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Will it be good?


Lunar_Lemon

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         Hello, I'm a new member on this forum and went through reading some other posts. None, that I say, post the same inquiry that I do. I want to know "Will Halo 5's campaign be finished and good?" This is an important question, When I got Halo 4 on launch date, I was so excited to play it. Once I got out of school that day I played it and beat it in 4 hours. I was so dissapointed with the way it turned out.

 

          I'm not saying that Halo 5 will be bad but I want to know if 343 is planning on putting more effort into the matchmaking rather than the campaign. Unlike other players I care about the story, I could care less how you do multiplayer. I like new features but I can do without them. I am planning on pre-ordering the Collectors Edition of this game, but before I do, I need to know... will it be done and will it be good? I don't want to wind up wasting $250 plus Tax just to buy an unfinished product. Who else shares these thoughts?

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First off, welcome :wave:

 

You could always hold off on buying the game untill reviews are in and hope a LCE is still left somewhere. Maybe shoot out a tweet to Josh Holmes asking how long the campaign will (roughly) take and pray that he might answer.

 

In any case upping the difficulty level is a way to increase gameplay time.

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Halo 4's campaign was in no way unfinished. It was appropriate length for the story and didn't outstay it's welcome.

 

Halo 5's campaign is confirmed to have the following we features;

-Drop-in/Drop-out co-op play where everyone is an individual character (like H3)

-First appearance of Blue team in a game

-Return of Buck

-Every player character has an individual loadout

-Fireteam Osiris has an 'Artemis' system not unlike the VISR from ODST

-There's the clamber, ground pound and so forth

-A weapon count likely rivalling Reach

-Forerunner aircraft (Phaeton gunship)

-Return of Scarab fights in some form

-A very lengthy campaign that is looking to be at least the length of Reach

-Every level is being designed for multiple paths and routes to take to an objective

 

Besides that, we are already seeing ties with preexisting expanded universe content like-

 

-Forerunner Saga

-Halo 4

-Halo 4: Spartan Ops

-Halo: Escalation (ongoing comic series)

-Halo: New Blood

-Halo: Nightfall

-Halo: Hunters in the Dark

-Upcoming novels Last Light, Saint's Testimony and Shadow of Intent

-HuntTheTruth

 

Altogether, Halo 5's campaign is shaping up to be the best Halo campaign yet. It's taking all the complaints of previous games and putting them into account then doing everything possible to alleviate them. Halo 4's linear maps, Halo 1-3's silent protagonist, return of every co-op character being an individual person, more Scarab-esque battles, and deep connections to the lore of the books and comics.

 

If this is good is of course, subjective, but I think it's bloody brilliant. Also, aside from being fairly linear, Halo 4 was undoubtedly the best campaign in the series.

 

First off, welcome :wave:

 

You could always hold off on buying the game untill reviews are in and hope a LCE is still left somewhere. Maybe shoot out a tweet to Josh Holmes asking how long the campaign will (roughly) take and pray that he might answer.

 

In any case upping the difficulty level is a way to increase gameplay time.

 

It takes place on at least three planets (Meridian, Sanghelios and (theorised) Kamchata (Forerunner planet)) as well as ONI vessel Argent Moon and likely several more minor locations. The campaign shifts focus from both Fireteams and is said to e much longer than Halo 4.

 

My guess is in the ballpark between Reach and Halo 2/ Wars length. In terms of mission count, anyway.

 

The thing about H4 is that although there weren't many levels, they were all fairly long, unlike some Halo 3 missions which you can clear in five minutes.

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"I want to know if 343 is planning on putting more effort into the matchmaking rather than the campaign. Unlike other players I care about the story"

I for one hope they are not. Matchmaking is the games source of longevity so they need to put more effort into it than the campaign or at least equal effort or something. Because a lot of people once they finish the campaign, a lot of people don't come back to it and just play mp.

 

As for will it be good? Hopefully, but you will not know until you buy it and play it at some point, so go and buy it and then find out. :)

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"I want to know if 343 is planning on putting more effort into the matchmaking rather than the campaign. Unlike other players I care about the story"

I for one hope they are not. Matchmaking is the games source of longevity so they need to put more effort into it than the campaign or at least equal effort or something. Because a lot of people once they finish the campaign, a lot of people don't come back to it and just play mp.

 

As for will it be good? Hopefully, but you will not know until you buy it and play it at some point, so go and buy it and then find out. :)

 

 

You do know the two share resources, right? Especially now that the Warzone is incorporating AI elements. Te only thing the campaign has different is AI (Warzone excluded), specifically designed levels and voieovers with the scripting necessary to make it work. They run on the same engine and use the same assets. Besides, there is a different team for each, and they are developed simultaneously after the engine is finished.

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