grimm Reaper: Can kill or bring back one person once every 3 rounds.

 

The Reaper represents death, not life. Also, I think the death/revive count should be kept at 2.

 

There is no death/revive count at all, he is a replacement for the sniper, but instead of killing somebody, he can also bring somebody back.

 

Police: Can put or take out anybody from the suspect list 4 times throughout the game.

 

Keep it at 2.

 

Ill tone it down to three.

 

Psychic: Is like the Detective, but can only use their power once every 4 rounds and can share their findings with Pro-Town, or Mafia.

 

Seems alright here.

 

Ks

 

Also I will take 18.0!

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Everyone hosting needs to come out and say it. I'm going to update the list tomorrow.

 

And please keep the number of confirmed games you're hosting at 1. After your game is over then you should worry about your next game. It's already crowded as it is, so don't hog the spots.

 

This goes for everyone, not just you Kittens.

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Ok then...I am still doing Mafia 14 though.


  On 4/29/2015 at 5:22 AM, Caboose The Ace said:

Kittens if I'm hosting 16.0 that means 15.0 is already taken, by someone. :)

 

It was taken, by Selfie. But then he went to 12 all of a sudden, see below...

  On 4/17/2015 at 6:58 AM, Self Destruct said:

 

  On 4/17/2015 at 6:18 AM, Mereel said:

someone else might as well move their game into 12.0's slot Spartan hasn't really shown interest in Mafia lately and I'm starting to be less active forum wise

 

Re-edited my Mafia 15.0 post.

 

I'll take that 12.0 spot btw. 15.0 is up for grabs now.

 

VvMaPVK.png

Self Destruct is your host this evening!

 

Mafia 12.0: The *Void of complicated crap* edition of Mafia. So in a nutshell there's absolutely NO Neutral, or fringe Faction aside from Pro-Town, and Anti-Town. Yayee.

 

How To Play:

 

  Reveal hidden contents

 

 

Factions:

 

  Reveal hidden contents

 

 

General Rules [READ]:

 

  Reveal hidden contents

 

 

Player List:

 

20 or more if player attendance becomes larger in the next few games.

 

Role Status:

 

lI7E0B4.png

 


Oh by the way Selfie, what did you make the Role Status list with?

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  On 4/29/2015 at 9:30 PM, Mr Kittens and Gibberish said:

Ok then...I am still doing Mafia 14 though.

 

It was taken, by Selfie. But then he went to 12 all of a sudden, see below...

 

Oh by the way Selfie, what did you make the Role Status list with?

 

Gimp 2. It's a free program that's similar to Adobe Photoshop.

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Hosting:

 

11.0: Covenant Edition

  • Axilus Prime
  • Frankenzer

12.0: Classic

  • Self Destruct

13.0: Mafia Station

  • Ledgend1221
  • Caboose the Ace

14.0

  • Mr Kittens and Gibberish

15.0:

  • Church

16.0

  • Pbrabbit
  • Caboose The Ace
  • Yang Xiao Long

 

Hosts of 16.0: do you really think you need 3 hosts? Pbrabbit is not the most active guy around (no offense), and Caboose is already co-hosting 13.0. Yang can be afk sometimes, but he's been generally active recently (of course this could change for all of you).

 

I just don't think that any of the near-future games could warrant the use of 3 hosts unless the number of participants increases dramatically (OR if the complexity of the games increases). What are all 3 of you going to do? Divide the work? Do the work for another host if they're afk? Have one of you deal with PMs?

 

If you really want to do this then fine, go ahead. I'm just giving some advice from one host to another. I've had to deal with afk hosts before (Yang was semi-afk in 8.0, and Bnus was completely absent in 10.0).

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To be honest I don't want to co host 13.0 anyone. :)

I'm not needed for it and would rather play it.

 

On the other hand for 16.0 I'm still interesting in it and the most regularly active of the two overall, I can make sure the scenes get out on time among other things.

Edited by Caboose The Ace
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post-15182-0-01804000-1431391305.png

(Speech, which I will type later.)

 

Previous Mafia games

 

  Reveal hidden contents

 

Rules:

 

  Reveal hidden contents

 

 

Roles/Factions:

 

 

  Reveal hidden contents

 

 

Sign up list:

 

  Reveal hidden contents

 

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  On 4/29/2015 at 8:57 PM, Church said:

If 15.0 is not taken, I will host it. Am open to co-hosts, if anyone is interested, especially since it will be my first game.

I will help you co-host. As long as you're working with me of course. ;)

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Ah, I see the concern with 16.0. And It is true, I am not the most active guy around here. Although, if I am running a Mafia Game, I'll make myself more active to do it. I know I haven't had the best active record, but I'm willing to do so. And as for 3 Mafia hosts, the co hosts and I will work out who does what and such. More to come.

 

As for Mafia 16.0 News...

 

The theme of the game will be STAR WARS!!!!

The Idea was Caboose's! More info to come soon!

 

Edit as of 12:07 pm 5-4-15

 

The Official title: 

 

Mafia XVI :

The Forum Awakens

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Here's a pretty outlandish game. It's still under construction, and there's a possibility that the whole thing could be changed to something else, so feel free to give as much feedback as possible.

 

I'm still trying to look for loopholes, and problems.

 

tvHlM0p.png

Hi, I'm Self Destruct, and this is Jacka... I mean Mafia.  nuke.gif

 

Mafia: Shadow Realm: A totally unorthodox version of Mafia that includes a new form of round: The Shadow Realm. In addition 2 ancient roles that oversee the realms of Light & Shadow have now been awoken, and their power could decide the fate of the entire game!

How To Play:

  Reveal hidden contents

 

 

Factions:

  Reveal hidden contents

 

 

General Rules: [READ]:

  Reveal hidden contents


 
Player List:
 
22+
 
Role Status:

 

Edited by Self Destruct
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  On 5/11/2015 at 11:13 PM, Total Mayh3m said:

can i design some logos? If so, send me some info

 

Can you slightly trim my pic so the height is smaller, and add a dark Grey background, with rising Black Fog?

 

mafia14.jpg

Since I am finished with the Concept of my game...can I post the sign up thread and have a mod lock it until its time to play it?

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