John-117 Posted October 21, 2011 Report Share Posted October 21, 2011 The time has come for the next update! ALL the achievements: Top Shot Get 3 headshot kills in a row in a matchmade game. 50 points Emergency Room Infect 3 players in a single round in a matchmade Infection game. 15 points Stick it to the Man! Stick and kill the flag carrier with a Plasma Grenade in a matchmade game. 20 points Dive Bomber Perform a Beat Down on an enemy player while using the Jetpack during a matchmade game. 50 points License to Kill Run over 5 people with a Ghost in a matchmade game. 15 points Bounty Hunter Capture 10 skulls at once in a matchmade Headhunter game. 75 points From Hell's Heart Kill an enemy player that sticks you with a Plasma Grenade with their own grenade in a matchmade game. 25 poin Pillar of Autumn Complete the level “Pillar of Autumn” on any difficulty. 25 points Halo Complete the level “Halo” on any difficulty. 25 points Truth and Reconciliation Complete the level “Truth and Reconciliation” on any difficulty. 25 points The Silent Cartographer Complete the level “The Silent Cartographer” on any difficulty. 25 points Assault on the Control Room Complete the level “Assault on the Control Room” on any difficulty. 25 points 343 Guilty Spark Complete the level “343 Guilty Spark” on any difficulty. 25 points The Library Complete the level “The Library” on any difficulty. 25 points Two Betrayals Complete the level “Two Betrayals” on any difficulty. 25 points Keyes Complete the level “Keyes” on any difficulty. 25 points The Maw Complete the level “The Maw” on any difficulty. 25 points Birth of a Spartan Complete every level of the game on Normal difficulty. 10 points Believe in a Hero Complete every level of the game on Heroic difficulty. 20 points Living Legend Complete every level of the game on Legendary difficulty. 50 points Standard Operating Brocedure Complete any level on Normal difficulty cooperatively. 10 points Brovershield Complete any level on Heroic difficulty cooperatively. 20 points Bro Hammer Complete any level on Legendary difficulty cooperatively. 50 points He’s Unstoppable! Complete any level on Heroic difficulty or higher without taking health damage. 20 points Level-Specific Achievement List Overshields are for Sissies Complete the level “Pillar of Autumn” on Legendary without picking up an Overshield. 10 points Walk it Off Complete the level “Pillar of Autumn” on Legendary without picking up a health kit. 25 points No-Fly Zone Destroy three Banshees in the level “Halo” on any difficulty. 10 points How Pedestrian Complete the level “Halo” on any difficulty without entering a vehicle. 25 points All According to Plan… Kill all the enemies in the first encounter of the level “Truth and Reconciliation” without being detected. 10 points Close Quarters Combat Complete the level “Truth and Reconciliation” with at least four rounds left in your Sniper Rifle. 25 points Beachhead Storm the Beach on the level “The Silent Cartographer” without losing any marines on Heroic difficulty or above. 10 points Grenadier After activating the map in the level “The Silent Cartographer,” complete the rest of your mission without firing a shot on Heroic difficulty or above. 25 points Wraith Hunter Destroy four Wraith tanks in the level “Assault on the Control Room.” 10 points I’ll Be Taking That! Pilot a Banshee on the level “Assault on the Control Room.” 25 points This One’s for Jenkins! Kill 50 Flood Combat Forms on the level “343 Guilty Spark” on Heroic difficulty or higher. 10 points Breaking Quarantine Escape the Forerunner facility on the level “343 Guilty Spark” in 21 minutes. 25 points That Just Happened Complete the level “The Library” on Heroic difficulty or higher without dying. 10 points Speed Reader Complete the level “The Library” on Legendary difficulty in 30 minutes or less. 25 points Look Out for the Little Guys Complete the level “Two Betrayals” on Heroic difficulty or higher without killing any Grunts. 10 points Leave It Where It Lay Complete the level “Two Betrayals” on Legendary difficulty without picking up a new weapon. 25 points Tying Up Loose Ends Kill every Elite on the level “Keyes” on Heroic difficulty or above. 10 points Popcorn.gif Kill 100 Flood Infection Forms on the level “Keyes” on Heroic difficulty or above. 25 points This Side Up Complete the Warthog ride on the level “The Maw” without being forcibly ejected from your vehicle. 10 points Never Tell Me the Odds Complete the Warthog ride on the level “The Maw” on Legendary difficulty with at least a minute remaining on the countdown. 25 points New Feature Completion Achievement List What have we here? Read a terminal. 10 points Heavy Reading Read half the terminals hidden throughout the campaign. 25 points Dear Diary… Read all of the terminals hidden throughout the campaign. 50 points Looks like the Oddball Find your first campaign skull. 10 points Skulls Taken! Locate half of the skulls hidden throughout the campaign. 25 points Headhunter Locate all the skulls hidden throughout the campaign. 50 points Tsantsa Complete any level with iron and two other skulls active at Heroic difficulty or higher. 50 points DO NOT HANG ME! To help pass the time during the final stretch before release, I thought we could talk about Hang 'Em High—or, as the Anniversary reimagining is called, High Noon. Officially announced at New York Comic-Con, this particular map was spotted by several eagle-eyed trailer watchers many moons ago. For those that remember its predecessors, it will return you to a familiar playspace full of canyons and catwalks—one that is densely-packed with platforms, corridors, and cover. Of all the maps in Anniversary, High Noon probably got the most work. It also caused a rivalry dating back to Halo 2 to surface. From Chad: Hang 'Em High is an old battlefield for Max Hoberman and myself. Back when Certain Affinity was less than 10 people (compared to the 70+ they are now), we undertook remaking the map for Halo 2's final map pack. Back then, I had wanted to remake the map as Forerunner to match its original aesthetic, but Max