Goodels Posted December 1, 2015 Report Share Posted December 1, 2015 Hey, I've noticed a few things going on with the texture in Halo 5. It doesn't seem as sharp as previous Halos. I was wondering what was up with it? In all the maps the texture just seems to be a lower quality then it use to be? Is it because of the 60 fps? For me, texture quality is important. It helps immerse me into the game. I'm just hoping Halo 6 will have better texture quality, it drives me up a wall sometimes when I'm playing and I feel like I'm playing Halo 1. Is there any way to update the texture in an update? Thanks. Quote Link to comment Share on other sites More sharing options...
Caboose The Ace Posted December 1, 2015 Report Share Posted December 1, 2015 Hey, I've noticed a few things going on with the texture in Halo 5. It doesn't seem as sharp as previous Halos. I was wondering what was up with it? In all the maps the texture just seems to be a lower quality then it use to be? Is it because of the 60 fps? For me, texture quality is important. It helps immerse me into the game. I'm just hoping Halo 6 will have better texture quality, it drives me up a wall sometimes when I'm playing and I feel like I'm playing Halo 1. Is there any way to update the texture in an update? Thanks. I've noticed that too. While some of it might be down to the art style it is as far as I can tell the 60fps that brings is down. More specifically the dynamic resolution 343 is doing makes everything look as you described. Not as sharp and a lot of times, last gen. Not like graphics matter a whole lot but still. Its a point worth making. But no, there is no way to update the textures. Quote Link to comment Share on other sites More sharing options...
Fishy Posted December 1, 2015 Report Share Posted December 1, 2015 Nothing to do with 60 FPS as the texture is the same as Halo 4, it's just the type of texture 343 is using on the BLAM! engine. If they ran a different engine and built from scrap, then yeah. Maybe it would look nicer. Quote Link to comment Share on other sites More sharing options...
Azaxx Posted December 2, 2015 Report Share Posted December 2, 2015 It's using Dynamic Resolution. What that means is in order to preserve 60fps in surround visuals, the game must sacrifice textures and model animation rates to keep the game at a solid 60fps. While this is a smart system for consoles, it's very noticeable here due to the art that the textures are formed from in the first place. So what that means, being point blank offers the best textures, as soon as you start taking a foot back from the object, you're going to notice drop offs in quality. 1 Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted December 2, 2015 Report Share Posted December 2, 2015 (edited) LOD's would be to blame for this, not Dynamic Resolution. 60 fps also has nothing to do with performance or quality of textures. Blam! loads textures into memory and the performance cost is extremely low on the engine side. Unless they actually used each texture bitmap at a 32-bit true color which is the most intensive for Blam to run, it all comes down to the graphical layer of the engine and the mip maps quality used. The lighting is also extremely poor for a next gen engine. I wasn't expecting a whole lot since 343 hasn't bothered to really do a complete re-write of the Blam! engine like Bungie did back for Halo 3. Lighting also has a lot to do with how textures are displayed and the shader usage is just as important. Again, since we are really only in the 2nd year of actual next gen console development support, I didn't expect a major leap forward like everyone was. Creating a massive environment with truly stunning effects/textures takes a lot of time and trial and error and a whole lot of time developing things more efficient and finding new ways to enhance and break ground. I wouldn't honestly expect to see anything 1/100th next gen in scale until Halo 6. On a side note, Halo 4 and 5 do not use really bitmap that ranges over 1024x1024 in resolution. Most bitmaps are 1024x512, 512x512 or 1024x1024. In terms of bitmap quality, this is exactly the type of bitmap quality used in Crysis 1. Other games for the past 5 years have had better texture compression and usage. CoD regularly uses 1024 and 2048 quality textures. Edited December 2, 2015 by Twinreaper Quote Link to comment Share on other sites More sharing options...
Ixi50calixi Posted December 10, 2015 Report Share Posted December 10, 2015 It's very ugly and they need to use a better engine. Games should not look this bad on the xbox one. Quote Link to comment Share on other sites More sharing options...
Guts Posted December 10, 2015 Report Share Posted December 10, 2015 It's very ugly and they need to use a better engine. Games should not look this bad on the xbox one. Honestly though, who goes around staring at walls? You're not going to notice it while in an Arena match Quote Link to comment Share on other sites More sharing options...
MopsyFlopsy Posted December 10, 2015 Report Share Posted December 10, 2015 It's very ugly and they need to use a better engine. Games should not look this bad on the xbox one. But people go crazy when something isn't 60fps. I personally wouldn't mind if it was 30fps but some people see that as a sign of a bad game, which is ridiculous. Quote Link to comment Share on other sites More sharing options...
Azaxx Posted December 14, 2015 Report Share Posted December 14, 2015 Honestly though, who goes around staring at walls? You're not going to notice it while in an Arena match You don't need to go staring at walls, because it's so blatantly obvious at any angle on how bad it looks. Quote Link to comment Share on other sites More sharing options...
Guts Posted December 15, 2015 Report Share Posted December 15, 2015 You don't need to go staring at walls, because it's so blatantly obvious at any angle on how bad it looks. It is if you actually look for it. I ignore anything around me to kill what's in front of me Quote Link to comment Share on other sites More sharing options...
MopsyFlopsy Posted December 15, 2015 Report Share Posted December 15, 2015 I feel like you might be a big fan of this guy. Quote Link to comment Share on other sites More sharing options...
Twinreaper Posted December 16, 2015 Report Share Posted December 16, 2015 It is if you actually look for it. I ignore anything around me to kill what's in front of me Can I also assume that when you go to areas of a mission that don't require you to kill anything, that you close your eyes? You don't need to concentrate or look for anything. washed out, poor resolution and horrible quality textures are noticeable regardless of what is going on. 2 Quote Link to comment Share on other sites More sharing options...
Guts Posted December 16, 2015 Report Share Posted December 16, 2015 Can I also assume that when you go to areas of a mission that don't require you to kill anything, that you close your eyes? You don't need to concentrate or look for anything. washed out, poor resolution and horrible quality textures are noticeable regardless of what is going on. No, I look for teammates and get to them to help not looking at the textures or complaining about it Quote Link to comment Share on other sites More sharing options...
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