PBinTheDecree Posted October 18, 2011 Report Share Posted October 18, 2011 wow.. i picked up reach today again even though i thought i wasn't going too. Zero bloom is the best thing to happen to this game. The pace is way faster and even the armor abilities don't seem that bad with zero bloom. I still think for reach they should be pickups and not a loadout. A few more tweaks to this game and it could be something amazing. Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted October 19, 2011 Report Share Posted October 19, 2011 So..... your all for the blooming reticule not being in the game? Please rephrase your statement to be acurate to what changes they made. Example... I love the "No Bloom" playlists. The MegaloScript execution to change the memory values of 7 of the DMR weapon fields was great. Nulling or limiting the distance the reticule blooms as well as lowering the firing radius was a cool fresh addition to the traditional gameplay. You see the difference right? When people read your post about it, you give the impression that the little blooming reticule on your HUD is why the weapons fire the way they do. No disrespect man, just trying to educate everyone here, one post at a time. Quote Link to comment Share on other sites More sharing options...
BirdieJuice Posted October 21, 2011 Report Share Posted October 21, 2011 bleed thru sucks. Quote Link to comment Share on other sites More sharing options...
AvengingCrusade Posted October 21, 2011 Report Share Posted October 21, 2011 I like bleed through. It helps. I really like what they are doing with the game now. 343 is doing well Quote Link to comment Share on other sites More sharing options...
CandiBunni Posted October 22, 2011 Report Share Posted October 22, 2011 bleed thru sucks. It helps against people who love to sprint and double melee, so I don't think it does. Now instead of having to have their shields be completely removed, I can simply melee them after shooting them a few times when they go in for the double melee. I don't think that sucks. 1 Quote Link to comment Share on other sites More sharing options...
343industries Posted October 22, 2011 Report Share Posted October 22, 2011 It helps against people who love to sprint and double melee, so I don't think it does. Now instead of having to have their shields be completely removed, I can simply melee them after shooting them a few times when they go in for the double melee. I don't think that sucks. Post of the day right here. Quote Link to comment Share on other sites More sharing options...
TankKill Posted October 22, 2011 Report Share Posted October 22, 2011 Post of the day right here. Agreed Quote Link to comment Share on other sites More sharing options...
FIREN4 Posted November 2, 2011 Report Share Posted November 2, 2011 Does bleed through affect armor lock? I luv bleed through btw Quote Link to comment Share on other sites More sharing options...
Kurt S-501 Posted November 2, 2011 Report Share Posted November 2, 2011 Does bleed through affect armor lock? I luv bleed through btw no. When you take damage in armor lock you lose energy, thus losing time in armor lock. Quote Link to comment Share on other sites More sharing options...
Absolute Dog Posted November 2, 2011 Report Share Posted November 2, 2011 It helps against people who love to sprint and double melee, so I don't think it does. Now instead of having to have their shields be completely removed, I can simply melee them after shooting them a few times when they go in for the double melee. I don't think that sucks. Well said Mystic. Quote Link to comment Share on other sites More sharing options...
FIREN4 Posted November 4, 2011 Report Share Posted November 4, 2011 no. When you take damage in armor lock you lose energy, thus losing time in armor lock. aww. No wonder, when i was shot with an RPG my armor lock only lasted 2 seconds. And i died seconds later.... Quote Link to comment Share on other sites More sharing options...
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