Deacon Bluz 23 Posted November 2, 2011 Report Share Posted November 2, 2011 Does anybody know of a way to gradually incorporate an FX in forge ? Specifically later in the game, not just in the first 180 minutes? And why does the FX first used not dissolve/expire. I would like to have a day to night FX in my custom game but the original FX used will not go away, instead it spawns on top of the next one. Any suggestions will do. Thanks. Quote Link to comment Share on other sites More sharing options...
Kurt S-501 Posted November 2, 2011 Report Share Posted November 2, 2011 you could set the spawn time on the second one to a layer time. Or it it's an invasion game type you could set it as a gate to despawn after the objective has been completed. 1 Quote Link to comment Share on other sites More sharing options...
Deacon Bluz 23 Posted November 3, 2011 Author Report Share Posted November 3, 2011 Thanks for the response, what is a layer time? I will check it out but I have not seen that option yet. I will look for it. It is a slayer game setup for a custom game. Thanks again. Quote Link to comment Share on other sites More sharing options...
Deacon Bluz 23 Posted November 3, 2011 Author Report Share Posted November 3, 2011 Did you mean "later" time ? If so, I have done that but the option is limited to set it between never and 180 seconds. Quote Link to comment Share on other sites More sharing options...
Deacon Bluz 23 Posted November 3, 2011 Author Report Share Posted November 3, 2011 By the way, I typo'ed the 180 "minutes" in my original post. I meant 180 seconds. Quote Link to comment Share on other sites More sharing options...
Kurt S-501 Posted November 3, 2011 Report Share Posted November 3, 2011 yeah, I meant 'later time'. Sorry about that. Anyway, if you're doing a slayer game, I don't think I'll be much help. The max spawn time is 180, but in invasion it can be after wave 2, or 30 sec after wave 2 etc... I find that invasion is great for spawning objects. I wonder if invasion: slayer does the same... Sorry, but I don't think it is possible to set up an object with a spawn time above 180. Srorry. 1 Quote Link to comment Share on other sites More sharing options...
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