Zandril Posted June 12, 2015 Report Share Posted June 12, 2015 This map's first version was room-based and...well, it was bad. Now I know that making room-based maps is just NOT my forte. I included some Before & After screenshots to show how the map has changed. Cordus is an asymmetric 2v2 map built on Skyward. Top Gold is the main power position in the map and it can be countered by 3 different platforms. Most of the gameplay involves controlling the map's main platforms and pushing up using several of the map's jumps and flanks. Weapons & Powerups-Snipes-Brute Shot-OS Map is in my File Share. GT: Zandril S312 5 Quote Link to comment Share on other sites More sharing options...
Drizzy_Dan Posted June 12, 2015 Report Share Posted June 12, 2015 I like how you let more light in, that makes a lot of difference on a map. I will try to play test this with some guys in the upcoming game night tonight if I make it and give some proper feedback. 2 Quote Link to comment Share on other sites More sharing options...
Zandril Posted June 26, 2015 Author Report Share Posted June 26, 2015 https://www.youtube.com/watch?v=RGnxFH5SN5s Quote Link to comment Share on other sites More sharing options...
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