argued (not entirely incorrectly) that the only thing that made Hang 'Em High Forerunner was the color of the textures and some of the repeating patterns. Ultimately we took "Tombstone" in the direction of an old rock quarry from which a city can be seen burning in the aftermath of the Covenant invasion. I can only imagine how my then-new coworkers must've felt. I had been at 343 for maybe a month or two when we travelled down to CA, and within minutes of the discussion turning to Hang 'Em High, the publishing team found themselves watching their new designer and the CEO of their partner arguing with each other in the middle of the room. Of course, there were no hard feelings; Max and I are good friends, and he's been a great mentor to me. That's just how we work. That, and pitching game ideas that are often laden with innuendo. I would say no comment, but I actually have several I'd like to make. Unfortunately, none of them can be repeated in present company. Why must it be so hard? And yes, I'll just leave that dangling right there. Back to the work that went into this map. Hang 'Em High was tackled in the early phase of Anniversary, a time when we were ironing out what you might call the "visual identity" of the Multiplayer maps. Damnation/Penance was still early in development; so early, in fact, that we weren't sure it would pan out as a Covenant map. It was during this time that CA was given the leeway to experiment with Hang 'Em High's rebirth. They didn't think "gray" was going to work, so they opted for a sandstone appearance, much like Sandbox and Sandtrap from Halo 3. Building bridges and platforms from what looked like beaten copper yielded interesting results, and the map began to transform into something reverent. However, fiction-related and practical problems began popping up. It was then that CA gave us our first good look at what was to become Penance, and with that good look came the realization that we could maintain the spirit of the original maps while taking creative license to fill in the gaps left by 10 years of development and a new generation of hardware. With that lesson learned, everybody decided maybe it was possible to make Hang 'Em High out of Forerunner materials. And thus, work on this particular map restarted. Throughout its evolution, a lot of exploration was done into the nature of Forerunner architecture and technology. Let's just say I think the Franchise team might have had as much fun working on this map as CA did! In its final version, High Noon is an iteration of the Forerunner Slipspace portal technology. With the portal active, the storm swirling around it picks up anything loose and hurls it about, resulting in a whirlwind of debris surrounding the center of the portal device. Your battle occurs in a barely sheltered structure that acts almost as a sort of observation deck to the power of the portal storm. The result is breathtaking, and Chad told Max so. From what I heard, there may have even been tongue involved. Of the neener-neener variety, of course. Aside from the aesthetic, there were some design changes made to account for the inclusion of Armor Abilities. A few tunnels and ramps have been added that allow for back-door access to either base. Similarly, a couple of gravity lifts give alternative approaches to movement should you ever find yourself without a jetpack. And, as with the other maps, each new path can be removed via Forge to create a more classic map experience. In fact, we've already done that, and you'll be able to play both versions of the map in the very near future. Yes, you read that right: very near future. We're at weeks now, people. No longer months. And guess what? It will soon be days... I HAVE KINECTIONS! [media=''] [/media] We released an entire smorgasbord of Halo-related news throughout the entirety of New York Comic-Con weekend, and Hang 'Em High was just a small part of that varied number of figurative dishes. Also included were the tasty specifics of Kinect functionality in Halo: Anniversary. Not only will that little black box allow you to use voice commands, but it will also assist you in gathering canonical information while out and about on your Campaign adventures. Check out this handy-dandy PR-friendly bulleted list of specifics, and then watch the behind-the-scenes video to get a glimpse into that feature, and also the Anniversary Campaign as a whole. • Analyze Mode– Analyze Mode is a Kinect-exclusive feature that allows players to scan items of interest within the Halo: Anniversary campaign to populate the Library, an interactive encyclopedia of Halo lore. Once in Analyze Mode, you can add new articles of interest to the Library by focusing the reticule on them and saying, "Scan." • The Library – The Library is an expansive index that provides detailed information on items of interest players have scanned through Analyze Mode, such as vehicles, characters, enemies, and weapons. Through the use of gesture controls, players can explore the entire Library at any time and then return to the campaign to continue unlocking more secrets within the Halo universe. • Voice Commands– Harness the technology of Kinect for Xbox 360 to reload your weapon, throw grenades, switch seamlessly between Classic and Remastered graphics and more, using only your voice. HALO WAYPOINT FALL UPDATE! [media=''] [/media] Well as a great rabbit said, thats all folks! Until next time! Link to comment Share on other sites More sharing options...
343industries Posted October 21, 2011 Report Share Posted October 21, 2011 First 7 achievements of this list come with Anniversary but are actually for Halo Reach, they are multiplayer achievements. And luckily, not map exclusive. Bounty Hunter and From Hell's Heart are going to be tough to get. Link to comment Share on other sites More sharing options...
Haloboy Posted October 21, 2011 Report Share Posted October 21, 2011 some are really hard! I like that and I also love the idea with the skulls :3 Link to comment Share on other sites More sharing options...
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